Druids and the Concept of Legacy in Early Lore (Meta)

Anyone paying close attention to the story atm probably can guess what motivated this post.

I am a long time enjoyer of Warcraft lore. I possess pretty much every novel save for newer ones, as my interest in the setting has diminished greatly by most recent additions to the lore. And in regard to this most recent one, I wanted to discuss something explored very heavily in early novels, when Druidism, usually, was exclusively the teaching of Cenarius from Malfurion. And while it made druids fairly homogenous (and I will say that, Druids in early lore are misremembered quite a lot: a prime example of this is that death has been tied to nature since 2001 in original druid lore, shown through Ancients of War) it also united them around a sense of community and shared heritage. And so, I wanted to look at that legacy, and perhaps share it with people who have never been exposed to that lore.

Note that this is NOT an analysis of Canon. This is about the portrayal of Druids and a part of their fantasy in this setting AT THAT TIME. It will not work with modern lore, because it largely seems to be forgotten about by the current writers.

By the time of Malfurion Stormrage’s youth, nobody truly believed in Cenarius. He was a woodland myth from the early days of their civilization. In truth, even the faith in Elune was slowly fading in their civilization. Long ago, Cenarius had been close to the Kaldorei, and had started to instruct many in his secrets. But none had truly become fully Druids before the Highborne seduced the general population away with the simpler magics of the Arcane. Furthermore, their civilization itself began to grow rapidly, paving roads and creating great building at the cost of many a primordial forest in the land. But, kindred to the elves in a way, he would not kill them. As they grew disinterested in one another, they parted. He respected their choice to turn their back upon him, and did not force their hand, retreating into the wilds, away from ‘mortal’ life.

By the time a pair of adventurous youths thought to search for Cenarius, not out of earnest belief in his existence, but out of a desire for adventure, the Kaldorei had fallen out of their original step. But Cenarius saw potential in Malfurion, and revealed himself, taking him on as a disciple. And in time, Malfurion would become the first to be regarded as a fully developed Druid, in the eyes of Cenarius.

Of course, the War of the Ancients is well known. But those who survived, we are lead to believe had a great sense of grief and guilt for the tragedy that had befallen the world. While it had been the Highborne elite who summoned the Demons, who unleashed them upon the Lowborne of Zin-Azshari to cleanse their ‘impurity’ from the world, there was a sense that many took responsibility for ever propagating such a society in the first place. Which is why, after the events that lead to the creation of Nordrassil, a grief stricken people were granted blessings by the Three Aspects. For the purposes of the Druids, it was Ysera’s that mattered the most.

“To the night elves, who have lost their hopes, I give forth the ability to Dream again. To Dream, to Imagine, for in that is the best hope of rebuilding, of recovering, of growing… And to those who follow the path of one held special by me - and mine - I grant him and the other druids to come the path into the Emerald Dream, where, even in their deepest sleep, they may cross the world, learn from it, and draw upon its own strength… the better to guide Kalimdor’s health and safety throughout the future.” - Ysera’s blessing upon Nordrassil at the end of the War of the Ancients and the Great Sundering of Azeroth

What she gave the Kaldorei, was a path for those who would cast aside the arcane, and take up the same burden and mantle as Malfurion. And all these first druids, who themselves would soon take students, derived their teachings from Malfurion. Who had gained all the knowledge of Cenarius, the heir of Elune, the White Stag, and the disciple of of Ysera, who had raised him like one of her own clutch. And it was through this blessing from Ysera, that a mortal order dedicated to the charge of her children and the Ancients formed. It would be a few hundred years before the Cenarion Circle itself would form in the wake of the War of the Satyr, where the dangers of Druidism were experienced, and teachings to carry on into the future were refined.

It was in this conflict, in the curse of the worgen comics, that we experience Malfurion’s struggle with accepting his place as the head of the developing druids, but also his grief at the suffering of his students. We see him turn to Cenarius for guidance, who provides him counsel, while also reminding him that he truly no longer requires it, and has grown to a state where he must make such decisions for himself. He knew, for fact, that the Pack form could NEVER be controlled, by personal experience. And so he banned it for the safety of the Druids and the greater Kaldorei. But this would lead to the death of Arvell: for even in the face of certain death, he refused to break the promise made to his shan’do or endanger those he loved. And despite knowing that Arvell did this with wisdom, that Malfurion had more than enough evidence to ban this form, he is NOT dismissive of this. He takes it personally. He grieves his own way. We see that Malfurion, how he is meant to be portrayed, isnt an aloof figure for druids. And this comes back up many, MANY years later.

I am not going to say that Stormrage was not an incredibly flawed book. What I will say is that, where Knaak struggled with pace, he actually DID propose something very interesting. When discussing just how absurd the powers Malfurion used in Stormrage were, something is overlooked often, is that he didn’t do it alone. And I do not JUST mean that he had Tyrande, Hamuul and Broll at his side physically. No, when Malfurion reached out for strength in the world itself, he tapped into more than the Emerald Dream, Nordrassil & Teldrassil. He tapped into all of the Druids, who in some way were ultimately all distant disciples of him, HIS LEGACY on the world. And after the absurd events of Stormrage, he does not only consider this a victory of his strength: he acknowledges that this was an effort not merely made of his own labor, but all of his students, direct or from a long line.

When you play a Druid whose teachings are derived from the Circle, you in part take on this legacy. You become part of a mighty tree spreading throughout the whole of Azeroth, teachings passed from Wild God and Dragon to Demigod, to Malfurion, to you. The history of Druids in this setting almost creates a community in itself on Azeroth. And, to be quite honest? The fact this isn’t talked about more, is one of my biggest issues with druid writing. Because as an RPer and a Gamer, I feel like my character fits into this world, in this lineage, in service to Azeroth.

