Dual Wield Specialization Rune and Hit Cap

With the Dual Wield Specialization rune now providing +10% hit chance while dual wielding, and the Hit Cap being 9% (or so I’ve read), does that mean with this rune alone, enhancement shamans don’t need any other sources of hit to reach the cap? Or do I not understand how it works?

for a mob +3 levels, racials not considered
Yellow hits cap at 9%
White hit caps at 28% (Because dual wield penalty)
Spell hit caps at 16%

BFD is only +2 levels so it would be:
6%
25%
5%

such ridiculous power for one rune. I’m sick of there being no rhyme or reason to the power value of these runes. Classes being able to become an all in one tank with 1 rune for example where a war tank will have to focus on proper gear and talents. some runes give too much power in 1 item. Shaman tank rune, pally tank rune… it gives too much in one ability

Meanwhile, Warriors trying to take advantage of SMF: Miss, miss, parry, 68, 42, miss, dodge, miss, parry, 62, miss, 99.

Oh well, back to 2-hander.

Thank you for the info! So since enhancement dps gets a big chunk of its damage from white hits, going over the 9% (or 6% currently) is still beneficial.