Dying in Dungeons/Raids respawns you back into a Graveyard

Majority agree with that statement :slight_smile:

(When illiterate teenagers call people in mid 20’s old :rofl::joy:)

Too bad arenas didn’t exist in 1.12 buddy :joy::grinning::joy:

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You can make anything difficult by making numbers bigger. Mythic and M+ are really just a treadmill. Still, at the end of the day doing the same crap over and over with slightly modified numbers and mechanics gets really boring really fast.

…We all know this, you drunk?

And classic is the same content from 2006.

And yet its still compelling, sadly the content they make now is not compelling enough to do more than once yet it comes in 4 difficulties.

That’s what “advocating for it” means…

Yeah the majority. The majority being ignorant trolls. Keep spamming your cringey emojis pre teen.

Nostalgia

One hell of a drug.

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You’re full of crap troll

ok lol if you say so.

one day he may try it an learn that his bag slots are gone, his mounts aren’t around till 40, no looms, no heirloom mount on that matter.

then dont play classic, its not for you.

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Wipe the grease out of your eyes and read these forums a bit before you keep making yourself look like an absolute halfwit ROFL :rofl::rofl:

and that counts as difficult? you’re confusing that with tedium

Denial

Keep it coming.

Damn straight it is and yet that is hardly the point. The differences between retail and classic compare beautifully to the differences between Diablo II and Diablo III, two games you can still play and objectively compare.

In the same way that diablo III fell into the trap that is simplification and reduction of choice in favour of repeatable content with ever scaling rewards and difficulties based on numbers and mob suffixes, wow degenerated into a on rails story curated loot fest that is lucky to release more than 7 bosses for any one patch of raiding.

Nostalgia cannot account for everything and at some point people are going to have to reckon with that.

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Oh yea i forgot the scaling dungeon level gear on looms was just to help with those tedious stats.

Not difficult, but not tedium either. More like dedication (even though that’s still too strong of a word). You earned bags, mounts, etc. I still remember one quest I always did because it gave you a 14-slot bag around the upper 30s/lower 40s. Sure, it took you all over the world, but 14-slot bag, man!

No grease here edgelord. but you might want to clean the cheeto stains from your fat fingers before typing more nonsense