Drustvar and the Light

Hey folks, I do a lot of roleplay around Kul Tiras and in the course of doing research for various characters, I’ve come across an interesting conundrum. A few months ago, I write a post for /r/warcraftlore that examined religion in Kul Tiras in each zone. It mostly focused on the Tidesages and the new lore we’d been given with them.

Drustvar, though, was interesting to look at. There’s no Tidesage influence to speak of anywhere in the zone- not a single NPC or building they use for their religion. this could be attributed to how most of the zone seems to be fallen to the Heartsbane Coven (and the Tidesages could be among those killed). However, even in Fallhaven (which had yet to see any deaths to the witches and is close to the sea) there is no Tidesage.

On top of the curious lack of their presence in Drustvar, there’s also burial practices to consider. In the Tidesage religion, burial seems to be less important than the collection of souls- to lay their dead to rest in Stormsong Valley, the Tidesages perform a ritual to let the souls flow through the Shrine of the Storm. There are no graveyards throughout the entire zone there, only tidesage markers for players to spawn at. Tiragarde Sound has some graveyards, but they are small.

Drustvar, once again, is the odd one out. Not only does it have numerous graveyards, but it has Kul Tiras’ largest cemetery, Barrowknoll. In Barrowknoll, there is a small quest chain dealing with the Coven raising the strongest spirits of the dead (the Defenders of Drustvar) and putting them into wicker constructs. It seems that here, the souls and bodies rest together- meaning they are not released into the sea by Tidesages at all.

Overall, Barrowknoll is quite reminiscent of the places that Light-worshipping cultures lay their dead to rest, as shown behind Stormwind Cathedral, in Gilneas, at Sorrow Hill and Light’s Hope, and even the redone Arathi Highlands. It features the entrances to crypts (though they are blocked off by gates), and gravestones that are overall of high quality, unlike the simple wooden markers we see in Tiragarde. Most importantly, it resembles Forgotten Hill in Tol Barad- an island once under the control of mages from Kul Tiras.

One last curious burial bit is out in Corlain’s graveyard, on the other side of Drustvar. While most of the gravestones there are the standard models used in Whitegrove, one particular one stood out because paladin players walk past it in their class hall. It features a hammer and a libram- a statue that is meant to mark a paladin of the Silver Hand. Considering that Blizzard created brand new models for gravestones to use in both the Arathi Highlands and Kul Tiras, it strikes me as strange that they’d unintentionally place a single paladin’s marker in a graveyard in Drustvar. We may have had a paladin hail from Drustvar at some point and be buried in their homeland.

There’s more beyond simple burial practices, though. I mentioned the Defenders of Drustvar before, who were powerful spirits being raised by the Coven who had presumably been past heroes. Among them is a woman named Mercy Fairwater. She is one of the few NPCs in Kul Tiras to mention the Light expressly, saying “Light’s Peace be upon you, class.” She also bears the Greatstaff of Righteousness, a staff that features a headpiece that is the symbol of the Church of Holy Light. This symbol is on various weapons associated with the Church, and Archbishop Benedictus even wielded it in his fight underneath Wyrmrest.

Another NPC of significance is Inquisitor Erik, a mob added in 8.1. He is a member of the Order of Embers and spawns sometimes for Horde during their world quests. He is dressed in the garb of an inquisitor, yet his attack spells are Crusader Strike and Holy Smite. These are both Light-based attacks… could this really be just a coincidence?

Cleric Loriette is another 8.1 NPC, added from the outpost upgrades you can purchase from the 7th Legion vendor. She is added to Arom’s Stand, and can cast a buff on you called Blessing of the Order of Embers. Clerics are not an uncommon thing in Azeroth- there are the Clerics of Northshire as the most prominent ones, as well as Argent Clerics, Dark Clerics, Alliance Clerics… the list goes on and on. However, no matter what, these clerics are always religious in some manner, usually related to the Church of Light or the Cult of Forgotten Shadow. If Loriette is casting a blessing spell as well, something usually done in Azeroth by priests or paladins, it would seem that perhaps Light worship is implied. The spell is uncategorized on WoWhead, and the effects seem to be orange and almost fiery, perhaps reminiscent of holy fire.

There are other NPCs too that seem to suggest some small level Kul Tiran Light worship, or at least ability to use it. While not based out of Drustvar, the Tol Dagor dungeon features Ashvane-aligned priests who perform the spells Inner Flames and Righteous Flames. The former has a healing effect, the latter is a damage spell. Inner Fire was a once a priest spell.