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It’s good that you feel that way. For all the shortages you perceive, you’re still better off than someone who play a Druid that’s not a Night Elf. All of their lore, when they have any at all is just a shadow of night-elven druid lore.

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I mean, that is true. Night Elf Druids have tons of stuff dedicated to them. The Druids from other races are sort of just riding in the side car, with goofy helmets on.

At least the Zandalari have a pretty independent and creative system of loa worship that is a bit separate from the Night Elves, even if they are linked at some points.

Playing a Zandalari Druid feels a bit more like its own actual thing, where as other races can feel like they are just hanging out in Night Elf Dreamland.

I am still hoping we can earn the title Wardruid for Zandalari Druids some how, one day.

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I miss the old lore. I didn’t love all of it, but it was better thought out than most of the new stuff, and most importantly, it didn’t clash with anything already in the game at the time.

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What’s annoying is that when you’re playing a Druid, this legacy is forced upon you, no matter which race you are. This is pretty irritating because “Druidism” in Warcraft refers to very different practices that value very different things and are associated with very different aesthetics ; but the game won’t let you identify with a non-Cenarian practice because of class centralization, something that’s become especially insistent with Legion (through the Class Order system).

It is a shame really, because it ultimately hurts both sides : it forces the Kaldorei and Tauren to share this legacy (which is a core component of their respective histories) with everybody else, and it forces the other races to play through content they won’t click with. It prevents players from building themselves a character identity that feels right. Zandalari, Darkspear, Kul Tiran and Worgen Druids practicing their arts in the middle of a fantasy forest filled with giggling Dryads just… doesn’t feel right.

I’m sure devs could find ways out of this. I doubt they’re even aware that this is an issue at all though

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I don’t know why this is seen as so crazy.

If you look back in classic, the other races equivalent to a primal shapeshifter existed. They just weren’t Druids. Because Druids were defined years before the MMO came out in it’s predecessor RTS. Like, I wish Dwarves had their own personal folk religion, which they implied used to exist in a book in classic actually tied to Khaz’goroth and their loose memories of their ‘titan father.’ But it does make sense that the Holy Light lore is largely focused around humans early on: coming from wc3, it was really only them and kinda the High Elves with it?

But of course Druids are defined by the Night Elves in classic. It was their big thing in Warcraft 3. Idk why this is even being argued like it’s favoritism for the Night Elves. Think about it honestly: so much of the things previously tied to the Night Elves armies in wc3, got turned neutral, for the sake of making druidism fit both sides. So why is it such a sin then, that the spread of the class should include lore about the exchange of beliefs and interactions of different cultures on Azeroth?

Like, I get where Kohnila is coming from. Especially because WoW has always struggled with HOW to handle this innate lore to their world. Especially because, in the case of races like Trolls… well, if you really look in classic, you see more things outright saying that they don’t have druids at ALL, and it’s the later retcons made for the gameplay that make it confusing. After all, a lot of the motifs in spells and such we relate to Druids, Trolls always had. But they weren’t really Druids. They were Loa Priests and such. Or as we saw in old Zandalari lore, the lore of some tribes belief in their own strength, made them unable to really get the philosophy of Druidism, which ultimately is serving the land and not yourself, and instead reflected their belief in dominance and shaping things through stuff like the Haruspex’s. Which is why I would say it isn’t the fault of the writing, that such becomes so confusing: it is how spread druids, as a gameplay class, are, without more of those races actually getting lore to show cultural mingling and such.

Personally, I like the idea of cultural mingling partially being represented in the classes. People forget that it was strongly implied in a few cases, that most Orcish druidism on Azeroth that was developed post Third War, was the Taurens being shared with their new allies. Like Drek’thar told Thrall, the Tauren would do a LOT for the Orcs as a people, who had lost so much of their core values.

Paladins also had this to some extent, but I would honestly argue that, considering the actual values the holy light as a religion had, it is a bit weird that more folk religions didn’t exist alongside it. Like, it’s not a 1:1, but I do think you can make strong comparisons from the theological side (not the symbols used or the structures of their hierarchy, because that is definitely European lol) feels compared to a religion like Buddhism, that is able to co-exist with the beliefs of the lands it spreads to fairly harmoniously.

I expect this to be an unpopular opinion, but I think the problem was not thinking through their insertions of not Cenarion druid orders into the lore, rather than blaming the fact that Druidic fantasy in Warcraft already had been strongly defined before the MMO even launched, due to the RTS. There is something very interesting about a class and it’s experience being a means of expressing how cultures have interacted with one another and shared ideals. Wildhammer shouldn’t suddenly have always HAD druidism, it should be something that comes from getting along with a culture who shares their values, but has had the special teachings imparted to them to actually be druids, imo.

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I don’t know the exact cause, but it’s a perennial problem with WoW—the various types of paladins have a similar issue, for example. They could either make everything unified and equal (i.e., “all druidism shares a common origin and it has an aesthetic that fits all druid races equally well”) or they can make it separate but equal through culturally distinct subgroups that have slightly different lore and aesthetics and are given equal amounts of development. Either of those approaches would work, but they do neither one. What they do is create the culturally distinct subgroups and then forget about them, leading to their becoming in effect second-class druids.

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The average druid nowadays is mortal hm? Malfurion had many mortal lifetimes to learn, about time he learnt about death.

I like the connective nature in power though, much less chaotic than what illidan did with his moonguard disciples.