What’s the consensus on the easiest key this go boys? I like to spam easy duga for my fault
Rookery is pretty easy.
theater of pain trust
I feel motherlode could be easiest but none of them are stand out easy. Maybe Rookery also
Rookery is a standout in being relatively easy though Third Boss requires a fair amount of coordination and DPS realizing they need to survive a bit without the healer at times. Some of the add damage is not small either.
Motherlode and Theater of Pain.
Just too early for me to say. I know 3 of them pretty well so those are the easiest for me right now, but 2 weeks from now my opinion may change.
But Motherlode does seem the most spammable thus far.
Part of the issue is that the difficulty dramatically changes depending on group comp. So you really need to figure out, not which dungeon is easiest, but which dungeon is easiest for you.
Priory, easy simple mechanics, quick and straight path.
Rookery and ML for sure. They ruined ToP too. Floodgate, Cinder Brew, and DFC have so horrendous trash pulls, not fun or the easiest keys atm. Healing requirements for certain trash pulls seem obscene too. Don’t think I’ll enjoy this season at all.
Rookery doesn’t feel like it really does anything.
Darkflame cleft’s difficulty is entirely front loaded and the timer is two millennia.
Motherlode is pretty free on timer and easy besides the last boss.
Theatre of pain is free except the last boss. They made the two other bosses that could be problematic significantly easier.
I don’t get why they removed 2 mins from the timer though. I sometimes feel the disparity of the data Blizz looks at blinds them.
The easiest S2 key tier list IMO:
S: DFC
A: Rookery, Motherlode and ToP
B: Workshop and Cinderbrew
D: Floodgate
Don’t do that dungeon lol: Priory
DFC timer is lenient and not a lot of dangerous except for the mobs with bolts and throw rocks. 2nd boss can wipe the group if the tank decides to strafe a bit.
Blizzard just reduced the timer on Rookery, 2nd boss is awful for melee and the last boss can be awful for a pugging group.
Motherlode: The run depends on your tank, especially the last boss where the tank has to know where to go. The timer is lenient.
ToP: Your group needs to know how to interrupt, it should be a breeze. The last boss can be tough.
Workshop: The timer is tight and the mechanics can be tricky.
Cinderbrew: the timer is fairly tight and the tank needs to pull big. There are some stupid trash and boss mechanics.
Floodgate: the trash with architects and the first boss is rough. The swamp boss is still very rough. Floodgate is easily the second-highest dungeon post-nerf.
Priory: don’t do it unless you need a trinket or IO rating. The sharpshooters are overtuned and they can one-shot any DPS / healer. You need both a very good tank and a healer because they are the ones who make or break the key. Sir Braunpyke need a crazy amount of HPS and you need 3M HPS for Sir Braunpyke on +10. We should expect Blizzard to nerf Priory this week.
I’ve not been enjoying Floodgate thus far.