One last point comes from the invasions. After 8.1, it seems that the Army of Light has set up encampments. Those who remember the Army know that it was once led by the mother naaru Xe’ra. Naaru are arguably the most important figures in Light worship, and even with Xe’ra’s death, the Army are still a major Alliance faction of religious, Light-infused warriors. The Army defend Drustvar from plaguebombing during the Horde invasions of the zone with shield generators and “purified” troops that are both human and Lightforged.

While there is a small presence of standard Alliance forces helping during the invasions as well, the Army seem to be the dominant Alliance forces in the area. this is notable because it is the only invasion of the six where the 7th Legion does not seem to be taking the lead in the assault or defense. While this isn’t a definitive point in favor of Light worship, I think it’s worth noting that the army of Light-infused warriors came only to defend Drustvar, a place that may have Light worshippers, and do not show up in other invasions.

Overall, it strikes me as strange that a region that’s primarily mountainous would look to the sea for guidance like the rest of Kul Tiras. Tidesages often bring the rains for crops in Stormsong Valley, but Drustvar has a number of streams to provide freshwater to its farming regions, and a large amount of snowmelt to feed them, rendering that part of their duties unnecessary. Drustvar’s fishing villages are in disarray for the most part, and so the other part of Tidesage functions (blessing fishing and monster hunting trips, saying where the fish are biting, etc) are simply not present, but that may be more due to Coven attack than them not being there.

Unfortunately, there are a total lack of religious buildings in Drustvar to confirm or deny the possibility of Light worship. Whitegrove Chapel features no priests to speak of and is overrun by monsters when we arrive. However, even going back in time reveals a wedding officiated by Lord Waycrest, rather than a Tidesage or priest of the Light.

Given what’s been displayed between burial practices and NPCs, I’d like to make the case for some level of minor Light worship in Drustvar. I’m curious what the story forum thinks about all this and if it’s all just coincidence or if there is something there for Drustvar.

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Agreed. I made a similar, though much less developed, post on this a couple of weeks ago: Kultiran Paladins on Drustvar - #6 by Tilgath-garona

I’m fairly certain one of the intro quests to Kul Tiras mentions that the religion of the Holy Light does exist there, but only barely. It appears that only the inhabitants of Drustvar were receptive to it.

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Wow, that was an incredible read! Admittedly, at first I wrote it off as Blizzard aiming to distill certain zones to their barest themes and ideas, with Tidesages not coming up due to simple plot irrelevance. But with that mountain of evidence, I really think you’re onto something! The absence of Tidesages comes off as very deliberate now, and it seems like the natural assumption is for the Holy Light to fill in the gaps. Excellent post!

So paladins could be a future unlock for kul tirans or maybe they planned on adding them and forgot to remove this stuff?

Interestingly enough, Inquisitor Erik of the Order of Embers, a Horde world quest target during Drustvar incursions, uses Paladin abilities. He uses both Crusader Strike and Flash of Light when fighting him.

EDIT: I missed the part where you mentioned him. I feel stupid now. Carry on. Still interesting though, thanks for the compilation.

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There are still influences of ocean worship. The wedding of Lucille and Alexander, for example, mentions the Sea in its vows, not the Light. Since this is done in the garden of a chapel, I’m inclined to think that chapel is to the seas and not to the Light. Inquisitor Yorrick of the Order also mentions the tides in one of his quotes “Go with the tides”, and one of the towns’ mayors also refers to the ocean in a similar vein.

I’d also argue the presence of a graveyard isn’t unique Drustvar, though they certainly have the biggest, other zones have graveyards too.

Light worship very likely exists in Drustvar, of that I have no doubt. But it’s probably a smaller, cult like one, and probably isn’t as widespread throughout Drustvar as sea worship is.

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Woah. Good attention to detail there. You’re very right, come to think of it. Not only the respawn points, but the giant graveyard that’s haunted, and the one in Whitegrove as well.

Veeery interesting… I wonder if that means the spirits weren’t guided to The Light either, if they’re still in the bodies? But then again, the dead in Duskwood do the same thing, and the realm of Stormwind seems very Light-fearing, so that might not mean much.

Oh wow, okay then. That’s pretty straight forward there.

