What in the unreal fudge is wrong with Druid. It has the ability to sit in steady flight form and have another character riding them. They can still cast spells midflight abusing this mechanic and not enter combat including rooting you midair (Death fall) and pushing / pulling you off ledges while not exiting flight.
Is this true? I do see a lot of druids with riders but only for farming (I assume most of them are bots or the same person on two accounts but who knows)
This too. You also can’t Net-o-Matic them if they’re touching the ground. Even if you get the cast off while they’re in the air, if they touch the ground at all while it’s travelling up them, it just negates it
So there is only 3 ways they can root you mid air, 1 and possibly the easiest nature’s swiftness+entangling roots, 2, they shift out of form, use mass roots, then shifts back, and 3 they are guardian spec and use the instant root pvp talent, but that would require them being right on top of you. They cannot and I repeat this since I do this myself (mostly on pesky bot gatherer’s) they cannot cast anything other than what I mentioned above while in flight form. As for the pushing and pulling you off ledges, I don’t know what the parameters were when this happened. But it is not possible to do while in flight form. I have tried to typhoon people off cliffs while in flight form and it would never let me stating that I cannot use that. So I’m not for certain what knocked you off that cliff but it wasn’t a druid in flight form.
Well… the nets do work, they just have a way to counter it - which is a little stinky I won’t lie, but I doubt very seriously it’ll ever get changed. I’m actually on board with them not being able to be surged out of flight form, but only because they would just cast it again and keep flying lol it wouldn’t make a difference
I mean, the only way you’re landing a net on anyone who’s on a skyriding mount is if they’re on the ground. Normally. But you can’t even use it on a druid who’s touching the ground, it’ll just give you Invalid Target error.
It’s been a bug since Legion when they consolidated the forms into one spell, and yeah, they wouldn’t change it because they don’t care about WPvP. It took them half the expansion to fix Net-o-Matic being bugged in Dragonflight. For half of the expansion, Net-o-Matic could not be used in anywhere but BfA/Shadowlands areas lol. It took someone spamming the forums everyday for them to finally fix it.
Could always just make it so that whirling surge puts you in combat when you dismount someone.
Honestly it should be like that regardless, not just for druids but everyone. Every dismount item in the game puts you in combat so
You’re right about skyriding mounts and the net-o-matic. Whenever I see someone casting it on me I just whirling surge as quickly as possible and I don’t think it’s ever caught me lol
Eh I’m not sure I’m on board with that. Dismount items can’t be used as aggressively as whirling surge, and every time I’ve been hit by it by someone who’s actually looking for a fight, dots went all over me before I hit the ground anyway. I think what we’re seeing here is how flying mounts are just plain bad for WPvP (always have been imo) and when things don’t work the same across the board we run into issues where they intended methods of dismounting people aren’t enough.
Flying mounts are only bad for WPvP when you have no way of reaching those who are flying and they can just get away and avoid WPvP entirely.
This is especially the case for people on steady flight mounts since we can’t Whirling Surge them. I still think that’s an oversight, but Blizzard hasn’t addressed it.
If you’re in War Mode, you should always be susceptible to being attacked regardless if you’re flying or not. We should be allowed to Whirling Surge steady flight mounts and druids in flight form.
Well you have to land the Whirling Surge though. Good luck landing a Whirling Surge on a really good Skyriding player. The only time I’m ever hit by them are when I’m not paying attention lol.
Not sure if youve noticed this but for all players, if you’re in the middle of mounting up (doing the cast) and someone puts you in combat or attacks you, it no longer cancels the cast like it used to in the past. This has been a thing since Dragonflight, I don’t think they’re changing it and it seems intentional due to the amount of boss fights that require you to mount in combat, but it’s because of this that I would like to see Whirling Surge put a player in combat right away.
Landing a whirling surge is hard, yes, but I think that’s the point - and possibly why Blizz doesn’t let us hit regular flyers with it. It would be pretty easy to do. I have no idea if they ever posted any sort of design philosophy about it, but that would be my guess. Still, as you said before, it should work.
Yeah like the tooltip on the Skyriding talent that allows you to dismount players doesn’t specify Skyriding mounts only — it just says airborne players.
