I think there are a lot of leftover game mechanics from 20 years ago that serve no purpose in improving player experience and if the game was remade today would not even be a discussion. Thoughts?
As a now mostly PUG, previously hardcore, raider, there is so much downtime/wasted time in current raiding. People leaving, rejoining, running to raid etc. wastes a lot of time for no gameplay benefit. I loved mythic plus back in the day, but after the recent healer difficulty, stressful gameplay, player leaving, and toxicity I have mostly abandoned the game mode unless I’m playing with friends.
Here’s some of my thoughts to streamline the player experience. If you have any agreements, disagreements or additional suggestions, let me know in the comments below!
Raids
- Reduce/Remove time wasters. There is a LOT of unnecessary downtime between bosses. If you have 9 bosses and each boss takes approximately 5 minutes to kill, you would clear the raid in 45 minutes to 1 hour, but with down time it ends up being 2-3 hours. Essentially you spend half (or more) of the “raid time” not even killing bosses.
- Reduce trash mobs between bosses
- Remove death runs. Raid respawns at boss on wipe. Soul stone healer meta should not exist. Dying is already punishment as you wasted time on a failed attempt.
- Buffs persist through death as long as you are in a raid group. Again, downtime saving.
- Checkpoints at each boss (like teleporters in ICC for example)
- When a player joins a raid, they have an in game option for instant summon to raid entrance. This is a bit of a compromise to just having summon scrolls (which would be fine as well imo) but Still keeps some benefits to having a warlock as you can summon them to an exact location inside the raid
Mythic Plus
- Remove key depletion. Wasting time on a failed run is already punishment. Either remain at same level or drop 1-2 levels instead of depletion.
- Possibly good direction with the new notes on reducing mental load and affix complexity, but why are we keeping some of the most hated affixes?
- New kiss/curse affixes are INCREDIBLY divisive. Could turn out ok but could cause massive issues with your class/spec being worthless 3/4 weeks. Also, most of these seem to add even more stress to tanks/healers and the dps just get a free pass for more damage. The “kiss” should be more generic like a secondary stat buff ie bonus haste instead of x% damage type where some classes like havoc DH or destro lock just get an auto a lot into every group because chaos damage is always good.
- Somewhat Hot take here but removing most/all affixes altogether would not bother me. Could just redesign dungeons slightly to make certain abilities scale differently at certain key levels or alternatively only have POSITIVE affixes that buff players instead of creating even more hoops to jump through
What other things could be a generally positive effect on player experience?