Oooooohhh, very true. I’ve always wondered why on earth the Lightforged Draenei would choose to help out in Drustvar, of all places. Their equipment seems so very out of place in Arom’s Stead, but I supposed it’d make even less sense in a sea-worshipping zone like Stormsong Valley.


I cannot help but wonder if the worship of the Light, or at least lack of uniform dedication to tideworship, is in some way attributed to its founding. As well as its geography, and lifestyle.

We’re told a little bit about Kul Tiras’ origins, with the battle against the Drust and their dark magics. The Order of Embers was founded, and specialized in countering those magics, with garlic and silver and whatnot. If the towns of Drustvar were founded and built by those original crusaders, then perhaps Drustvar’s culture became founded on the distrust of dark magics. Thus a a regional slight distrust in dark shtuff, slight preference for the Light, and less likely to worship something in the ocean. Not only that, but they culturally didn’t like Witches as well. They were quite prepared to hang miss Waycrest as a witch, and were able to pull on folk legends for proving someone as a witch.

Then geography. If I remember correctly, Stormsong Valley is the breadbasket (and ship-building)?, Tiragarde Sound is the capital and trade, and Drustvar is… livestock? Not only are Stormsong and Tiragarde far more focused on the water, but they’ve also got their own Tidesage monestaries. Meanwhile in Drustvar… there’s like… one pirate ship. Plus, they appear to transport their meats (especially sausage) by road with horses, which is why the Yeti and Wendigo became a problem recently. So not only are they geographically distanced from Tidesage monestaries (and thus tideworship influence), but they have less interaction with the Sea in general in their daily lives.

And lifestyle, I guess I basically already covered that. From the culture they’re founded on and the legends they hold on to, to what they do for a living compared to the others.

I think you’ve definitely made a pretty good case for Light in Drustvar, one way or another. And besides, you don’t have to be a priest or a paladin to worship the Light. Just like in real life, you don’t have to be a pastor to be a believer.

Ahah, one last afterthought related to this. A paladin visiting Kul Tiras could have easily influenced the region. Especially possible when Kul Tiras was part of the Alliance of Lordaeron, Lordaeron having been quite Light-worshipping. It wouldn’t be the first time an outside force has had a heavy impact on Kul Tiran society. After all, Roughnecks were founded by a Wildhammer Dwarf, and the Thornspeakers by a Drust. And the Tidesages by a naga.

Wouldn’t be too far fetched to suggest that a Lordaeronian paladin or priest visited or returned to Kul Tiras and, like Saint Patrick, began to inspire the locals. The Drustvar-ians have every reason to, and Kul Tirans have been receptive and adaptive before. Unlike Gilneas, which abhorred any outside influence.

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In Taelia’s opening monologue about Drustvar, she mentions that Drustvar is a big supplier of much of the kingdom’s ore, as well as their strongest warriors (which is fitting, as the Drustvari are the ones who defeated the Drust). They do also supply sausages and the like to the rest of Kul Tiras, but I think ore and warriors are their biggest contribution.

You actually make a very good point about the amount of ships in Drustvar- though the region does have a fair number of ports and places for ships to dock. Fallhaven has a small one for ferries, and before they fell under Heartsbane, Falconhurst, Carver’s Harbor, and Fletcher’s Hollow all had water connections. Fletcher’s Hollow also is near the only entry into the interior sound from the south, through the western channel of the now-destroyed Daelins’ Gate.

Chandlery Wharf seems to be Drustvar’s primary port, and it’s only been overtaken by pirates because the Waycrest Guard was mostly mind-controlled. I think it’s a fair assumption to say that it may even be where goods from the western half of Drustvar would be shipped from, bound for Anglepoint since it’s closer than the passage through the south.

I imagine that a fair amount of things in Drustvar are transported from one side to the other by cart or wagon, but the threats you mentioned are only a problem in the pass that runs through Arom’s Stand- which is only an issue if going across the mountains.

You mention a paladin visiting Kul Tiras, but that actually wasn’t my intention with that section- sorry if that was unclear, Raedolf! I meant it to mean that a paladin may have once hailed from Drustvar itself, and then died and was buried at home with the special marker. The Silver Hand was created as a way of bringing together worthy knights from all of the seven kingdoms- and Kul Tiras is mentioned to have had knights, as Cyrus himself was one. Given that Drustvar is famed for strong warriors and potentially has Light worship, I think it’d be only natural for one to potentially come from there.