Dungeon Crawler mode

It’s a dungeon difficulty system separate from m+ that recreates the dungeon crawler feeling, while providing scaling difficulty and loot. The main distinction would be that your goal is not to beat a dungeon-wide timer, but rather to beat the bosses.

Dungeon Crawler’s unique features:
-Bosses are tuned much stronger than trash mobs.
-Bosses have enrage timers.
-A death count will track whether your key upgrades.

FAQ:

“Will Mythic+ still exist?”
Of course. Players who like timers will still have m+. This is about adding options.

“Can’t you just do M+ and everyone agrees to ignore the timer?”
Dungeon Crawler mode would play very differently from just a m+ where you let the key die. Your key will upgrade based on your team’s death count, so your priority is survival over speed.

“Won’t players wait for CDs every pull?”
The bosses are stronger than trash, so if you can’t handle trash without waiting for CDs every pull, the bosses will wipe you.

“Won’t players wait for lust and other super long CDs at the bosses?”
We can have common sense limitations to certain abilities.

“Isn’t a boss enrage basically a timer anyway?”
Yes. Its purpose is to serve as an in-combat dps check. It won’t feel disruptive to the dungeon crawler experience, as you can always take a breather and strategize before the pull, without a dungeon-wide timer pressuring you to keep moving.

“What if someone kills my key by taking up all the deaths in the death count?”
That can happen. Every system has pros and cons, and pugs are always an uncretain variable. But that’s why it’s good to have options, so you can weigh the pros and cons of each system and decide which you want to play.

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I wouldn’t complain about more options!

I do like myself a nice, long and hard dungeon crawl!

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This is the m+ that ive wanted. Screw your speed run nonsense

3 Likes

I think they tried that with Chromie death but people didn’t enjoyed it (I like it but I like repetitive things lol)

I’m all about dungeon crawls.

If they can make it fun I’m all in.

That would work. Might be much harder to find decent pug groups to not die but it’d be really fun with guildies.

I do think you’d have trouble getting the difficulty to still be manageable while keeping the challenge the same as timed M+ if you intend to offer the same rewards, just because being able to take forever in-between bosses is inherently easier.

You almost might as well just have 4 bosses come in waves because there’s not much point to the trash in this.

Get extra loot by killing 100% of mobs in dungeon.

Sounds too similar to M+ in design, a lot of what is discussed here could be potential affixes; I could see something like this coming from “grades” of keystones, maybe occasionally you get a legendary key-stone that uses the new system but offers 2x the awards or something along those lines.

Yeah raid trash is kinda redundant too aside from the BoEs they sometimes drop.

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5 hour dungeons are a go!

I’m sure by 5 hours the group would’ve wiped enough for the death count to run out.