Dungeon boosting

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This doesn t change what he said, More players are taking the dungeons boosting than organically leveling. So yep, less people in the world leveling.

Show me where he said this was stopping them from doing what you just said.

Yes they do, this was not a news flash. Its the amount/rate of which it can be made now that will change the economy landscape quite a bit.

Can you provide any proof this does not exist? Ill wait…

What way is that. the fact that you get over emotional over other people enjoying themselves?

I am typing this as I get boosted thru ZG croc farming, 59 to 60. Gonna ding within the hour yippie!

As someone who spends a lot of time in game selling tank services for endgame dungeons (almost always for fresh 60s farming their pre-BiS gear), one very unsavory element of the current boosting economy that I’ve noticed over the past month is that it produces level 60s who have no idea how to play their class. Compared to a few months ago, the average quality of pugs in my runs has dropped dramatically, to the point where it’s now normal that I need to teach mages how to counterspell in Strat Live / Scholo or explain how line of sight pulls work. This never used to be the case, and is a pretty clear side effect of players afk-ing their way to 60 rather than learning their class from solo content and low level dungeons. This is the same problem with paid boosts in retail, and it’s unfortunate that this has found its way into Classic as well.

I was a never a #nochanges person, so I personally wish they would nerf the xp from boosts to make it sufficiently inefficient to no longer be a dominant leveling method. But in the context of the game as is, I have no issues with people playing as they please since player-driven economies are a key element of any MMO.

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No I wouldn’t, because the amount of money in the economy doesn’t determine the availability of a service, merely the price of it. If people had less gold and each gold coin was worth more influence on the market the prices would just be lower. The market wouldn’t diminish.

It’s effective gold per hour without boostees and it’s much better with them. If you divided everyone’s gold in half this would still be the norm.

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I think there is a big difference between players helping players and just buying a fresh 60 off the store.

The “big difference” being actual money used rather than gold an alt farmed. It blows my mind that individuals would do one of the most mind numbing things in the game in order to pay to bypass the vast majority of the game content, all just to play a handful of raids.

I truly get and understand that there are times when groups are simply unavailable, and a friend/guildy high level runs one through a dungeon or helps complete a quest every so often. But to say that there is a “big difference” between 1-60 boosts and buying a L60 off the store is a bit disingenuous.

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I had a realization the other day where the most optimal time method to level my alt is farm gold on my main, mail that gold to my alt and pay for boosts. Once that clicked in, I stopped caring how fast I was leveling my alt and just enjoy going through the zones again. Pretty funny to think some people are buying gold to pay for boosts, and may be paying a gold farmer who turns around selling the gold.

I really dont remember this boosting thing to be as common as it is now, I suspect that has a lot to do with “meta” mentality of players now, where we all shift to most optimal play methods.

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OP cares way too much about what others are doing.

You cannot reason with someone that thinks their opinion is the only valid opinion.
You are Don Quixote and OP is a windmill.
A windmill that uses exaggerations and, thinks doing that actually helps his argument.
Or even scarier, doesn’t realize he is exaggerating points.

People also do it trying to acquire certain pieces of gear.
That has nothing to do with the XP formula.

It’s garbage. I have the global ignore addon and it has 100s of people ignored because of boosting spam. I would love to see XP nerfed to oblivion if there’s a 60 in the group.

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Same. Allow quests to be completed with a L60 in the group, but kill XP should be nerfed into the ground.

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Agreed. They could still finish dungeon quests and farm the gear so it wouldn’t stop boosting entirely, but it would curb the incessant spam.

Boosting is bad for all the players who want to do the dungeons the legit way but have even more trouble finding groups because so many people are looking to AFK their way to 60.

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People reach and reach to justify the game they play. Want a good example? “Retail sucks, the linear dungeons are awful game design”

The most popular leveling dungeon, by leaps and bounds? Linear af Scarlet Monastery. The most hated? Sunken Temple and Mara

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I don’t understand it, either. I hate SM and Stockades, but that’s all anyone ever wants to run. I do them one time, for the quests, and that’s it. Honestly, they’re not even an efficient source of XP, especially at their level. A couple of hours worth of quests will net me a couple of levels at 25, whereas a couple of hours in SM maybe gets me one level. Players get really happy about the gear. I would be happy, too, if I was going to spend 10 more hours farming SM to level 30, but I’m just not as excited knowing that 10 hours from then I will probably be about level 40, at which point the SM gear is just OK. To each their own. I may not understand, but I don’t judge either.

No.

So, half the groups are not asking for paid runs? :thinking:

So you’re okay with the instant 120’s people can boost with the purchase of Shadowlands? Or are you just out of the loop?

With no catch up mechanism in Classic, it’s at least something that players can catch up with a layout of gold. Do we want players to play, or to give up on WoW forever?

Farm gold and sell it for WoW token, use token to buy boost. Pay Blizzard real money for boost. Pay China real money for gold, give gold to mage for boost. Farm gold, give mage gold for boost.

The level cap in shadowlands is 60. And what did I say that made you believe I was defending boosts?

That has nothing to do with this conversation.

The only players who would quit without boosts are players who don’t even have a 60 yet. And if they don’t have a 60 yet the only way they can pay for boosts is by buying gold.

Sorry, the “Mage Boost” doesn’t magically make me Level 60 in Classic, the same way paying for an actual Level Boost, does, in Retail. The grinding in still in tact. Not the same thing. Try again.