This popped up on my feed.
https://youtube.com/shorts/9PHNMo8bDMA?si=5bBTq6bSzWing9iK
And it kinda got me thinking, on several points actually.
- First of all, how absolutely terrifying. Conquest just manhandles Mark like the protagonist of the story is a ragdoll, and what he says after this clip is simply the purest form of menace in a simple sentence I have heard in years. I will not spoil it for you, it is that good.
- Secondly, Conquest is being absolutely honest here, and it is the cinematic mastery here that as he’s speaking, the camera only shows his scars, his physical injuries, highlighting just how damaged this character is, how disfigured he has become both mentally and physically from thousands of years of being the Viltrumites’ wrecking ball, sent out where ‘normal’ Viltrumites might be in danger of failure, because they are aware that no matter what, Conquest will get the job done. And he is fully aware of who and what he is in the great Viltrumite Empire, and has come to love the fear, hate the loneliness, and embrace his role of the weapon sent in when there is only violence, pain and fear to be delivered to the enemies of Thragg and the Empire.
- What makes it even worse is that Conquest truly does not have a name. He’s been de-personed by his own people, and they are genuinely terrified of him with the exception of Thragg himself, and that might even be a bluff on behalf of the Biggest Bad himself because Conquest is unmatched by any other Viltrumite in terms of slaughter and fighting. Only Battle Beast might be able to come close, and a fight between those two would shatter Solar Systems, not just planets.
And it kinda hit me … the Player Character is the ‘Conquest’-character of Azeroth. Everybody wants us around to do the MurderDeathJustice, but who wants us to stay? We’re only on call when people need to die, or monsters do, or Gods do. Do we get called in for weddings? Funerals? A night in the tavern getting blootered?
No.
No, the Champion is just a cudgel, a blade to be pointed at the heart of whatever is the greatest threat to the Alliance, or the Horde, or Azeroth itself, to be whetted and sharpened again and again, over and over again, until there is nothing left but that oh-so-keen edge, that bloody tool that can cut down anything and anyone it is pointed at, so it is always pointed away from the people it protects, at all costs.
I am hoping that, at some point, the very success of the Champion(s) gets turned against them, that we’re so successful, so powerful, so dangerous that we become the only threat that our Factions can see. What stops us from turning on them, from using our power to take what we want, because to the people who would do such a thing, if they had that level of power and influence, that is precisely what they would do.
So why haven’t we?
Because they cannot conceive that anyone that powerful would not be just like them. And the thought that they might be the aberration, not the Champion? That they are not the ‘perfect example’ of their people, we are?
And that would be the itch they cannot scratch, the twist of the knife they cannot ignore. That no matter how much they take, they twist, they turn to serve them, true power does not answer to them, and that would burn such individuals even in their sleep.
But what of Champions who do fall into the Conquest archetype? The Death Knights who have lost all sense of connection to the living and feel isolated, outcast and denied the simple company of being in a room and simply existing without everyone around them being terrified of them, despite all they have suffered, just to keep the Living safe.
The Demon Hunter whose blind eyes see what others dare not, the whispers, the looks, the shifting of armed guards and the flinch of the civilian, after all they have given, all they have sacrificed, for the Great Hunt against the Legion and the eternal, spiritual battle every Demon Hunter struggles with every minute of every hour of every day, from now until they either fall, or turn, to the Demon within.
There’s other classes, other character concepts, that can fall into this, of course, but it just struck me how … isolated the Player Characters/Champions are. We have no friends according to the Lore, no families, no real connections. We’re just unbound power roaming across the land, drawn to carnage and conflict, chaos and strife, and grow ever stronger as we conquer it all.
And it just struck me how … lonely that is. We, as players, have our guilds, our friends, we have lives outside of the game. Our characters, if we went strictly by our in-game representation through the questlines, is just … alone. A solitary, unstoppable monster kept on a leash of duty and obligation to our Mega-Factions, a leash that grows more threadbare and more frayed with every passing year.
How long until we look in the mirror and see only the monster that others see? The ‘resource’ that has to be carefully managed and nudged to avoid raising concerns and directed away from ‘messy’ situations where overwhelming carnage would only make things worse?
How long until we’re asked to do something, and the story finally lets us say that one, magical word that can throw the whole of Azeroth into chaos.
How long until we say “No.”, and our Mega-Faction Leaders and DM-NPCs have to stop and do a double-take because their most useful hammer just decided to grow an opinion, and they’re not sure they can force us to comply anymore?