Yet another match. After the game Details told me their druid healed for 720k with 28 regrowth and I healed for 456k with 29 healing waves…Not sure if that is intended… For this particular game… That druid literally trinketed my earth grab totem and got hexed by me… Yes, A DRUID IS HEXED… I managed to pre-totem several fears from their shadow priests too and we still lost… Druid will keep cast cyclones no matter how many times I interrupt, los, or grounding totem… He will just keep cast it until it goes off on me. Is this game balanced really?
where were these posts when you could get someone to 5% but then sham would pop earthen get ccd for 10 seconds and the guy would still live
show me a screenshot or it is bs… earthern does nothing now… I died so many times to dk/windwalker/ret/lock/mage/boomkin in my earthern totem and with my astral shift.
Never mind that R-shams aren’t a viable target due to spiritpack/GW, Earthenwall, and other utility they bring while pairing off/play playing best with the immortal classes (dk/dh/ww etc).
Druid heals for more, but goes oom 3x as fast.
Druids heals can all be dispelled.
Crying on healer has more heals, when another has more utility is why everything has been pruned and healers are all similar now. Seriously just stop.
why do you people think 2s is representative of anything? ive seen 1400 rogues 100-0 my 2800 multi glad disc friend through ps in the opener. Its literally not even world of warcraft.
Blizzard has consistently made terrible changes that has pigeonholed healers into terrible design. Removing Rippling Waters instead of nerfing it has made the spec so ridiculously clunky to play. One Riptide that gives one Tidal Wave is so stupid. Then the Tidebringer buff turning us into Chain Heal bots. Pack Spirits, the purge mana cost nerf.
RDruids constantly going for drinks. They have no clue how to make good changes, it’s unreal to see PvP get worse since BfA started.
dude oom are you serious… cyclone cost no mana now… druid can literally just cyclone through my ground/kick/stun… i have seen so many druids just cast it over and over until it lands to make it a 2v1… purge cost a gcd which is very valuable to a shaman because shaman cannot heal now… if i spend one gcd on purge I, I will never be able to top my teammate… utility? come on… shaman’s most cc is root and hex… but this does not work… you cannot hex/root druid and you cannot hex his teammate since he can dispel
Also I am willing to trade my grounding totem + earth grab totem + hex with stealth drink or cyclone vs druids… swift mend + rejuv + swift mend + rejuv… 4 gcd heal for 200k then they can comfortably get away for a drink… If this game is pruned tell me why, out of top 100 players on 2s ladder right now, 17 are resto druids and only 2 are resto shaman
Cost more than purge and shear has no cost. If you shear clone, the druid can’t do anything else as clone shares the same school as our heals. Also, purge is cheaper than any of druid’s heals, if I’m not mistaken.
And you think clone is off gcd? shape-shifting? all healing skills? I mean, GCD is the same to everybody and is as valuable to a druid as it is for a shaman.
Yes you can, purge and force the druid out of form to reapply hots, cast hex in between his GCDs and you will eventually be able to land a hex the druid, just need to practice and get used to the timing. Remember, if a druid is sitting in any form he is not reapplying hots or casting any heals. I’ve seem videos of shamans just spamming hex while his team is bursting druid’s team, to force the druid to sit in one of the forms without being able to heal. The only way to squeeze a hot here and there is if the druid (or one of his teammates) can stun the shaman to setup a chain of clone or other cc. You also have teammates who can help setup a hex by stunning the druid out of form first, right?
Since Maledicts where introduced to the game, dispels are critical and you can use one to bait the dispel and this will create a 8s window with no dispel available that can be used for bursting, ccing, etc. Play smart, use all the tools you have to get dispel out of the way.
I can say the same, I wish driuds had totems to counter pretty much everything, a 50 miles ranged interrupt, super cheap offensive dispel, incredibly powerful passive self healing via azerite traits, etc, etc.
