I’ve never used a cast sequence so I wouldn’t be able to help with that. I can say it’d be pretty pointless in this specific case.
Outlaw has the easiest rogue opener in the game.
I’ve never used a cast sequence so I wouldn’t be able to help with that. I can say it’d be pretty pointless in this specific case.
Outlaw has the easiest rogue opener in the game.
Yeah, I get it… just still wondering about castsequence macro as I do have many other toons it might benefit fi I understand it correctly.
It definitely takes some getting used to coming from another class, but Outlaw can still be quite rewarding. If just playing world content and questing, I’d say either of the other two rogue specs. If you’re playing mythic+, Outlaw is just better in every way and mastering the rotation is essential. It’s one of the more complicated (in terms of rotations) classes out there at the moment, but very rewarding to nail down correctly. The opener for Outlaw is incredibly easy, but the rest of the rotation can be hard for people to nail down.
Honestly, they all feel like a mess to me. I guess people like it, but they all feel so, I dunno, clunky? But, last I played it, Assassination was maybe a bit “easier” for a new player? I dunno. Feels like it would go Assassination > Outlaw > Subtlety. But that’s just my opinion.
Love how nobody says sub lol
If you want to learn the most convoluted headache inducing opener ever go ahead and pick up sub rogue.
Don’t do this… This is really, REALLY bad.
Play Assassination
Follow Pikaboo
Yes.
Castsequence means you have to keep hitting the button until you’re finished. You’re not allowed to just hit the button once and it do everything.
If you’re running out of keybind space, you’ve too many macros, and that’s coming from a guy that has hundreds. I get running out of space on the character specific macros, but you still have general macros plus macro extending addons.
Are you saying the order is bad, or just using a macro to do it? Because just using a /castsequence for a setup that never changes and isn’t part of the rotation isn’t a bad thing. I think most people stopped using /castsequence macros when rotations went the wayside, but they’re still useful for setups and whatnot.
I’ve tried leveling rogue a bunch of times, it doesn’t typically suit me. Waiting for energy to fill is boring. Assassination is the only spec right now that feels fine to me since it has enough tools to keep the fire going with almost no downtime.
cast sequence for your spell rotations are very, VERY bad.
They are NOT useful for setups…
Just DON’T do it. I mean I’m not going to call you BAD for doing it, but…
If you MUST have a reason here’s one…
There’s no way to make a macro aware of cooldowns. The nature of cast sequence macros is that they cast or they don’t cast the “next” spell. If they can’t for some reason, they’re stuck there until a) reset happens or b) the CAN cast that spell.
They’re also not a great idea for tactical stuff as they do break and when they do, you need to be able to cast the spells in them manually and you need the muscle memory to be able to do that efficiently.
If you haveto have them on your bars individually anyway and you have to now how to use them individually anyway, they’re pretty much just a waste of space.
There are uses for them, but rotational spells aren’t really one of them.
here’s rewording the same concept
This is exactly how castsequence works. It will go through the provided list and it will reset with some conditions.
The problem is that if it reaches a spell it cannot cast, the sequence stops. Every time you hit that macro before it resets it will keep trying the spell it did not cast. Castsequence cannot skip spells.
I’m assuming you want a “smart” macro that just uses the first available spell out of a pile you want. This is not possible and is exactly why Blizzard created macro restrictions in the first place. Keybind your defensives and learn where they are and when to use which. Blizzard does not want you to play with a single button.
These two things are totally different. This is a setup, not something to be used during combat. The longest you’ll ever have to wait to use this macro is Adrenaline Rush’s 3 minute CD. That means you time it to work with each boss or for large trash packs you encounter in a dungeon and use the individual parts as needed/accessible. It’s not a “set it and forget it” design and never will be. Setup macros are great, but you still have to know when to use them.
and that the truth. Put me on my favorite specs and Im doing great.
On others I cant even get out of bed without getting hurt, lol.
Seems like everyone tends towards one play style or another just inherently.
Okay, I am playing Outlaw this season since I wanted a fresh season and did Subtlety this season. Didn’t touch Assassination but most of this thread goes into assassination, so I can offer some insight from a fairly casual rogue player.
Outlaw so far at max level allows you to weave in some stealth-based abilities to maximize your DPS, but if you’re not interested in pushing yourself and don’t want to weave in and out of stealth, I really don’t see why that’s mandatory. PUGs can boo-hoo about it, but you’re still going to press Adrenaline Rush and Blade Fury and do crazy damage anyway. They’ll get over it really fast.
