Dungeons and Dragons

Who here plays the grand ol’ game? I’ve been running a campaign for the past year and a half - hopefully coming to an end by January.

What are y’all thoughts on the new rules (outside of class balance- monks rule). I picked up the new handbook and thought it was cool but was so disappointed by the reduction of importance on races (not calling them species lol). Also cowboy orcs are beyond hilarious.

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I haven’t read the new rules yet. I’m more concerned about the possible purchase, if you know what I’m talking about.

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I (edit) severely dislike Elon Musk with regard to his politics and how much he’s screwed up twitter

Double edit: But let’s talk about DnD and not lame-os

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We are just sticking with the original 5th version.
No reason to switch it up, especially when to DM collected all the the 5th edition books.
We play every Tuesday.

A great thing about D&D is there’s always friends willing to share or go sailing with if you find yourself in need. Right now my wife and I have stopped playing D&D for the time being. She finally ended her years long campaign to focus on playing games again rather than just DM’ing so we are currently enjoying Cyberpunk: Red. Without straying too much… I love D&D, but am not a fan of WotC. I wouldn’t mind if someone with alot of money purchased them. But then I am kinda in favor of the chaos modern gaming creates, it’s become a form of entertainment itself. Anyway. Artificer is one of my favorite classes. My favorite races are tieflings and shadar-kai!

Been playing Version 3, 3.5 and 5, dabbed in Pathfinder 1.0, and currently the group is switching over to trying the Daggerheart system because we refuse to give WotC any more money, time or engagement.

Knowing the Muskrat is just chomping at the bit to smear his mark all over the crumbling edifice of festering incompetence and greed that WotC has become only cemented our desire to distance ourselves from their IP and their products. We got everything backed up away from their PDFs, we have backup copies of character sheets, we created backups of rulings and items off of the D&D beyond site, enough to wait out either WotC crushing itself beneath the weight of their leadership’s egoes or it being bought out by the Elongated Merde and being crushed beneath his ego, like Xhitter, Tesla and everything else the moron has put his hands on.

For the kids and teens in the group who we use D&D 5E for help with learning maths, learning to express themselves and just generally getting them socialized outside of the normal boundaries their family situations would limit them to, we’ll keep using 5E for the time being.

I finally get to stop being the perma DM. 20+ years of it.

Finally, I get to be the gremlin. I wonder if I remember how?

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Pact of the Chain Gnome Warlock (or whatever Small capable race takes your fancy mine is Kobold) Imp pet. All the Invocations that buff Eldritch Blast. Have the Imp carry you as it flies. Make it cast Invisibility on itself. Imp flies around carrying you while you’re both fully invisible and you fire off death rays to your hearts content. All while not breakiny the Invisibility because the Imp isn’t attacking, you are.

So I don’t want to engage or encourage anyone else to teach any Hasbro AI, but I am wildly curious at how quickly players could break one, since the new wording and some spells and combinations of spells now out there are already making flesh DMs furious.

The only thing my players would teach an AI is the Harkness test and the inter-fertility ratios of every fantasy race put into tabletop games, video games, written media and cartoons since … the late 80’s.

And that’s with me holding their leashes.

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Not gonna lie I did not see some of the things you guys had in your mind when I posted this coming.

The removal of stat-damage / death effects, along with a wide variety of changes from 3.5/5th made it hard to continue to support the newer editions of DnD. Pathfinder is much closer to what I want from a DnD-style experience, and there are a ton of other systems out there that are way nicer and more interesting to run than 5th Ed. I think for a starting edition to try DnD, it’s serviceable, but for anyone who wants a deeper RPG experience you’re better off looking for better options.

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Have you not met Gentarn? Lol.

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You don’t know where I’ve been! You don’t know where I’ve been!

*Blblblblbl! *
:stuck_out_tongue_winking_eye:

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Actually, no I haven’t!

I have some great memories from playing D&D, but I haven’t actually played in over 20 years.

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I’ve played 3.5, 5e and Pathfinder.

My 5e group was a lot of fun, we had a rule that if you made the DM laugh really hard, you get a gold star sticker which you can use as a free nat 20 if you botch a roll.

We tried pathfinder later but I honestly didn’t like it very much, there are too many rules and I never knew what I could do each turn. I was an alchemist and I couldn’t even make potions half the time. The last event I went to, I just kept skipping my turn because I was getting so frustrated with the game and myself because everything I tried to do would get quash by some rule or stat or something my class isn’t built for. What’s the point of playing an alchemist if I can’t put acid in a beaker and throw it at someone. What do you mean I specifically have to spec into, put acid in a beaker, it was the worse. I also had to constantly reference three different books and every turn felt like a quiz.

I seen this guy that plays DnD with his two young daughters and it’s such a great way to teach kids. If I lived closer to my nieces and nephews I would absolutely host chaotic DnD games for them. Have I ever DM’d no but I will absolutely learn.

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As a Pathfinder guy (I never much cared for D&D after 3.5, so I shifted to other systems), Alchemist remains one of the most botched classes Paizo continues to fail to standardize into anything resembling a fun character class. It has a lot of depth to it, but it’s not even a learning curve…it’s an arbitrary learning cliff face, especially in light of archtypes that came out after it like Thaumaturge (a personal favorite) that allow me to just Macguyver magic scrolls at camp every day.

The Thaumaturge feels more like how an Alchemist ought to play than an Alchemist.

I’m between campaigns right now, but one of these days I really want to run a campaign in Ravnica. Wizards made a Ravnica setting book years back and I think it would be so cool to have a party go through some stuff, and then have their sparks ignite at a certain level threshold and turn them into planeswalkers. Essentially using Ravnica as an early game playground/home base before opening up the whole multiverse to them.

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I’m waiting for the MM to release before any I give any true thoughts. I’m running a series of 2024 test games with my guild but I’m having to use 2014 monsters. While it’s supposed to be backwards compatible, I’m hearing that 2014 monsters are overpowered very easily in the new edition unless you buff them some. I’m going to test this and then compare it to the new MM once it’s released.

So I’ll have more of an opinion in 2025.

Some of the changes I love though. As a healer, I’m so happy they buffed healing word and cure wounds.

I’m currently playing in a Campaign using the new 2024 rules. We shifted to them after my first character was killed and I asked the DM if I was using legacy rules or not. It’s absolutely wild having 19 dex at level 5, but background options really do power you up exponentially.

I’ve not DMed a game of D&D since wrapping up my own campaign a couple years ago. Try as I might, the power curve from adventurers to power fantasy was just too much, so I’ve pulled back into playing other TTRPGs; notably my Vampire: The Masquerade v5 game. Eventually I want to run a Pathfinder 2e (way less intense than 1e but still a good crunchy system), Fallout 2d20, and Lancer.

Ideally, I’ll stream a tabletop game, but that’s in the future.

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