Dueling does not = 1v1 Arena

It’s disingenuous to compare requested 1v1 arena to current duels.

1.) Instanced PvP like arena, have different rule sets than world PvP.
No consumables, some abilities are disabled, some abilities / effects have reduced effectiveness in instanced PvP versus World PvP. Also you can’t frost shock or eye beam a critter with 1-2% leech and get a 11k-20k heal. Dampening is very important mechanic and completely unique to arena. As well as shadow sight eyes that reveal stealthed players.

No waiting for cooldowns after every duel.

2.) Consistent Opponents / Quick queues
Currently you have to have players in your shard who are actually willing to duel. You might go to duelotar or duelwynn right now and see a lot of players, but that doesn’t mean they’re all dueling. Alot of players just chill at those spots to chat or wait for queues. I don’t wanna spam duel people trying to chill that’s annoying af.

I see a lot of players upset about things like raider io or people who sell carries and boosts in arena. The main reason I think they complain is because they are logging in to play and they end up spending 30+ minutes sitting in group finder then logging off. Similar to how Torghast is going to provide a space for players to just hop into alone and play without group finder, 1v1 arena will do the same for the arena players. It’s something that no matter what shard or time you log in on you will be able to just queue up and be fighting in a matter of minutes.

3.) Detoxifying the PvP community / Mental Illness / Player Agency
A sizeable portion of this player base have mental illnesses ranging from minor to severe. There are people who use this game as a type of therapy. That means they might be logging in because they aren’t in the most cooperative of moods. There is no way for these people to self filter. Why are we expecting people to try and fit this happy go lucky digital socialite player mold. It’s unrealistic. I feel corporate blizzard fantasizes that their player base all has Taliesin and Evitel levels of positivity. When in reality a more accurate description of the player base would be rats and fiends (myself included).

Duels don’t offer this opportunity to self filter to anywhere near the levels 1v1 Arena would.

4.) Personal Goals / New and Long term Players
1v1 arena gives players an avenue to set personal goals that they can work towards on their own. That means they can completely own the sense of accomplishment when they meet that goal from top to bottom. There is going to be a huge difference in the sense of accomplishment a player feels achieving a benchmark rating, or simply improving their rating verse beating a player in a duel.

A structured environment with ratings and mmr would give new players coming into PvP a much more modern and grounded pathway to becoming further invested in 2v2 and 3v3 arena. This would be extremely different to what we have now where some players are having to pay coaches or sub to a streamer to get help learning. A player who goes from 0 - 1800cr in 1v1 arena is in a much more favorable position to move into 2v2 and 3v3 arena as opposed to a player who has gone 40-19 in duels, but has no arena achievements.

Simultaneously, long term experienced players now have a space where they are able to experiment and practice in a much more controlled setting without the influence of team members and without risking said team members cr/mmr with their experimentation. Having rating and MMR ensures to some degree the quality of enemies to test and practice on.

Duels offer no such thing.

In Summary
After really looking at what can be brought to the game by doubling down on a long time favorite past time of the PvP community, in retrospect I don’t think anyone can honestly say that duels = 1v1 arena.

P.S.
1v1 Arena would also provide streamers a space immune to trolling when hosting 1v1 tournaments.

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Ah well I’m convinced

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do u really want to see rogue vs rogue all day every day? like 20 minutes of rogues running around trying to find eachother in stealth

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Shadow sight spawning faster and more frequently would solve this problem. 2v2 dampening is different than 3v3 dampening. There’s no reason shadow sight timers couldn’t be altered in 1v1s.

As far as spec representation problems go if you actually look at the data for representation 2200+ in 3v3 arena for BFA it becomes pretty difficult to say that 1v1 would have worse spec representation than 3v3.

Arenamate is the website you can use to look at spec representation with certain rating cutoffs for certain seasons if you’re curious.

just add a duel queue system that places both players inside of an arena like 2v2 or 3v3 skirmishes. i dont see how its ever going to be fun though your either going to queue into a disc priest or a rogue every game. that was the issue with the duelers guild in bfa and then everyone lost interest in it

The real issue with the brawler’s guild is that only 1 pair could fight at a time and it required people to be at that physical location, which is a huge restriction. I was actually the person the blue responded to when it was first announced and I pointed out these problems and predicted it would become “dead” quickly. I’ve been trying to get 1v1 arena for about 3 1/2 years now.

