It takes a lot longer to outlevel people in vanilla and you have multiple options for questing areas and dungeons for each level bracket so it’s less of a problem.
Can’t remember which game it was…maybe Rift? had a system where a high level player could group with a lower level and opt to reduce their level to the same as the lower level player. Much better system than scaling everything. Still has no place in classic.
Its a nice idea, the only problem is that it’s not authentic to the original experience.
I would LOVE if all dungeons were max level only, because then there would be more max level dungeons, but unfortunately that’s not the original experience.
how about what people have posted in this forum? Scaling, talents, flying, lfr…all have been mentioned by people as reasons they don’t like retail, and want Classic.
no, its not my decision. I’m just saying that its one of the reasons there was a call for Classic in the first place…to dial back all the changes made, including mob scaling.
I was trying to help for sure, but I doubt the OP really wants to read it or cares… That’s unfortunate because it’s very clear that the developers are indeed trying to give us a real authentic Classic WoW just like the original.
But they have made changes that they feel were necessary. The ONLY change in my idea is the number that comes after the name of the person who replies to your LFM message in /4.
The problem is that’s not how the game was played. There is a good reason for keeping it the same because if you can have your mobs scale up then I should be able to have my instanced arena combat yes no?
Are you more or even less important than I am or any other player who wants a feature from say TBC, Wrath, Cata, MoP or whatever?
No, none of us are any more important than the other and none of our wants are more valuable than another player.
Because we’re all just players and because none of our ideas for improvement are any more valuable the best possible solution is to keep the same set of features and mechanisms in game that existed then because once you go down that path you can’t turn back; the destination is BFA at that point…
With that said, BFA already exists so why make this game anything like that one? No good reason exists to make one more like the other considering that they are different games for a good reason.
I’m looking at this more down the road. So the server goes live and it gets its rush of players. What happens to the guy who starts playing on it over a year later and maybe instead of hundreds of people within his level range to do dungeons with, there’s only 10s, but there’s only 3 online right now?
One thing we have to remember about this vs vanilla is that it’s not going to have the extended influx of new players. It’ll be big at first, but it’ll mature very fast.
It’s not aimed at any of us. Blizzard isn’t doing this for us. Blizzard is doing it as a result of private servers and the fact that they’re not making money from them.