Now something that’s been picking up on the RP scene is more and more people deciding they’d want to Role-Play as a Dragon.
And on one hand, that’s great. Its fun, its enjoyable and so long as you don’t make yourself stupidly OP (over-powered), its fun for the people around you too.
But on the other hand … you’re a Dragon. Why not just turn into a fully sized Dragon and squash people? Or use your breath weapon on them? Well, lets get a discussion and a debate going on the matter to get some ideas flowing and some characters rolled.
Why your Dragon might choose to fight in Visage form
- Big targets make for big prizes: Dragon scales make excellent armor, but they’re not quite as potent as the armor we make these days for the Mortals of Azeroth. Djaradin spears work exceptionally well against their hides, and most Dragons have smaller scales, perfectly good for making scale-mail for something the size of a Draenei, Worgen or Tauren, or anything smaller, but they’re not exactly the shield-sized scales we’re familiar with from other IPs in the fantasy genre. They’re more like the scales of a serpent, or padded armor, intended to take the brunt of a blow and prevent immediate penetration or laceration, but they’re not impervious armor to a dedicated weapon, or a sufficiently determined strike. And the bigger the Dragon, the larger the target. The bigger the Dragon gets, the less effective their scales become because of both surface area and surface tension, especially when we start getting into magical weapons and modern technology. Against the Black Empire, the Vrykul, the Djaradin and the Proto-Drakes, this worked relatively fine because the Dragons were of similar size to their counterparts and thus didn’t need to worry so much as the weapons were huge swings of claws, axes, spears or tentacles, with the occasional blast of magic which they were more than equipped to deal with. Modern weapons are a lot more advanced and due to Deathwing and his shenanigans, almost as good against Dragon-hide and -scale as the weapons of the Djaradin.
- Hiding amongst the Herd: This something Dragons have done for a very, very long time, predating the Sundering caused by Queen Azshara and her Kaldorei. For some, its spying on behalf of their Aspects, for others, its about enjoying the pleasures of a smaller, more sensitive form amongst people whom they’ll outlive by generations, even the Elves. And for some, it was because it was safer than being a Dragon out in the open, especially after Deathwing and the Black Dragons were all affected by the whispers of the Old Gods, and for both Blacks and the other Flights, hiding amongst Mortals became a survival strategy, and a damn important one. Zandalari Trolls and Elves might have known the difference between the Flights, but Dwarves, Humans, Gnomes, Gnolls and the rest mostly were ignorant, and the actions of a Black, or even just a rogue or feral Dragon from the other Flights, quickly painted all of Dragonkind as destructive and evil beasts until shortly after the 2nd Orc War and the plight of Alexstraza became widely known in the aftermath of the collapse of the Dark Portal. Playing at being a Mortal, or even just subsuming your identity into that of your Visage, works incredibly well for a Dragon, as its almost impossible to pierce a Visage, even Demon Hunters struggle to see the difference between a Dragon in visage form and a sorcerously powerful Mortal.
- Appeal to Vanity: Mortals tend to be short-sighted, goal-orientated and care only about their own, be it family, tribe, nation or people. Appearing as one of them is more likely to get them to listen to you than it is appearing as something both frightening and other. Pitching the form of your Visage as respect for their people, their culture or their way of life is going to get a lot more mileage than most other methods of getting them to listen to you and work towards a goal that might take much longer than their lifespan will allow them to focus on, and is going to make them much less likely to start beating on you as a monster or a threat.
Why your Dragon might choose to be a certain Class
- Selling the Snake-Oil: Dragons need to blend into Mortal society if they want to both fit in and avoid getting loot-crazed murder-hobos constantly showing up trying to part the Dragons from their livers, and other vital organs. An explanation for the abilities their individual Flights grant them works well if the Dragon pitches their Visage identity as an adventurer of some description:
- Red Dragons work well as Paladins, Priests, Mages and, in a pinch, Warriors, Hunters and Rogues. Their healing abilities can be easily passed off to the uninformed as that of the Light, or just magical healing in general, and Dragons of all Flights are well suited to learn the Arcane magics. Their bond with the natural world also works well with befriending and taming animals, and nobody is going to look sideways these days at a Warrior with a flaming sword who can use magic, or a Rogue who can do the same.
- Green Dragons work well as Druids, Shamans, Hunters and Rogues, although Warriors and Mages can also work well. Their healing abilities, ability to influence the plants and animals around them and ability to phase in and out of reality can easily be explained away as the abilities of a Druid, Shaman, Hunter or Mage, and again, just like the Reds, nobody’s going to blink at a Warrior or Rogue who can phase in and out of reality or has a Druidic bent to their abilities.
