First get on the druid discord: https://discord.gg/wJJ9sCc
The fourms is NOT a good place for help as even if you get info you get far better info there and is the place the same people that have wrote the wowhead guides hang out among many other good druid players.
- The druid crit cap is 5.6%. This can be gotten with EITHER def rating or res rating and you want a MIX of both. This assumes 3/3 survival of the fittest talent.
This means you need 415 DEFENSE to be crit caped if going with PURE defense rating. This is 154 defense rating. But you can have 0 and be caped via having 103 resilience rating a balance of the two is the most common way to go. There is a chart on the druid disc to see how mcuh you need or better the weak aura: https://wago.io/NacQHoIfF
As such at 376 DEFENSE if you are talking about defense you never did say you are SHORT. IF you have 0 res but if you have 103 res as low as 350 DEFENSE would be caped.
You said crushing blows res would help with just NO. Res dose not effect crushing blows in ANY way there always 15% chance nothing will ever change that other than getting DODGE + miss chance so high that it pushes crush of the ctc table this means dodge levels of 71% unbuffed. The fact you think res works on crush tells me you need to go on the druid disc and read the info there as well as look up the wowhead guide for druids as you are showing you lack the vary basic info that makes up your class which IS hurting your raid group. Not knowing the def cap something that is made rather clear in any spec guide is another indicator of the same. https://tbc.wowhead.com/guides/feral-druid-tank-burning-crusade-classic
- In order to have enough agro is NOT a factor of hit or expertise alone in fact it rarly is even a factor of them. If you are having agro issues the first and formost thing is to look at your rotitation check your log if your mangle CPM is not near 10 at least > 8 and as close as possible you are losing a TON of agro via a bad rotation. If you are rage caping same thing while you should have > 30 CPM between lac and swipe.
After that you look at your group. You want a ehn sham first and formore followed by a warrior using battle shout followed by bm hunters folloed by ret pallys in order of importance. With ehn sham and warrior being worth 3-4 bm hunters EACH. Meaning a group with a ehn warrior and a warrior using battle shout and no one else would be the same as having a group with 8 bm hunters buffing you approx. This is VASTLY more threat than anything. To the point if you where in 70 blue gear with just those two classes your threat would be higher than a full sunwel geared THREAT set with a group not buffing you. Gear is NOT a large factor to threat it is a large factor to survival thou as such gear is used for survival NOT threat for the most part. When people are talking about hit/expertise they are talking about reducing pull variance as such lowering odds to miss on pull so dps can start faster if your not in a speed running guild this should NOT really be on your mind as your survival should be your main issue.
Looking at your logs (only looked at one fight) your not getting blood lust, you had only 1 hunter buffing you, no warrior, no sham at all so no totems, No sant aura as the worst of case you basicly had only a single BM hunter buffing you this means your threat would be CRAP no matter what you did. To the level that you might as well be using green gear as your threat in green gear with a proper group would be higher by a good margin.
But your group wasent the only factor your CPM on mangle was 6 this means you gave up 40% of your mangle threat this is MASSIVE when mangle acounts for about 50% of your total threat so you in effect gave up 20% right there from bad rotation. As this was a’lar there is downtime thou when accounting for that thou the CPM only goes to 7 this is still low 8 should be the min goal with 9 being acceptable.
You had a 50% uptime on lac and only at 4 stacks or less and only 8% at 5 stacks which is laughable about 20% of your threat is from lac not using it is a joke. Your swiping alot when lac is not yet stacked to 5 and letting lac fall this shows a clear lack of understanding of the basic bear rotation and is the reason your threat is really low.
Now it may of been just this fight but I highly doubt that as I picked your BEST fight from all your logs (which is old on Nov 17) in order to look at making me think it would only be worse if I looked over more.
I can’t blame your group for trolling you with a bad group comp when your rotation has basic issues but ill be honest I would be looking to replace a tank with basic rotational issues as thats a vary important slot to have a player that wont look at a guide to be in.
Might not be the kindest thing to say but must be said.
- This is answered above No unless you are in a speed running guild hit/exp will not change the result of people pulling of you or not outside of bad rng at the start of a pull that is fixed by your dps waiting a sec if losing agro past the first 10-15 secs of a pull the issue is not your gearing but your group and rotation. While if in a speed running guild gemming hit is worth to reduce pull variance at the loss of survival as at that point your survival is not in question. You should have 2 hit gems for your meta gem thou.
Many dodge/parrys will NOT significantly lower your overall threat output, yes it will lower them but not to the point of losing agro if rotation and group is correct. They only change the agro within a small time period to a high degree such as on pull for the first 15 secs which is pull variance.
- Hard no. Druid tanks are in t5 equal to warriors for the top tank spot while able to do more dps when not tanking in prot and in fact most warriors are being “forced” out of tank roles and into fury tanking as they do more dps when not tanking playing that way than cats and can fill the 3rd tank role just fine leaving druids able to 2nd tank with the pally alot better for a better raid comp. While we only get better from here in t6 and sunwell druid become hands down the top tanks and if already in full t5 you have already gotten to the point of just being outright better than warriors in threat and survival. While druid threat is massively high to a level its not uncommon to see a druid 50+% above a warrior in the same condition.
Druids have the HIGHEST threat production not only over time but in small jumps we DO NOT need time to build up threat as you write in your post. We are the single tank above all that lets dps to ham out the gate. This is one of the CORE reasons druids are used as one of the main speed running tanks along with pallys + on single tank fights can go kitty and do high level dps while the pally tanks. Leaving the warrior as a lower threat lower survival unwanted child used as a fury third tank in t5/6.
If your going from full hp to 0 in seconds should be posting logs of examples of the cases. As without knowing the case cant call it normal or not. As eg tidewalker yes it is possible for him to outright kill any tank in a wombo combo in jsut bad rng. Eg double crush fury into tidal all within 0.3 secs for ~25k damage give or take.