Dying to flame wreath (no one is moving)

In a 13 Kara, we keep wiping to flame wreath when no one is moving. I don’t know what the issue is, the DoT ticks for an insane amount but even when our healer (well-geared all considered) pops everything we die (wipe as if someone moved). I don’t think this is a bug, maybe tuning issue, but what are we doing wrong?

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Happened to my group in a +10! Same exact thing you are talking about. We wiped three times and the fourth was a kill only because it wasn’t even casted

. 1) it only goes boom if the one of the people with the wreath move, not the other players. The reason nobody should move is because it’s random who gets it, and it’s safe for everyone to just stay still until it’s established. Also, if a player WITHOUT the wreath walks into the fire circle it triggers the boom 2) if a player with the wreath on them DIES during the phase it’s the same as moving and everyone goes boom. 3) IMMUNITIES MAKE THE WREATH GO BOOM. YOU DIV U DEAD U CLOAK U DEAD U ICE BLOCK? EVERYBODY GOES ON A PERMANENT VACATION TO HELL.

TLDR someone moved slightly or someone with the wreath dies to the dot and everyone went boom. Check the death log. The latter makes it seem like it’s bugged

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It will also explode if a person with the debuff dies, so maybe that was the case? Could also just be one of the MANY glitches going around right now lol

Yeah, I just did a +10 and +11, and both times Flame Wreath was wiping us without a single one moving. Everyone was coordinated in voice, timing interrupts, calling wreaths and standing still, and the thing would just randomly blow without any indication. I have no idea if it’s a bug or if there is just some extremely obscure interaction causing it, but somehow every time it’s going off.

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It’s doing like 20k damage a tick right now even in lowish keys like 10’s. If the person in the circle dies, it blows just as if someone stepped out/in. Healers absolutely have to keep whoever is wreathed topped up or the group wipes. They just did a hotfix to upper, I’m rather surprised they didn’t drop the ticking damage because it hits like a truck and feels like your party has to outgear the instance just to meet the hps / health requirements of that mechanic alone.

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Keep in mind that the wreath is not a stand alone mechanic. During the wreath, medivh is still casting his other abilities. If you have a situation where your playing multiple melee DPS, and they move out to avoid overlapping wreath, they are now out of kick range and can’t help with bolts during the wreath phase. If a bolt hits a person who has a wreath on them, they are insta dead and so is everyone else.

I believe a vast majority of these phantom wipes are happening this way. I was in one last night and all of the players swore they didn’t move and it’s bugged ect. I looked at the death log and sure enough one of the guys with the wreath got hit by a big inferno bolt and died during it causing the wipe. The bolt, coupled with the ticking damage from wreath is so much damage it seems like your going 100 to 0 at times.

I dont believe it’s “bugged” per se, but comparatively to other mechanics in other dungeons at similar keystone level it is not in line. For balance purposes it would either need to be nerfed, or other dungeons need to be brought up in difficulty.

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Several things with flame wreath I think. It isn’t just that the player can’t leave the wreath other players can’t touch it. If it spawns hitting another player(which is somewhat easy to do because the boss has a tiny hitbox and melee will generally be stacked at that range due to quaking and flame blast. At least I am mostly sure that flame wreath will trigger if someone else enters it. I’m pretty sure its a thing because one of the few upper karazhans I’ve done this week wiped on medivh approximately 1 second after flame wreath started and I had been watching the player who got it and they were happily doing melee damage on medivh and had shown no indication of stopping. So sometimes its just a case of flame wreath spawning on a player and instantly activating despite not having a prespawn graphic.

Also as mentioned above dying in flame wreath triggers flame wreath, and apparently the dot is way overtuned.

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This is correct

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I’d also like to add that I really really like this dungeon as is. It’s a A LOT of healing responsibility and it’s been a long time where I felt satisfaction coming out of a boss fight. You have to heal your balls off!! Ain’t no free cheese in this one bubba!!

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That’s fun and all, but it becomes a bit cumbersome at higher key levels, even once we start getting higher gear levels. I’ve only run both sides of kara at 10 so far and I recall doing the medivh fight and doing like 12k hps while the group was performing the mechanics fairly well (3 out of 5 of us were in discord, other 2 was pugs). That’s great to have heavy healing fights where I’m not having to stand around just doing damage but Kara on both sides are the only 2 keys I’m kinda stressed about going above 15 just because of some of the raw hps requirements. At 275 ilvl (I think that’s where I’m at right now?) it just feels like I have to wait till I’m 285+ to feel good about healing those at a higher level and unless they nerf them I’ll feel a bit sketchy about getting my portals for those keys while the others I’d be comfortable much higher.

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So much of this as you know is personal responsibility. You can only heal so much. Everyone has buttons to press to help
You. Defensive conduits, talents, potions/stones/phials ect. To tunnel dps and put the sole responsibility on the healer is sloppy irresponsible gameplay and quite frankly those players don’t deserve the W. It’s unfortunate that the vast majority of encounters don’t require as much focus to detail so players get comfortable doing the bare minimum to get by until they encounter something like this. 12k hps is so above and beyond the required healing numbers for a +10 that if the groups failing it wouldn’t matter if you had 3 healers in there.

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Read the comment about the monk red crane healing cooldown causing Flame Wreath to detonate posted here back in 2016: https://www.wowhead.com/spell=228269/flame-wreath#comments

We wiped on every cast of flame Wreath in our +13 yesterday, even when nobody moved. I strongly suspect that it was from our Demo lock’s imp spawns.

Given blizzards record of insight and balance Im sure Bron and Kevin the oosling are procing it :man_shrugging:

we ran into issues on him last night too…

it was def overlapping the circles i think…if you have lots of melee, beware :revolving_hearts:

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Even Keystone 2 is insanely OP for flamewreath. There’s almost no time to move before it burns down 85% of the entire group’s health. Something has to be bugged with the scaling.

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You’re not supposed to move. That’s the whole mechanic.

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I will not move when Flame Wreath is cast or the raid. Blows. Upppp

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Pretty sure Bron can proc it, just saw it happen.

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I am not 100% sure but shaman elementals may trigger the explosion

So if you have a shaman and it keeps exploding it may be due to that