I’m finding very little motivation to queue up after hitting 2100 on some of my tunes. I’ll admit, i’m not the greatest player of course, but the jump from 2100 to 2400 just seems almost impossible. In 2’s it requires you to be one of the top 150 players in the country. In 3’s you’re going to be playing against mostly muti-time gladiators, and likely against teams with years of comm experience. In RSS you have to be anywhere from top 200 of your spec to as much as top 30 of your spec to reach 2400. I think situations like these also have a lot to do with why participation dwindles and no one tends to talk about it.
And with participation down, it only makes the grind seem more daunting. There really needs to be an overhaul of the pvp reward system and the first step is to make it percentage-based, imo. Static ratings have NEVER made any sense. Depending on participation, where you are in the season, inflation or lack thereof, and bracket, 2400 could mean top 20 players in the country, or top 10% (looking at you slands S2, and DF S1 soloshuffle)…yet, the reward is the same. That’s just asinine.
In addition, you have my above complaint which is that sometimes the breakpoint between two particular rewards can be so vast, that you go must go from top 2000 players…to top 150 for the next reward (going from duelist to elite in 2v2 currently).
Lastly, 2’s like RSS, needs it’s own high end reward for those who enjoy that content at it’s highest level (no it doesn’t need to be gladiator or rank 1 title, but something equivalent to legend and verdant legend) would be great.
I suggest something like the below:
top 60% Initiate
top 50% Combatant I
top 45% Combatant II
top 35% Challenger I
top 30% Challenger II
top 20% Rival I
top 10% Rival II
top 5% Duelist
top 3% Elite
End of season reward:
top 1% Gladiator + mount (only 3v3)
top .25% Rank 1 + mount (only 3v3)
Added for 2v2:
top 1% title + reward (different from 3v3 title/reward)
Top .25% title + rewards (different from 3v3 title/reward)
Lastly, I think overall there should just be more cosmetic and other rewards all throughout the ladder (in addition to things like wep enchant, elite set, elite weps, tabard etc). There should also be rewards for queueing 100, 200, 300 etc games…encouraging participation (these should probably change every season. Anyways, just some of my thoughts/concerns.