1% crit is a stronger and more reliable racial than +2% to crit damage and healing.
Dwarves, the race that needed the most love and a throughput buff, actually got nerfed in the recent patch.
Just incredible.
1% crit is a stronger and more reliable racial than +2% to crit damage and healing.
Dwarves, the race that needed the most love and a throughput buff, actually got nerfed in the recent patch.
Just incredible.
It really is crazy the only Ally Shaman race has the worst racials of the faction… either open Shaman up to another race or make meaningful changes to the Dwarf racials.
Speaking from someone who actually likes Dwarves and probably will roll a different race due to their cool/new racials (looking at Tauren and I’ve never mained horde, plainsrunning just seems so unique)!
I’d go out on a limb and bet money that the person deciding this change is 100% a retail race/class designer and is thinking on how people get up to like 50% crit chance so they’re thinking that 2% is really good because in retail that will add up really quick especially when you’re hitting for 100k in classic 2% crit damage is laughable.
Craziest thing is that they buffed the everliving **** out of gnome lol
You can’t just let anyone be a shaman. There are totem quests that have to be setup.
they’re preparing you for skyelf shaman by kicking you more
What if you don’t want to use a Mace? Then +2% crit for damage and healing is way stronger than no bonus at all.
The nerf is stunning. Clearly the worst racials in the game now, and they have an entire class locked behind the race for a whole faction. Do the designers just hate dwarves? 5% damage to beasts makes literally zero sense for them.
ya must suck poor alliance players
Not every class can even use maces, so I think that one is borderline fine (poor Shamans though, and that’s the class I plan on making).
I think the Find Treasure racial is still so bad. If you actually get better loot, great! Most times the chest will still only be on a blip on a minimap you can never get to in time, though.
On top of that, if the change is actually that I get 5 pieces of Tough Jerky instead of 3, I will flip a table.
Probably a silly reason, but we’re playing a silly game, so I don’t really care:
At this point I’m pretty much deciding whether I want to play Gnome or just let my sub expire and play something else.
This is increasingly less of a “haha, conspiracy theory joke” take and more “this looks more plausible with every game design decision”
It’s such a joke. Part of me belives they did this so they can have an easier time culling the RMT gold farmers, since they’re now all auto-rolling dwarf. Guess Blizzards hope is that the only people playing dwarf with be RMT farmers and people who are ok with being the weakest available shaman so they can play alliance shaman.
But it also speaks to just sheer, unadulterated, abject LAZINESS. They took the easiest route that doesn’t come remotely close to solving the issue, and in some ways exacerbates it. At minimum, the Find Treasure thing should be a passive (because it IS a passive), they should remove the bonus dmg to beasts, and give them A REAL ON-USE SECOND RACIAL LIKE EVERY. SINGLE. OTHER. RACE. GOT. The best solution is getting rid of Find Treasure entirely.
But Blizz already got tons of great ideas on how they could improve the racials across this forum, and they have consistently showcased that they will always choose the laziest, worst options.
But that’s another 4 copper.
Personally, I think they should have a pool of buffs that affect performance are all the same. otherwise, it will never really be balanced
2% to crit
1% to hit
etc
Every class gets one from the pool.
any other racial is what is used to make them unique and should not affect damage (like plainstriding or treasure finding)
2% crit damage and healing is extremely good. There are almost no sources of that stat from gear in the entire game normally. It’s a larger net bonus to your output than 1% crit after 16.7% crit chance on a caster and 25% crit chance on a melee. It beats 2% crit chance at 33.3% crit on a caster and 50% crit on a melee (especially with how the glance table works). Add in the 5% damage to beasts racial they have if there’s a raid with several “beast” bosses, then you’ll have the best parsing race in the game.
We don’t know if this is a multiplicative bonus, either. In a lot of versions of WoW, +2% crit damage comes out as a net +~4% bonus to your damage on crits because it’s multiplicative, and not a flat, additive bonus.
I think this is one of those things where dummy math is outraged but real math = best racial in the game for output.
The racial is extremely good simply because it’s a stat you cannot gear for, and when you combine it with the +5% damage to beasts, it will increase their damage by a net +14.2% on melee crits against beasts.
It’s a very low increase to damage, like a 0.0% increase, while the increased crit chance is a solid 0.5-1% increase. Who has 50% crit in vanilla?
It’s clear Blizzard just has no idea what they’re doing at this point. They’re in way over their heads.