It’s a dungeon difficulty system separate from m+ that recreates the dungeon crawler feeling, while providing scaling difficulty and loot. The main distinction would be that your goal is not to beat a dungeon-wide timer, but rather to beat the bosses.
Dungeon Crawler’s unique features:
-Bosses are tuned much stronger than trash mobs.
-Bosses have enrage timers.
-A death count will track whether your key upgrades.
FAQ:
“Will Mythic+ still exist?”
Of course. Players who like timers will still have m+. This is about adding options.
“Can’t you just do M+ and everyone agrees to ignore the timer?”
Dungeon Crawler mode would play very differently from just a m+ where you let the key die. Your key will upgrade based on your team’s death count, so your priority is survival over speed.
“Won’t players wait for CDs every pull?”
The bosses are stronger than trash, so if you can’t handle trash without waiting for CDs every pull, the bosses will wipe you.
“Won’t players wait for lust and other super long CDs at the bosses?”
We can have common sense limitations to certain abilities.
“Isn’t a boss enrage basically a timer anyway?”
Yes. Its purpose is to serve as an in-combat dps check. It won’t feel disruptive to the dungeon crawler experience, as you can always take a breather and strategize before the pull, without a dungeon-wide timer pressuring you to keep moving.
“What if someone kills my key by taking up all the deaths in the death count?”
That can happen. Every system has pros and cons, and pugs are always an uncretain variable. But that’s why it’s good to have options, so you can weigh the pros and cons of each system and decide which you want to play.