Yes it would be easy to dismount steady flight players, but that would be the risk of riding on a steady flight mount. They aren’t bound to the physics like engine that Skyriding mounts have, they can effectively swim or float in the air for as long as they want and could just sit at the ceiling if they wanted to with no need to worry about Vigor.
As it stands, you can’t really dismount a steady flight mount player unless you Net-o-Matic them. But even that has been made more difficult now that the speed was buffed from 320% to 420%.
Not when they’re up 1000 yards in the air close to the ceiling and they’re constantly moving.
They buffed the flight speed from 320% to 420%. They’re giving up some speed sure, but they can stay in the air indefinitely.
Skyriding mounts can be dismounted by other skyriding mounts and are always susceptible to being dismounted by Whirling Surge.
Steady flight mounts are only susceptible to being dismounted if they’re within the 100 yard range of Net-o-Matic. They can completely avoid being dismounted if they just stay up high in the air.
I don’t think it’s healthy for WPvP to allow someone to be safe in the air like such with no danger of being dismounted.
Yeah, it’s easy when they’re on the ground. Whenever someone’s on a skyriding mount touching the ground, I can root them or stun them and get the net cast off.
If they’re flying at high speeds though? Nah good luck getting a net cast off. It’s better at that point for me to Whirling Surge or Trackers Net them.
Letting you surge them with no way for them to respond back is nah. They’re giving up a lot just to be able to float or land directly.
Turn on the stop flying while casting, you can net them as you drop. Or hex, or polymorph them, bursting shot used to knock them off mount in air … They have plenty of weaknesses.
You can’t do that while they’re constantly moving. Anytime I see a steady flight player, Im usually Skyriding. I go to the nearest ground or platform and switch flight, and the moment they see me switching to steady flight, they start flying off in the other direction.
I’ve tested this before since the speed changes to steady flight. Before, so long as you were within 40-50 yards of the player, you could drop and get a net cast off. With speed changes, you have to be under 30 yards to get a net cast if they’re moving. If not, they’ll just fly out of range from it.
You can’t Hex or Polymorph them while they’re airborne. On the ground sure. Bursting Shot combo no longer works, it was fixed after Legion.
If Skyriding mounts are susceptible to being dismounted (as we’ve discussed, through Whirling Surge and Net-o-Matic to an extent), it’s only fair that steady flight mounts should be susceptible as well. At the moment they’re only susceptible to Net-o-Matic, but under the right circumstances. If they’re high up in the air, and you’re not already near them on a steady flight mount, you’re not getting them. Once they see you start casting the switch, they’ll fly off.
It was a nature’s swiftness / root combo which lasts until you fall to your death as you cannot use flying abilities or prevent the fall (Not to mention rooting someone midair is pretty immersion breaking).
I also have an issue with them casting these abilities and still being able to shift back into flight form. Shouldn’t flight form become unavailable like every other class losing the ability to mount in combat? Make them shift into ground travel form after intitiating combat and use their leap ability to negate the fall at least.
I don’t believe it was Typhoon but rather the PvP item that pulls being used by the druids rider. I checked the logs to see what affected me and nothing was listed, so it seems highly suspicious. The druid did not break flight form, but I clearly flew toward their character midair off a ledge (Glider and Divine Shield saving me both times).
I just think this needs to be adressed, or at least looked at because this is highly suspicious as this Druid and his rider were listed as Assassins with high bounties in the world pvp quest area.
Not denying what you say, just rather don’t see how it is possible. Flight form prevents you from using anything while in that form. Trust me, I’ve tried. As i said before only certain things are allowed in flight form. Most of them are not combat or item related. Like i cant drink my potion of truesight while in flight form. I have to drop flight form, drink and free fall for a moment, then switch back. But even then it has to be something that is instant for it to work. I hope you do find out what that ability was, always looking for new ways to deal with those bots.
Edit: Also i just realized that you must be incorrect. You cannot switch to flight form while bountied, bounty prevents flying. That is correct for all classes.
Maybe I confused the bounty part, but it definitely seemed as if they were abusing this on multiple people. I guess i’m specifically suspicious about the rider using the druid as a mount.