Dungeon Group Sizes

Back when Blizzard originally announced WoW Classic at last Blizzcon, one of the examples they used to express that they needed player feedback on what version of things to implement in the game was the group size limit for certain dungeons such as UBRS, Stratholme, and Scholomance. This year's Blizzcon, they made no mention of any decision they had made regarding that early example.

I would assume, since they are going with the 1.12 version of the game for the most part, that the decision has been that, for the dungeons that are in the game right away, they will all be in their 1.12 state, which would mean using the group sizes used in the latter stages of vanilla. Is anyone else curious about receiving some kind of update on whether my assumption is accurate?
Hard to say 5 should be enough for everything.
I have a feeling it will be 10 man BRS and 5 man everything else. It's sad but i don't see the 1.1 launch dungeon design coming. The fact that they would upfront stick Diremaul in at launch w/ world bosses shows that they want to do this in a break down of patches.

I am expecting 1.1-1.3 1.4-1.6 1.7+1.8. GATES EVENT 1.9+1.10. NAXX EVENT and then 1.11/1.12 content.

I am hoping I am wrong. In the coming weeks we will probably hear more. I am hoping a beta forum opens where devs communicate with the worst and the best of us. I am sick of seeing PR reps and green posters.
ion said they are using the 1.12 data and don't want to mess with it.
That was in the classic panel yesterday.
So whatever the dungeon sizes were at 1.12 is what we're gonna get.
11/04/2018 10:46 AMPosted by Cyberreturns
I have a feeling it will be 10 man BRS and 5 man everything else. It's sad but i don't see the 1.1 launch dungeon design coming. The fact that they would upfront stick Diremaul in at launch w/ world bosses shows that they want to do this in a break down of patches.

I am expecting 1.1-1.3 1.4-1.6 1.7+1.8. GATES EVENT 1.9+1.10. NAXX EVENT and then 1.11/1.12 content.

I am hoping I am wrong. In the coming weeks we will probably hear more. I am hoping a beta forum opens where devs communicate with the worst and the best of us. I am sick of seeing PR reps and green posters.


It's not patch progression. We're getting 1.12 at launch.
It's content progression.
Pre-nerfed dungeons without the small caps so hard-mode Scholo if you want the quests but let the 10 man zergs try it, 15 man UBRS with all the trash, etc..
Strat and Scholo actually were never 10 man dungeons. They were just overtuned and people found running with 10 easier than 5.

Source? Look no further than the quests for said dungeons. None of them are "raid" quests.