play a stealthy rogue with a whole bunch of bandaids and signs to motivate your group
Priest leveling has come so far since the days of wand specialization.
And yet, it hasnāt.
Druids are easiest to level because you cant use identical gear as balance while questing and swap specs easily.
Discipline Priest plays like a DPS. Halfway down the talent tree you get Attack Helicopter every 4 minutes. The more targets around, the cooler it looks.
Iām obviously biased but I find Holydin a huge amount of fun, particularly since weāre one of two healers in the game with a battlerez now, and we get immunities on top of that.
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You donāt HAVE to dps and heal as hpal; the dps rotation is primarily another way to generate holy power that makes you very mana efficient during low healing periods. But with Tower of Radiance your hardcast heals generate more than enough holy power too. If you donāt want to dps and donāt want to stand around doing nothing (or overhealing), you can just start casting Holy Light repeatedly and cancel it at the last second, and avoid talents that buff Judgement / Crusader Strike / SotR.
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With that said, Iāll never understand the aversion to even token dps that some healers have. Have you never had that boss wipe the group at 5%, or get a dps picked off by an add that took just a tiny bit too long to die, or fail a timer by a few seconds? Those are all failures that healer dps can prevent.
Honestly I like the fact that weāre rewarded for getting in close, especially in melee-heavy groups when everyone else is too. It makes sidestepping boss cones trivial (e.g. Anubāzekt and Lockwood), makes it a lot easier to see where dangerous lines are pointing (e.g. EDNA and Mistcaller), and since we have a battlerez now weāre usually close enough to whoever just died to use it immediately, particularly on fights where the group might otherwise be spread out a lot like Viqāgoth and Eirich.
Yeah there are occasionally melee-unfriendly mechanics we might have to deal with like Mistcallerās fox or Drahgaās elementals, but the benefits outweigh the downsides imo.
Question:
Is it the dps or the fact that you should be in melee range?
Because you can make macros to help a lot with dps.
For example:
If your willing to set your focus to your tank or dps you can have judgement be cast on your focus targetās target. So you donāt actually have to target anything.
You can have crusader strike attack the nearest enemy without changing your target or even clicking on an enemy to target them.
Dropping concentrate just means you have to be in melee.
The above gets your damage without the burden of targeting enemies for dps but youāll need to be in melee and give up your focus target which makes interrupting harder.
Resto shaman is probably the healer with the least demanding dps. As your healing rain will do a good bulk of your damage.
Ignoring dps as a healer will always be suboptimal.