Dungeon Fixes Ahead of Mythic+

Dawnbreaker still has LoS bugs and issues with the first airship encounter, please do better.

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Doesn’t change the fact that Priests will still want to call out they need assistance on the second one.

This might trivialize this whole fight. I appreciate the tuning, but this is…quite the change.

This encounter will be faceroll now.

once again sucks being the third wheel and begging for help, none of the other specs have this issue (but holy / disc)

Priest should take Psychic Voice for this. I wouldn’t surprised if Blizzard decides to make Ara-Kara’s last boss timers spaced out more because you have to clear everyone’s roots within half a second after 2nd Cosmic Singularity

During Necrotic Wake M+ Surgical Stichflesh encounter, the new AFFIX Xal’atath’s Bargain when you go to hook Surgical Stichflesh with Stichflesh’s Creation it hooks one of the AFFIX orbs resulting in failed attempt. This is more so a very big issue in higher keys. Needs fix/workaround so that this doesn’t happen based on poor RNG of the AFFIX spawning location

I’ve been doing M+ dungeons as DPS and tank. Grim Batol has a lot of issues. The biggest issues with Grim Batol are the curse dispel requirement, kick requirement, and the need for a classes that can clear tentacles.

The Twilight Warlock is a mob that casts an uninterruptible curse on two random players. Their curses can stack on the same player. Stunning the Twilight Warlock is pointless because they just instantly cast it again. You would want to invite 2 party members (recommended) who can dispel curses.

You want classes that can clear tentacles. DK (AMS and IBF), Hunter (turtle), Paladin (Bubbles and Spellwarding) and Rogue (cloak). DK is the best class for clearing tentacles by miles. Without them, it’s getting way too oppressive space wise.

Grim Batol should be a priority dungeon to look at. In my opinion, Machinists and Erudax are top priority bosses for tuning/fixing.