The current respec system was a design decision of vanilla not TBC.
For example trying to change 25 mans back to 40 mans would be a change to the design of TBC. On the other hand dual spec is just a change to a design that wasn’t addressed in TBC one way or the other, and was certainly addressed shortly after.
Except it was also addressed, after WOTLK, to have potentially been a mistake by the people who added it.
You can’t fantasize about dual spec being added early to an expansion it was never added, contingent upon the moment in time that it was implemented, while ignoring how those same devs felt after it was implemented.
If you get to assume developer intention, then we get to cite actual stated developer feelings on it.
The design team for WoTLK started about midway through TBC. They maintained the design goals of TBC and then implemented their own for WoTLK. I don’t see how that bolsters you position to bring it forward in classic.
The cooldown is a good idea - but it would have to operate differently than just a outright cooldown. Maybe once you’re in an instance that spec is stuck for a certain amount of time (eg. 4 hours or w.e), that way you’re not switching constantly and if you have to come back to clear the raid another day and you need to fill a different role you still can. I think an outright cooldown would punish people who have lets say 2 hours to play on a certain night and wanna bang out BGs/arena and some heroics. I’m sure there is a happy medium if it was actually wanted to be found by devs.
Because we know exactly how dual spec plays out, it doesn’t do any of the harm that they were worried about early in TBC. And they clearly had a ton of info showing that the reasons why people wanted it were quite real.
Yeah, if you actually read what he said about it, it’s pretty clear he regrets it.
Of course you can interpret him in whatever favorable light to your argument that you’d like, but I think most people can interpret the same obvious sentiment from it.
We know how it played out in WoTLK. Not in TBC. WoTLK had major design change before Dual spec.
Also the person who designed later stated they regretted it. Hardly a ringing endorsement.
As for compromise, many of those opposed to dual spec have been open to compromise. I was for a while though I’m not really now. Suggestions like reduced spec cost, saved lockouts that cost 50g to enable. All of that has been put on the table.
But fundamentally those wanting dual spec want it for the sole purpose of circumventing a known and intended design goal of the original game. I don’t really think we should compromise on that.
GC no he doesn’t. You should try some actual reading comprehension. His actual problem is completely free form spec like D3 or retail not dual spec. And even that he admits is entirely subjective not flat out a bad decision.
I also don’t think any of the devs are perfect and infallible and am capable of deciding for myself what I do and do not enjoy.
He says, literally, without any misinterpretation, he has mixed feelings about dual-spec.
A ringing endorsement, this is not.
If you don’t want the focus of the convo to be on how devs felt or when they planned to implement a thing, don’t use it in your argument. The only reason we bring up GC is because you keep on using “design intent” as a crutch.