Ele PvP Tuning

So the new Primordial Wave made Primordial Wave, Splintered Elements, and Elemental Equilibrium dog :poop: talents.

The new nerf to overload damage makes any talent dealing with overloads dog :poop: Surge of Power, Stormkeeper, Power of the Maelstrom, Echo Chamber, Ascendance, and Mountains Will Fall. I mean our talent tree is literally built around Mastery and doing overload damage and now you just nerfed that.

Increasing a couple spells damage but then removing the overload damage isn’t a buff its a net zero gain at best.

The spec still plays like dog :poop: there is no synergy between abilities, you don’t do any real damage or burst damage, and with no AG you don’t do any real off healing.

This is gross incompetence at the highest level. If you didn’t want anyone to play Ele in PvP you could of just removed it from the game.

Supertease put out a video yesterday on the current state of PvP, he showed every Class / Specs representation in Solo Shuffles with players above 1800 rating. No surprise Ele is only above Outlaw Rogue and Aug Evoker. I don’t think Outlaw is bad just Rogues are playing the other specs and there just isn’t a lot of Aug Evokers. So we are basically dead last in getting players above 1800 and Blizz thinks these changes are going to make a difference.

The spec felt great at the end of Dragon Flight when they did the rework, it felt great in the early parts of War Within, and all Blizz has done is destroy it.

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I’m curious about the changes to mastery in PvP. They lowered overload damage by 60% but then states mastery is 30% more effective in PvP. Like what does that mean?

Damage and over load chance from mastery increased by 30% or just one of them? Then the initial spell damage is what determines the overload value right? So all initial spell hits will contribute to the over load plus the 30% whatever that is. So is it that overloads are net reduced by like 40%? Still not good but need an intelligent math person to make it makes sense lol.

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From the bullet statements Overload damage is reduced by 60% which is the same as saying they are now 40% of what they were. I don’t think the proc rate for Overloads is changing but the damage buff is changing and 30% equates to a couple percentage points nothing to write home about.

Quick numbers, base overloads are 25% and with Echo Chamber (40% increase) they are 35%. I don’t think there is a build that doesn’t use Echo Chamber since it leads to Ascendance so we will go with 35%.

Old Numbers:
A 600k LB would generate an overload of 210k for a total of 810k.

New Numbers:
A 600K LB will now hit for 20% more in PvP so 720k and the overload would be 40% of 35% of that so (720k * .35) * .4 = 100k. Making the whole thing 720k + 100k = 820k.

The new numbers appear to be an increase of drum roll please (820k - 810k) / 810k = 1.23%

So like I said a net zero gain at best.

I am not sure I qualify as an intelligent math person, but I am a Senior Software Engineer and I did stay at a Holiday Inn Experss last night.

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:laughing::laughing: thank you for this! So yeah… nothing really changing except damage is front loaded into the spell cast.

Id really like to see a haste/crit Stormbringer build be viable in PvP. I just think that would be so fun.

I played this in S1 with a lot of success. I had 30% crit from gear and with talents 49% crit with Lightning Bolts. I only had 2% haste but I made it work with Shamanism, PW / Splintered Elements, and Storm Frenzy.

The rotation was pretty simple basically I would FS everyone and then PW / LB. PW would pop Equilibrium and drop Totem of Wrath, the LB from PW would generate maelstrom giving me and ES and trigger Power of the Maelstrom, the ES would put LR on the target, trigger Surge of Power and Storm Frenzy, and then I would cast a fast Lightning Bolt with a bunch of overloads, Thunderstrike Ward, and LR.

It hit like an absolute truck and was very smooth to play. Now the new PW and the lack of LB leaves you maelstrom starved so no ES and it doesn’t trigger Power of the Maelstrom often, no ES means no Surge of Power or LR, and when you cast your Lightning Bolt there are no real overloads and you don’t do any damage.

I have literally seen a 30-40% reduction in damage because of the PW change and how it doesnt have any synergy with with the rest of the tree. Its not just the LB damage, but the LB also triggered Power of the Maelstrom making that next Lightning Bolt hit hard.

Blizz really did a number on Ele, when I say its gross incompetence its putting it nicely. I don’t think anyone else could screw up this much at their job and still have a job.

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