I genuinely believe that spec representation will be better (more varied) than what we see in BFA 2v2 and 3v3 brackets.

Having the rating, mmr, conquest and honor gains associated with a win gives new players, solo players, and altoholics a pvp gearing avenue that was never available to them before. Also like I said in my post it provides a much stronger sense of accomplishment for players looking to improve and set goals over a non rated environment. Furthermore it helps to separate 15+ year players and new players in the bracket reducing the chance of a loss resulting from a decade and half worth of experience. The closer it is to 2v2 and 3v3 rated arena the more beneficial it is in serving as pipeline for new pvpers to move from 1v1s into 2v2 and 3v3 arena.

I have friends who want to play WoW, but won’t because they feel the game knowledge barrier to entry is too high for rated PvP and there isn’t a space provided to them where they are able to make mistakes and improve on their own.

I mean why not just have it be class specific. You only fight rogues if you’re a rogue, warrior if warrior, etc.

Make separate bracket for healers if anyone is that masochistic

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Practice not acting like an %!@#$#@ and you won’t be one. That’s how you self-filter.

Also, there is no reason a rogue wouldn’t just sit, wait for you to pick up eye, then global you.

:slight_smile: grats on bfa achieves heckin you’re a very good player! I bet you could beat rogue even if he opened on you with eye. Give em the suc.

Also as far as not acting like a ???. It’s hard for some people, I’m sure you understand being on the spectrum how challenging it is to manage the various mental illnesses in our community. No reason to not have multiple avenues of content for people of any mind state to enjoy.

You basically self-diagnosed yourself with a mental illness then stated because of it you have no way to not be a jerk.

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I’m not.

Not sure why you think that.

Time, money, nixing other content, potential bugs, 100% balance issues.

Oh I thought I read a post the other day when you were talking about it. My bad. Maybe it was a troll post since the thread seems to have been removed.

They wouldn’t have to add in the first patch or even the 2nd. Just at some point I’d like this feature to be in the game. Already waited 3 1/2 years for no reason I can’t wait more.

Lowkey rated 1v1 lets casual pvpers have a highly accessible pathway for gearing. Arena is really old content and keeping the cat herding gate in place doesn’t add anything to the game except prevent people from playing. Keeps them in group finder for a long time I guess.

IMO this is why duels are superior. Double Shiv. Double Sap. No stealth, whatever rules rogue set for eachother, usually it’s one to avoid the stealth game.

Most fair IMO is just trading openers during a series.

Back when throw wasn’t a combo builder, and couldn’t poison, I liked double throw.

If I wanted 1v1 Arena I’d ask for 1v1 arena. I want to queue for duels. Dampening in a duel sounds toxic. Some duels are simply long. Beating a resto druid because you dampened him sounds really boring.

Shadowsight, also, toxic. But maybe healthier than letting rogues stealth forever.

I don’t like the idea that a ret could shadow-door to eyes when I vanish because he used wings before hoj or something. random example.

maybe if every single duel took place on nagrand arena. Idk. then 1v1 arena maybe fair. but also some classes simply don’t stand a chance if the other has a pillar. Completely changes the game. Maybe ROV would be the only fair duel map. idk. Lots to think about.

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Would love to cap me some 1v1s

I’ve got a golden ticket!

It’s fun to fight other classes. Just make it a melting pot. There’s no actual way to balance 1v1’s.

Also bring back highmaul colliseum while we’re at it. 1v1 is fun but so is a 25 man FFA. or w/e the number was in there.

Leave it to blizzard to implement this 1v1 duel arena thing and then do what highmaul did, and just perma-disable stealth. biggest joke.

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There’s a lot of cool unused arena assets out in the world. I imagine the thing that sucks with making arena even if it is copy pasting is the collision coding though.

…Wait if there was 1v1 arena how would I sell boosts or get people to sub to my twitch? I’m not so sure about letting people just log in and play. Seems risky.

Add a hearthstone arena 2$ entry fee let’s milk these cows for Bobby.

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you saying wargames didn’t do that off the bat?

Also

Monks to show you they are duel kings with lol

How to prevent cuck rogues from waiting for cools, camping the eye and sapping?

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