You know the issue with broad general statements like this? one single person speaking in opposition to your presented “fact” obliterates it. Either produce a supporting citation or don’t make dramatic and hyperbolic statements.
I love dungeons. I enjoy running them, messing around in them, they’re fun for me. I did them tons prior to gaining any extra incentive. I have enough people I play with to know that my enjoyment is a shared opinion.
Why? without mentioning “hand outs” do you dislike a system that essentially, does not harm you or your progression? Honestly can’t even point to the integrity of classic in this either as that ship sailed long ago. I won’t answer for you but I have a feeling I know why.
And we have people on here saying 0light yogg is a joke and other hardmodes are cake walks? Which is it? Are hardmodes super hard and oppressive and worth keeping the gear behind? or are they easy “everyone should be able to do it at this point” content?
This isn’t about people you don’t think deserve gear. There are people that have run 10/25 since week one and still have Naxx trinkets. That’s not a skill issue, that’s a bad design issue.
I think the program is good, as long as everyone in the party gets one
I have already answered this many time. And it doesn’t excuse this being a bad decision.
Dungeons are literally leveling content and are only scaled higher.
You do not need hard mode loot to go into ToC.
Not everyone still manage to do hard mode and that’s fine to not get rewards if you can’t do it.
And you don’t need hard mode trinkets to clear ToC.
And like I’ve said before they are free to add more loot in the raids and to add those items to badges vendor. Making them drop in dungeons/use a dungeon only currency is a joke.
Still waiting on any supporting information here otherwise its straight up just garbage opinion hyperbole.
Sure you have. I bet it all just sounds like you being unhappy other people can get gear now for their effort.
There are literally endgame max level dungeons. I wont even bring up heroics as a point here because that already throws your retort in the trash.
This is another bad take. Unless Halls of Reflection is supposed to be for level 75s trying to get to 80.
I don’t disagree, and I imagine most people would move on and be fine with that, however now people have an alternate path to get HM gear once it is no longer the current content. Which is overall a good thing in the long run that once again, does not in anyway affect you in the long run, but you have allowed it to really rustle your jimmies.
This is the same base concept that you have chosen to die on a hill over. Buying the HM gear, in essence, is no different than getting badges to turn in. “they drop in raids!” all badges by the end of this expansion will be available as a “dungeon currency” if they stick with the sliding down approach. Heroism all the way to badges of frost.
Blame Blizzard for making phases that long, but that doesn’t mean people rather do dungeons than raids. People that rather do dungeons than raids play retail for M+. Wotlk Classic is a raiding expansion.
You’re free to prove that’s not happening. There are polls and raid numbers, nobody cares about dungeon numbers and people keep making threads how they can’t find dungeon groups.
Never was my main point, but it is bad that you cannibalize raid content with dungeon content. A compromise would have been to scale this to Naxx 25 instead of Ulduar 10m.
Heroic are still scaled up leveling content. ICC dungeons are a good step ahead of other dungeons.
Being available as a dungeon currency is not the same as what I am asking for. Being available as a raid currency too. The minimum is to also make raids drop that currency, that’s the bare minimum.
You made the claim, I will take this as you admitting you have zero backing evidence.
So dungeons are not as you say:
Glad you agree.
In all ways that do not include pedantry, they are the same thing.
You can still raid for the HM items, as per the two paths comments, if you are as adamant against “dungeon currency” as you claim why would adding these to an exsisting currency vendor not be the same as what they are doing now? you can either raid 10HM to get the gear, or do a dungeon for currency to get the same gear.
They do, and you can use that “dungeon currency” at a vendor to buy ulduar 25 level gear.
Does your point really boil down to
“I want the new currency to drop in raids not dungeons”? That’s a whole new level of pedantic arguing.
I don’t mean to be sarcastic here but isn’t that what this game is already unless you have insane RNG luck?
Been trying to get the stupid Hpal trinket from CoS and have done at least that many runs and not seen it drop.
You’re literally wasting my time and turning in circle.
Don’t bother answering I’ve already put you on my ignore list like the other trolls.
You’ve proposed no reasons why this is a good change, or how what I’m asking would not help.
I’ve said many reasons why this is bad and you like to strawman me into your own reasons why you think I don’t want this.
Rofl. 15 heroic ++ is a ton of grind time and who knows how difficult they are gonna be. Half the classic player base can’t even figure out to stack for webs.