20 years of armors not being designed for it is why. you cant just slap dye onto armor without tweaking how the textures work either, eso tried it and as such has so so many armors that look like dookie with 98% of dyes
no! keep that filth far away from wow.
If they can unwrap a skin to give us a recolor, they can also unwrap to start changing things for dyes.
They could but it wouldn’t solve the problem from their view. That wouldn’t solve their dilemma of wanting to sell you the same cowl on the trading post in 10 different colors 10 different times.
Right now they can sell you that cowl 10 times plus shoulders 10 times, plus capes 10 times, plus skirts 10 time, plus shirts 10 times, plus gloves 10 times. You get the idea.
Even if there are several hundred dyes to collect it wouldn’t be enough for Blizzard, players would soon complete most of the ones they want and they’d have the same dilemma of not being able to give crafters two different cosmetic items to sell that are just recolors, of the trading post suddenly being a lot more empty or full of repeats month to month because you only have to buy each of those recolored items once now.
No dyeing system is a cost-saving measure. It means they can give players a “new” reward in terms of transmog that took 2 minutes to make instead of hours which a new model takes.
Allied races are another similar concept to fool the players who demand new races, they’re mostly just reskins of existing races but sold as a kind of new half-race and the fools eagerly lap it up (I just resent the gating and separation, just let players change it at the barber shop).
As noted the way WoW’s armor system works they’d need to create each color anyways. It isn’t something where they can dynamically render it. So if they put in 12 dye colors for every item those colors are applicable to they’d have to have a the game files a copy of the armor in that color which the game would swap to. Implemented on all armor in the game this would bloat the install size massively keeping all those recolors. Even implemented in a limited manner they want to justify putting a new armor image in the files and taking up that space by making players earn it, by making it add to play-time or use of currency, etc.
This is also the way character creation works. For every skin color of a given species, for every face there’s a separate image in the files. It’s why we’ll never get true character customization with sliders and depth without a big rework of the entire underlying system which would be a massive undertaking.
GW2 does as well, and its great
I think its a good idea but how this game runs, i dont see them implementing this anytime soon. Heck they build a whole system (lfr, normal, heroic, mythic raid sets. PVE boss drops, devle , quest gear) on recolors because they know we will eat it up. Heck i am about to run normal admirasial for recolors. They are not gonna implement a dye system. The chokehold it has on us is too strong
Well there were like ~1000 mounts or something (idk at this point), with many of them sharing the same skeleton. Make new animations for a mount, it’s going to effect like 100 of them. There are hundreds of thousands of gear appearances, especially if you include NPC ones. Overhauling all of them is a much bigger task than the mounts. I’m not saying they shouldn’t do it, but that we need to understand how big of a scale it would be.
Now that we know the following:
For newly created assets (as opposed to legacy ones from existing art), we’re allowing players to dye them a variety of colors, so if you find a chair but wish the upholstery was blue instead of grey, you can make that change. But what if the blue doesn’t match the stain of the wood or color of the metal now? Well, you can fix that as well!
They can apply this part to armor in the future once the system is ironed out:
For newly created assets (as opposed to legacy ones from existing art)
Because the developers have decided that this is not a feature to pursue at this this time. It seems it is more profitable to simply sell color variations in the cash shop and trading post to keep people playing the game. If they decide that it would return a greater investment over selling color variations on the cash shop then it will be added.
It really is as simple as that.
Little late, they already use AI to make a lot of items, they just tweak them after.
Higher tiers of gear would have more dye channels (regions of the particular armor) that would be dyeable. See gw2 dye system for example.
It would be nice to make a lot of this awful looking armor actually look decent.
Which would be less labor intensive, creating new 3D versions of old legacy sets with dye functionality built in as new content mog, or going back and setting up all the 19 something years of tiers and world mogs to have it instead?
Added bonus, it’d fix old legacy sets not being compatible graphically and outdated with current better pixel count mogs.
Nows the time to stop doing that then. FFXIV has dyeable and non dyeable items. There is no reason they cant just do it from The Last Titan onward or something like that.
Very similar things were said about the undertaking housing would be too.
No reason they cant for new pieces and slowly introduce more the same way they did skyriding mounts or are doing reputations for warbands.
THIS. It also has the added bonus, as I mentioned, of giving us the old armor sets at a higher resolution if they go that route. See the anniversary stuff compared to the original tiers.
The true answer.
My idea has always been this if they can’t do dyes .
Since a lot of the gear people want dyed are sets and with the current system you have to do each level of the content (raid , pvp et cetera) to get each sets color variation.
So my idea is say a person raids and does normal . THey get an item from the raid but in the dressing room pop up they get both normal and lfr colors .
If they do heroic they get all 3 colorings from lfr to heroic and mythic they get all 4.
Same can be done with pvp with honor / conquest colorings and dungeons too .
This is incredibly easy to do with modern image editing software and game design tools.
I’d suggest reading my more current post, considering the original was from nearly.a year ago.
I don’t know who necrosis this old crap, but it’s annoying. As we have an entirely new system incoming that can be applied to new armor.