The biggest thing about rogue as a class, before I continue, is that it’s like driving a really fast sports car with a manual transmission. You gotta be in sync with your gear shifting or you’re not going to get the performance you want and that’s the same for every spec that I’ve played. Outlaw, however, offers the most time between ‘gear shifts’. You want to burn those CDs, and your rotation is going to make sure those CDs are ready to be used over and over asap. There’s always a button to push, for better or worse.
Now, Subtlety? I’d honestly say that on paper, Subtlety LOOKS harder than Outlaw, but Sub Rogue is a cakewalk compared to Outlaw, even if you’re weaving in and out of Stealth. The issue with Subtlety is that it relies on the samples it takes from Outlaw and Assassination as part of it’s own rotation to do optimal DPS a lot of the time, and it just ends up either not working or feeling bad to play.
Sub Rogue out the gate requires you to make a choice. Do you want fast-paced, spamable gameplay? Or do you want efficiency? Both choices aren’t wrong, mind you, and I’m sure rogue players better than me will rabble about taking Thistle Tea compared to taking Cold Blood and Acrobatic Strikes, but it really is a choice you HAVE to make going in. Sub Rogue is a game you play even before you go to the dungeon, because it offers the most fluid, customizable talent choices I’ve seen out of a spec I’ve played. Mind you, still experimenting and playing Outlaw, so I’ll likely have more tips with that spec later.
I used Quality of Life macros with Subtlety, namely, adding Thistle Tea to my Shadow Dance casts for the energy/mastery buffs as Shadow Dance is a big DPS CD, but the bad thing about the way I played Subtlety is that… I’m pretty bad at the game lmao.
So, for a TL;DR:
The good news is, though, Rogue is bar none one of my favorite classes, despite it’s steep learning curve.
I’m not going to argue with you further and play how you want, HAVE FUN…
And I hope people reading this thread understand that castsequence macros for spells even for “setups” is bad play.
Assassination is the easiest of the three to get into, simply because the nature of how it deals damage. It isn’t so much about managing procs as outlaw and has a much smoother rotarion than subtlety.
You know, I get that if something in the macro is on CD it won’t be effective, but tell me exactly how a macro makes for “bad play” when you know the entire thing is available?
Like, just because I don’t hit 5 individual buttons every 3 minutes for a sequence of abilities, and only press one button 5 times makes it bad? WTF kind of crack are you smoking? I don’t use castsequence macros like this during combat.
Would you say me using this macro on my hunter is bad, too?
#showtooltip
/castsequence [@focus, harm, nodead] [@mouseover, harm, nodead][] reset=23 Counter Shot, Intimidation
This one gives me two interrupts easily. Or how about this one on my monk?
#showtooltip
/castsequence reset=15 Spear Hand Strike, Paralysis, Leg Sweep, Quaking Palm(Racial)
The use of macros, even /castsequence macros, isn’t a bad thing and doesn’t make for bad play. You just have to learn how to use them. They’re like anything in this game. A lot of times they make the game more accessible to people who might not be able to play. You can’t just throw out their usefulness because they can be less effective.
Adding an (n+1)th vote for assassin for ease of access, however outlaw comes with grappling hook which I can’t live without.
I’ll bite, YES ALL OF THOSE EXAMPLES ARE BAD!!!
/castsequence on food or buffs is okay, but not on your interrupts or spells… just bad play!
I have a terrible time trying to get sustained damage out of my outlaw, but rogues are still amazing for outdoor content. The ability to get out of a fight when you want to is one of the biggest perks (also the real OP thing about night elves).
Dude, I’ve not had a single problem in 18 years using them. They don’t make for, “bad play.” They make for more efficient play as long as you know what you’re doing with them and understand their limitations.
See that “reset=15” on the Monk’s interrupts and stuns? That means, after hitting the macro, 15 seconds later the entire thing resets to the first ability. You can also add another part to it, “reset=combat/15” to force a reset before the 15 seconds if combat ends.
I’m sorry macros are too difficult for you to understand, but don’t poop on others who use them properly.
I use many, many macros… I don’t gimp my game with them like you do.
Furthermore, you clearly didn’t read the two separate reasons on why they ARE bad.