If you want it to “feel” harder when it comes out, run a net limiter and force 300+ ms you will get chunked a lot more than having 15ms we are used to now. why? Because you are getting the hits at the normal rate and not with a delay ( and that isn’t including the huge 2-3 second server spikes that would happen often in instanced and world play 10+ years ago)
It was raid dedication and having a group of “competent” 40 players. I mean you can say 15 people were probably “good” players and you’d have quite a few bad and dead weight players. But grinding endlessly and clearing trash and progressing through raids was hardcore in a sense.
there has been changed made to strat-scholo when blizz enforced a 5 man limit ( notably on the respawn time of scholo IIRC), but everything before that wasn’t made/ran for/by 10 people and left untouched.
lol at people thinking vanilla was some super hard and challenging game.
its not hard at all. its literally the exact same game except mobs hit a tiny bit harder and had more HP.
the same people who say retail wow is too easy are the same people who cant even do a mythic 10 in time.
absolute omega lol
Lol its hilarious that people who didn’t play in vanilla are here acting all high and mighty.
pirate server =/= vanilla 1.1 onwards…
Tried to kill a level 10 scarlet friar in tirisfal on classic with a level 8 warrior. Had no interrupt for the he it cast and could not kill it. After the 5 minute corpse run I had to find someone to team up with me to kill these mobs.
I have no problem doing group content in BfA. M+ Mythic raids etc. Classic is a different game. It inspires social interaction across most avenues of play.
If you’re running around in white gear you going to get smacked about more than someone in full greens. Those streamers are in the best gear so they are not getting hit nearly as hard as the average Shmuck in full white.
Quite clear you never played classic.
found this, interesting.
I don’t know why that’s interesting seeing as he doesn’t prove anything in that video and misses the entire fact that fast swinging mobs hit for less than a slow hitting mob.
Imagine people thinking that they know more about the internal numbers than Blizzard.