Hi there folks.
Im recently leveling an alt again. I do that all the time, i like it.
As always, together with a friend, and we always play a combo of a carry + heal.
Usually stuff like warrior+Heal or Pally + heal (meaning i will end up having 3 pallys 2 warris after this leveling run).
And i once again picked up an issue i always had whilst leveling:
Distribution of Experience in dungeons.
Basically, depending on your comp, having more than 2 or 3 players for a dungeon is actively nerfing the experience gain for yourself, besides of obviously nerfing the amount of loot you get (cloth / disenchant mats, it adds up).
During our recent run we did not recognize it as an issue that much, since it was before JJ, so during Vanilla content we barely even saw anyone in LFG, so leveling as a 2man Team was not even a choice, but rather a given.
But since we hit Outlands yesterday, and JJ also got active again, we couldÂŽve had loads of people to join our little Team for Outland Dungeons - but we had to decline them, since after we testet it a few times it once again showed, that even adding a single person is basically a self griefing messure - your XP/hour will decrease with each player added.
We had one exception in Manatombs, where a really well performing DK managed to hold the XP/hour up to the same level we had when we did it as a 2 man team - but that was mainly influenced by the warrior playing full prot for better CC in Tombs, instead of UA.
Also a Fun sidenote: Some people pay 150g/run for getting carried through hellfire dungeons.
So what is my issue with all that ?
-Doing a dungeon with more than 2-3 people (depending on classes and spec) is a severe downgrade on your XP/Loot gain
=> This leads to the rational decicion of not taking more people inside your group
=> This is incentivising Gatekeeping
=>It gets worse due to the fact that the best performing comps for downsized dungeon runs always contain a âhealâ and a âtankâ, thus reduzing the amount of heals and tanks available for others to form a group with.
I honestly would actually prefer to play as a 5man comp. But as a human being, knowing that something would be negative to my personal gain, leads to me not doing it (unless it involves my community, which is not the case in doing dungeon runs with people i dont know)
Adjusting the Dungeon XP by buffing the amount gained for having more players would be a really helpfull move in the right direction - giving players a motivation for actually playing a Dungeon with a full group.