- Bronze Dragons work exceptionally well as Mages, as well as Priests, Warriors and Rogues. They also do well as, of all things, Monks, given their ability to predict the immediate future and their ability to rapidly increase their speed, or slow or even freeze others around them in temporal magic. The average person isn’t going to be able to tell the difference between a healing spell and a Bronze Dragon ‘rewinding’ their injury back to its undamaged state, and adventurers are just happy to not have a crippling injury or expending a healing potion again, and considering how much magical knowledge is known to the average adventurer, excluding the Player Characters and Major NPCs, even that’s suspect.
- Blue Dragons are born Mages, and do well as Warriors, Rogues and can, in a pinch, serve quite well as ‘pretend’ Death Knights and even as Warlocks, given that most Blue Dragons boast a unique near-immunity to Fel corruption, requiring shocking amounts of Fel-blood of highly potent Demons to transform their corpses, and never while they’re alive. With their natural command over Ice and their immense arcane power, Blues can quite easily pass as almost any flavor of arcane spellcaster, and many take up such roles in Mortal societies, both as an easy form of cover and to monitor Mortals who might be on the cusps of tapping into the Arcane and ensure they don’t cause another Sundering.
- Black Dragons do exceptionally well as Warriors, Mages, Rogues and Shamans, while also being well suited to be Warlocks and Hunters. Proud, strong-willed and having recently found ways to overcome the whispers of the Old Gods and harden their minds and spirits against future corruption, Black Dragons possess the drive, the ambition and the hunger to work well as adventurers of all stripes, eager to prove both their dedication to the new Aspectral Council and the Mortal Races of Azeroth, and to snuff out any potential threats that might present the risk of corrupting their Flight once more.
- Nether Drakes work well as Mages, Warlocks, Hunters, Rogues and Warriors, although they can also serve as just about any ‘Class’ barring Demon Hunters, Monks and Death Knights, given the lack of cultural bias and their isolation in Outland from the advancements on Azeroth. Capable of phasing partially in and out of the material plane, allowing them to slide through physical objects, and even the earth itself, most Netherdrakes still seem to possess the need to absorb magic to maintain their physical stability, although the Netherdrakes we meet in the Dragon Isles seem to have little issue with holding their forms together, although this may be due to the saturation of magic within the Dragon Isles serving to help ‘feed’ their appetites constantly. Given their rough-and-tumble lifestyle in Outland and needing to fight for every inch of ground every morsel of food and every iota of magic from the Demons, Fel Orcs, Ethereals and other threats of Outland makes them natural survivors, and anything that enables a Netherdrake to feed on the arcane and advance the cause of their people amongst the Aspectral Council, especially under the icy wings of the Aspect of Storms, is a good reason to take up the adventuring life.
- Storm Drakes are an interesting take, recently freed from the yoke of Odyn, we’ve seen some of their kind can take Visage form but were mostly prohibited from doing so by Odyn, who seems to have Copy+Paste’d the creation of the Aspects and bastardized it to create them, denying them an Aspect directly as a result. Their abilities seem to be rather mundane compared to most Titan-shaped Dragons, granting them only control over lightning and storms, with heavier scales than most other Flights and proud, stoic natures. Warriors, Mages and Shamans seem to be a natural fit for these Dragons, although any class that is not overtly tied to the Fel seems to fit them as well.
- Proto-Drakes are a new and endearing take on the concept of a Player-as-a-Dragon, especially with many Proto-Drakes being sentient but not sapient, not capable of higher reasoning and the prospect of an ‘intelligent’ Proto-Drake seeming to come at random, with the offspring of Sapient Proto-Drakes being significantly more likely to be Sapient themselves. We’ve seen with Vyrannoth, that she can assume a Visage but it is one based entirely upon her Elemental nature, but it stands to reason that other Proto-Drakes could likewise assume Visages, not as polished and perfect as that of a Titan-forged or -shaped Dragon, but sufficient to pass for Mortal at a glance. And depending upon the nature of their elemental attribute, could take on the role of a great variety of Classes. We’ve seen pure fire, cold, lightning, sonic, earth, magma and even diluted or warped versions of the Aspectral abilities, although not nearly so potent. Servants of the Aspect of Storms or simply Proto-Drakes eager to establish themselves as new powers in this brave new world, and to hammer into the Mortal races that Proto-Drakes are not merely ravenous monsters or stupid beasts that could serve as a prestigious mount for pompous champions.
What are your thoughts? I’d post more but I think I’ve already been blathering on for far too long again.