Would be nice to reward m+ players with a dinar vendor of their own as well as being able to get a chip by completing 4 keys a week. Raid players can get what they want and m+ players can get potential bis items and at least max ilvl weapons/trinkets or w/e they want to buy. Can lock myth track behind all 12s or w/e equivalent would make sense but it’d be nice for m+ only players to be able to enjoy the system too
EDIT: Incase there was some misinterpretation I’m referring to an M+ only loot vendor, so weapons/trinkets/rings/cantrips from the m+ loot pool
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I was told, by certain M+ Champions, that you should ‘play the mode to get the gear’ and that ‘playing these modes are fun for everyone’.
So… Enjoy those Mythic Muggzy Wipes.
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This would be a great idea. It’s weird to reward such a powerful item to just one form of content.
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I mean I would only care about OAB but yea, don’t need it bad enough to raid. Was just a suggestion for an alternative without giving raid gear to non raiders
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You have the vault, and you have an infinite amount of tries. Why would M+ need Dinars? It’s obvious that they’re specifically for raiding as a form of bad luck protection, so Heroic/Mythic Raiders aren’t completely stranded by weekly rng.
You don’t have an infinite amount of tries, you also have a significantly larger pool of items to pull from. Comparing your odds of getting your myth track trinket from a raid vs an m+ vault you’re much more likely to hit the raid one so the argument of it needing bad luck protection isn’t in it’s favor. Ontop of getting the mythic raid chance from that week, getting badluck protection ontop of that while the odds are in your favor already and acting like m+ doesn’t need BLP when the odds heavily disagree is wild
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“Dinars” are exclusively serving as a targeted purchase of two items from the raid pool for mythic raiders. Why not let m+ players, who have objectively fewer chances at getting an item since it only comes from the vault, get 2 dungeon pieces to select at a level they play at?
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They’re not locked out of those dungeons for the week? Even if you don’t want to brick keys or if you can’t brick keys, a group of five players have a key each?
Why would M+ need Dinars when they’re not locked out of their content?
M+ isn’t mythic raid and gives an entirely different pool of items that isn’t max ilvl, this isn’t an argument against dinars. You’re comparing the odds of getting max level gear from raid vs m+ (vault only), putting bad luck protection for the one that already has better odds makes no sense
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You don’t seem to understand how the loot system works. M+ doesn’t drop myth gear, it’s exclusively from the vault. It literally doesn’t matter how high you push, time a 20? No myth gear except the 3 random pieces to choose in the vault.
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Or maybe realize not everything is made for everyone
I know how the loot system works. I’m asking why you would need something like Dinars for M+ unless its for Mythic Track gear?
It’s silly.
With that argument raiders should get no bad luck protection at all then, if you aren’t meant to get it then you won’t
this is what the dinars are for, yes. for dungeon pool specific myth track gear
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Yea, but you can’t get Mythic Track gear from M+, so you shouldn’t be able to farm it through something like the Dinar System.
Mythic Raiders still have to kill the appropriate Mythic bosses.
You understand what is being said and why - you are just be an elitist troll now.
Because I disagree, it’s trolling?
No, youre a troll because, just like you did in your reply to me, youre deliberately missing the point you know is being made.
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You can get myth track gear from m+ it’s just locked behind the vault, which again with the pool of items in the m+ pool a much lower odds of getting your bis item. Mythic raid by default has better odds of you seeing your bis item already cause you get 2 chances at it per week, giving bad luck protection to the one with lower odds just makes sense. Giving it to both pools of players ups participation in m+ and raid which is good for the game overall. It’s such a weird hill to die on.
If you are for dinars at all then it only makes sense to give it to m+ players as well for their respectful items from their content, making it a raid only thing alienates a large portion of the playerbase for no gain. If you don’t understand the point after this entire post there’s nothing else for me to add and we can agree to disagree. No point arguing it if both peoples feet are firmly planted on their respective sides of the fence
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Then I guess we disagree.
I don’t see why M+ players would need Dinars when they have the best means of farming gear and tokens, access to Tier Sets, and aren’t locked out of dungeons.
Using the Dinars to get at the Mythic Track which should honestly be Mythic Raiding only would be a step too far.
OK Im going to spell this out for you on the off chance you ACTUALLY dont get it:
You keep saying about farming gear - you ABSOLUTELY CANNOT farm Myth gear doing Mythic+, you get 1 item from 3 random choices from a massive pool each week absolute max.
Less chances to get a specific Mythic item combined with a larger pool of items to RNG it from makes it far worse of a situation compared to raiding.
Higher keys are at LEAST equivalent difficulty to Mythic raid.
You NEED mythic track gear to progress after a certain point as, unlike raid, M+ scales infinitely so if anything the difficulty point and gear requirement WILL eventually exceed anything Mythic raiding will require.
Asking for 2 items from that entire pool at Mythic Track guaranteed is hardly unreasonable considering its completely appropriate gearing for the content its being used in.
2 Likes