The problem of benthic gear being overpowered in Eternal Palace is only specific to raiding…so just nerf the Eternal Palace effects on benthic gear. Easy.
Casual non-raiding/LFR players will be completely unaffected by this change, and it will allow raiders to actually upgrade their boots/belt/gloves/etc so they aren’t forced to wear benthic pieces in those slots for the entire tier. Everyone wins.
That’s my bet. They will wait another month or so to ensure raiders spent all that time farming them before they nerf them and make that grind mostly pointless.
If I were in their shoes I’d make it so raid pieces have a guaranteed gem slot and add the DPS/Healing/Tanking oriented Benthic traits to the items as well. Or make new DPS/Healing/Tanking traits and have a pseudo-tier set, even if it’s generalized across roles.
The traits make Benthic interesting, the gemslot makes the terrible secondary scaling of BFA more tolerable (+3 secondaries per 5 ilvls, seriously???).
They shouldn’t make Benthic less interesting, but should make raid gear more interesting.
There should be less stat sticks and more interesting pieces with bonuses. (Remember guys, Totems, Idols, Sigils, Librams, and range slots died for this reason)
Secondary scaling is nuts.
Tertiaries are basically dead.
It’s not Benthic gear’s fault that gearing itself is in a bad state. Benthic, from a purely design standpoint, is the best gearing system we’ve had in a long time. It’s just a shame that it eclipses Raid gear.
Really, a lot of it stems from the death of tier. We wouldn’t be having this problem if we still had tier…tier and badges…
Raiders who have gone out and done the grinding to get this gear, maybe with sockets on all pieces;
Raiders who accept that they will not be as well-geared if they don’t do it, and have chosen not to either grind it at all or grind until they get those sockets;
Raiders who don’t want to do it, and want it nerfed so they aren’t at a disadvantage to those who went and did it.
It’s surprising how many raid loggers there are out there who think that other players should have to spend a lot of time doing content they don’t want to. But not them.
By that logic, why not just make benthic gear the BiS in all slots? Then raiders won’t need to raid for upgrades at all.
Then you should make a thread about those issues. Why post in this thread?
Plenty of people care about the benthic gear issue. If you don’t care, then no need to post here.
Then the devs shouldn’t dodge the issue. Nerfing Benthic doesn’t make Raid gear any better. It will be just as boring and dull as it was before, only with the one gearing system that actually has something interesting going for it removed.
Nerfing Benthic isn’t a fix. It isn’t even a bandaid, as the gearing system isn’t any better with it gone. Raid gear is underwhelming. This is true, but this is true because of how they set it up.
One gem slot = 16.7 ilvls worth of secondaries. That’s absurd. A huge reason why people feel worse at 120 versus 110 is because every 5 ilvls we only gain 3 secondaries.
The bonus effects of Benthic? The effects that makes the gear stand out versus the sea of Stat Sticks out there. Some raid gear has bonus effects, but there are still plenty of Stat Sticks out there that makes raid gear boring.
As for primary stats? For a lot of specs, a Primary stat is worth significantly less than one secondary stat. For me? My worst secondary (vers) sims at 2x the value of Intellect. That is whack.
When you add all of this together, the value of a gemslot, the low value of primaries, and the ability gear > Stat Sticks, its only natural that Benthic will be better than Raid gear. Removing or devaluing Benthic doesn’t make the problematic pieces of Raid gear any better or fun to use.
Now don’t get me wrong, stat sticks have a place in the game. But a stat stick will always pale in comparison when it only gives +3 secondary stats per 5 ilvls. If you want a good, old fashioned Stat Stick to be a viable pick, it needs to at least fulfill its role as a stick of stats.
Nerfing Benthic doesn’t fix any of these fundamental problems with raid gear. Fixing raid gear is the only way of actually making things better.
Tonight I received 445 boots, 445 wrists, and 445 belt. Guess how many of those were upgrades.
If you guessed zero, then you’d be right! And my benthic pieces aren’t fully upgraded yet either!
Honestly, I’d be fine with them putting more effects on raid gear, or allowing us to scrap the benthic gear to transfer the bonus affect onto other pieces… But as it is now… This is just silly that I was done with 4 slots before even stepping into the raid…
A: Not relevant as I don’t care what you’re wearing.
B: Not relevant as I don’t care what you’re wearing.
C: Not relevant as I don’t care what you’re wearing.
Do you even read what others have posted on this? I. Do. Not. Care. What. You’re. Wearing… I WANT you to have meaningful character progression. Guess what though… I ALSO want meaningful character progression. All you have to do to fix this problem is either A) Make it so benthic gear doesn’t work in the raid or B) Provide similar affix bonuses to the raid gear.
Neither of those takes anything away from you, but provides me with the ability to have further character progression. As I said above, tonight I received 3 pieces of 445… In past tiers, tonight would’ve been a veritable gold mine. Instead… From a progression stand point, I got nothing. Oh and to top it off… since they were higher ilvl than anything I previously had, I couldn’t trade them to our healers or tanks.
If that doesn’t sink in then maybe this will nail the point home. Even if all three of those pieces not only dropped… but WF to the TF cap of 455 AND got a socket… they STILL would not be upgrades.
Character progression in terms of power can be broken down into:
Gear
AP Level
Essence Level
Other forms of progression include content progression (further classified into M+, Raid, and PvP progression), lore progression (completing in-game story lines), and achievement farming. I’m sure there are other types of progression in the game.
But yes. Gear is a part of progression, that for some reason you seem to think I shouldn’t have (or better put should be fine with having it reduced). Why? Reasons.
I think it’s stupid that 4 of my pieces were literally BiS before the raid even opened up.