Then people will switch, with their current design there will always be a better one. And if they nerfs/buffs too much then they’ll just lose players.
This is my main problem with them not being a new row of talents.
I can pick what looks cool, but if it’s not strong and/or fun in the power department is it really a choice?
I guess if I want to intentionally make my character lesser it is, but I generally don’t try to pick things that don’t work well.
I think Ripple in Space is the most fun major essence by far. But when was the last time you saw anyone use it?
part of a chsosing is having the choice to abstain and choosing the null option.
a good example is…
you had a choice to not make a pointless comment that contributes nothing but putting words in my mouth… but you did, hope it was meaningful for you, cause it lacks substance for the rest of us.
Now your asking story related questions which is good but also a little weird coming from you since you seem to be all about story not mattering because ‘we should be allowed to pick our powers regardless of anything’ stance
What is your definition of balance? No serious person thinks that an MMO can be balanced, not to any fine degree. Not without making it into a super boring MOBA game with samey abilities for everyone.
Classic has been an outrageous success, and is objectively more unbalanced than the worse covenant fever dreams that anyone is having. You’ll notice that people don’t actually care about razor sharp balance, they care about interesting choices, and for things to be fun/interesting. Swapping talents between every pull was not interesting for the MMO demographic, that’s more an ARPG mechanic.
That,s because the covenants have many flaws on many grounds. We can pick tons of examples and reasons why.
Meanwhile the only reasons to have covenants being lock is meaningful choice.
No…have you actually read anything I posted? Let me reiterate for you.
Untie player power from the covenants. Doing so will allow me to choose the covenant I identify with aesthetically while still allowing me to experiment with covenant abilities and different builds. It will also allow me to min-max should I choose to push more difficult content. Word?
Go try to pug AQ40 as a Ret pally or Moonkin and let me know if people care or not.
Classic also has been min/maxed to the death just saying.
Analytics ground that thing into dust.
No way dude, there’s TONS of balance druids and prot paladins running around!
Edit: Damn, didn’t even read Turnberry’s post, identical choice of bad specs though, weird.
Yes outside of raids.
Speaking of interesting choices .
Are those specs that were not viable choices in original vanilla viable in Classic now ?
Stacking World Buffs makes anything work.
Its okay. You’ll be able to save yourself $15 a month and you can avoid me and my comments.
It’s never balanced in MOBA. Meta will always exist as long as some degree of competition exists. Even just “killing a quest mob faster than another person,” facilitates competition (albeit low level).
Also consider that the thing with multi-players is that it needs competition to thrive on. Otherwise people would be playing club penguin, and even then you have competition in terms of value/items owned lmao
You’re romanticising it.
Also missing the point that if it went live your way, you’re not seeing
You’d be seeing class A picking cov 1 because it was what they needed for activity Z.
If you don’t tie power to the choice, then you’ll actually see class A playing all 4 covenants because it doesn’t impact their power so they were free to choose this magical character defining group.
The only competition I’ll acknowledge in Club Penguin is the speed ban record.
I shifted to not having enough time for both weekly MC/BWL/ZG raids, and the time to farm consumables on a moonkin, but I was more than able to find a guild as a moonkin. They had enormous problems(Primarily mana related, and difficulty in getting spell hit compared to mages), but I put in the work, and had pre-raid BIS while lazy mages showed up in greens. I wasn’t beating the rogues/fury warriors, but neither were the mages.