Classic is its own game that should be left as pure as possible. The community is very strict in this requirement or most will quit I guarantee you and go back to hiding on private servers.
As retail proves where does the slippery slope end. If Blizzard makes a change where does it stop.
If Blizzard had changed WoW in a way that it was sitting at 50 million players and most popular game in America then the community would give them a pass.
Problem is all these changes have hurt the game and always have unintended consequences no #NoChanges is the law of the land.
Well it’s not the community’s game, sorry, but until you’re the majority shareholder, you’re a nobody, just like the rest of us. You don’t get to dictate what Blizzard does and doesn’t do. They’re not making this server to cater to any of us. So any suggestion is just as valid as your opinion.[quote=“Puremallace-arthas, post:23, topic:105217, full:true”]
As retail proves where does the slippery slope end. If Blizzard makes a change where does it stop.
If Blizzard had changed WoW in a way that it was sitting at 50 million players and most popular game in America then the community would give them a pass.
Problem is all these changes have hurt the game and always have unintended consequences no #NoChanges is the law of the land.
[/quote]
And slippery slopes are a fallacy, for a reason, mainly, that they never actually end up happening.
And again, retail didn’t get to it’s point because Blizzard made one change and it snowballed. Retail is where it is now because WoW has plateaued and is now in a decline, part of the natural life cycle of all of these games. As zones dye out, as populations become completely top-heavy, ways to bring people together at lower points in leveling or progression need to be implemented, because again, you cannot play with people who don’t physically exist.[quote=“Mergons-terenas, post:25, topic:105217, full:true”]
What if you don’t want an alt? Also, the majority of “PvP” at the time was literally level 60s camping 20s.
How is it holding anyone’s hand? Dude, it’s nothing more than letting a level 60 warrior enjoy a CHALLENGE in SM instead of just one-shotting everything.
Plus the positive of that’s another tank for some other people to run SM with.
There’s a reason that pretty much every other current MMORPG is using a system similar to this.
And you know that because you work for Blizzard and have that inside information, right?
If you’ve been playing this game. Blizzard makes a lot of changes based on seeing something and thinking it’s a good idea.
At the end of the day, they’re doing what BLIZZARD wants, not what you or me want. If you have a problem with me recommending an idea, just don’t read the thread.
And go make your own game if you want it only catered to only exactly what YOU want.
It clearly spells out the boundaries of operation on this project and the intended goals.
This is the frame of reference that we the player base have to work in… This means I do not get to have my desired instanced arena combat, nor do you get to have your scaling NPC’s.
Scaling mobs? What is this ESO? (Granted they win mmo of the year nearly every year now… bu-but still!)
I don’t want to see level 20’s walking into the searing gorge like they are allowed to be there! The games leveling, zones, and progression of the character through those zones are major parts of what made classic the impactful journey it was, and the struggle of having to “Catch up” with friends was part of that “journey”. Also if they are real friends they would go back and help you level once they reached a certain point anyway so…
Technically all those dungeons ARE within the timeline of classic WoW. The only change is the ability to go back at higher levels, which with a very limited community size, would benefit latecomers greatly.