Dungeon like Daemonheim from RS3

A bit of information as to what Daemonheim is for those that don’t know. Daemonheim is a procedurally generated dungeon that has its own sets of food and equipment associated it with that you can use. You have to enter the dungeon with no equipment and craft your own equipment and find your own food while within the dungeon. Its RS3’s rogue-like and its actually kinda cool.

What I am suggesting, for this expansion as part of a major patch or part of the next expansion, Blizzard implements a dungeon that is in the same style. When you go to enter the dungeon you’re given a set of basic equipment based on your spec and can forge/craft better gear during the course of the dungeon.

You could enter solo all the way up to a full 5 man party and receive rewards based on the complexity of the dungeon (Complexity would mean just how much equipment you are given. A lvl1 complexity dungeon would give you a full set of equipment with food and potions while a max level complexity dungeon would give you nothing, you’d have to craft all your gear yourself).

There would be a currency associated with the dungeon that could only be spent with the merchant inside the dungeon (think Phantasma) only on complex dungeons you’d be afford a small amount of the currency at the start to purchase a few pieces of equipment.

Rewards for completing the dungeons successfully would, again, vary based on how complex the dungeon is. With a Complexity 1 dungeon would give something akin to Heroic Dungeon quality gear while a fully complex dungeon could give up to +10 gear, satisfying both Solo and non-solo players. Giving them a way to progress as well as giving non-solo players something outside of raiding/dungeon’s to do with their friends and progress their characters.

They would recieve a currency to spend outside of the dungeon upon completion to purchase SPECIFIC pieces of gear rather than tokens that give a random pieces of gear and the gear would be higher ilvl as the player completed more complex dungeons, for instance you would have to complete a max complex dungeon in order to purchase the best gear (account wide progress) to prevent players from only farming the simple dungeons and being able to buy the best quality gear.

Complexity doesn’t work for WOW playerbase and this smells like just another Torghast.

I suggest that we stop trying to insert Roguelikes into an MMO. Roguelikes are repetitive and awful after about 30 minutes. People who like them can go play them. Hades is over there.

Roguelikes are only repetitive when they are poorly designed. Like Torghast is. The very limited number of rooms / environments, enemies and power ups that Torghast has does not a good roguelike make. It’s a very poor example of a roguelike.

Torghast is not the only Roguelike “game” I’ve played. They’re all incredibly short-lived, for me. Not my cup of tea. I’d rather blizzard think of ideas that fit in the MMORPG genre instead of throwing other established genres into it.

Adding more room and powerup will not change anything, Torghast is trash.

Variety is the spice of life, my friend. Torghast certainly needs a lot of work to actually be good, that much I fully agree with you, but it certainly wouldn’t hurt to have more than the same bland featureless hallways full of the same 5 or so enemies every run, and more than the 2 or 3 viable builds classes have now.

It does need more than soul ash as a reward too, but probably just cosmetics. Like, as many cosmetics if not more than what Island Expeditions had, and with a currency that let you work towards specific cosmetics.

If Torghast had that, as well as greater variety in, well, everything, it’d go a long way towards being a much better place.