Both specs have good toolkits to play with. If you are not happy with Shaman’s toolkit, play another healer.
The game isn’t balanced around 2’s, during the entire S1 we saw the 2’s ladder being dominated by Rogue+Disc by a huge lead, this is no different.
Also, using your filtering and your own argument here, there are more HPals than Resto Druids on the top 100 on 2’s ladder, shouldn’t you be complaining about HPals too?
probably a lot you can do better look at your own game-play first
no offense ofc
Tbh I’m okay with it because wind shear is one of the most frustrating abilities in the game
The game isn’t all about the meters at the end of the match.
Shamans don’t win matches by going toe to toe PvE healing vs other healers. I don’t think shamans are the best right now, but I think they’re severely underestimated. I don’t even run pack spirit traits and usually if I die it’s because myself or my partners messed up.
If these druids are landing that many clones on you, it’s because of you and your partners positioning and lack of coordinating stops for CC. Its also up to your partners to play defensively during those CC chains, or for you to get an Earthen Wall Totem down before they successfully CC you.
You’re also comparing your Healing Wave versus his Regrowth which the druid is most likely running Soul of the Forest literally doubling his Regrowth’s effectiveness. You have no modifiers that double your Healing Wave’s effectiveness.
First off purge cost 1600 mana and I am sure cyclone cost no more than that. And in all my shaman or warrior games vs druids, they don’t care about interrupt. After 3 seconds they would just cast it again. On top of that druid can always do bash + cyclone or war stomp + clone.
2nd, look at my initial post… no matter what you say druid can top people so effortlessly. 28 regrowth heal almost double my 29 heal waves. No matter what is said I believe this part is broken. And druids have so many insta cast. Swift mend + rejuv + swift mend + rejuv top people from 0% to 100%. Yeah I can risk to purge but what if my purge only get some minor buffs? while I am doing all this druid can cc people or sit in cat form and kill people.
Hex a druid. LOL. if you are ever hexed by a shaman you suck that’s it. Hex casting is longer than a gcd so no matter what you should now be hexed.
Maledict. Arguably all top classes are immune to it. As a shaman, maybe the only benefit is that I don’t need to worry about it too much since I can ground it. Dk can shell it, warlock/warrior/monk can reflect it. Not sure about hunter but i feel they should be about to feint death. Rogue can cloak. Shadow priest can MD. In all top popular classes, mage and pally are the only classes that not countering it. But as I am replying it… ALL the games I played yesterday almost have a druid + windwalker/destro lock/hunters/dh/dk. Only game I had no druid is a ele shaman + mw monk and we won that easily.
About all those bs toolkits you said like pack spirit or grounding totem, I would only say try shaman yourself or watch cdew stream. As a blizzcon champion he said this is shaman’s weakest spot ever in wow history. And as my own experience, even I am not cc’d… i cannot keep up the damage. I have tons of games where me or my teammate is killed through my heal. Windwalker and ret pally can easily burst through my earthern wall + all heals. Only lucky part is I don’t see that many ret pally now.
Well, holy pally are strong too but yeah they are super easy to deal with as shaman. They cannot dispel hex and I can purge Bop… And their insta cast is not as insane and druid so i can interrupt. They cannot drink in stealth and they luck mobility so hard so we can always LOS him teammate from him and land a kill.
They both cost 10% base mana, but they are completely different abilities… I don’t even know why you are comparing those. I was saying that you can shear clone for free (shear is free afaik). Also … purge is cheaper than any of Resto Druid heals.
Bash is a 50s CD and Stomp is 2min CD. What are you doing while they are both on CD? What are your teammates doing to prevent you for being chain ccd like that?
Regrowth cost 14% base mana and heals for 120% spell power, Healing Wave cost 9% mana and heals for 155%. I think your math is a little bit off there. Regrowth ALONE won’t EVER heal more than Healing Wave, maybe you don’t understand how druid’s heals works (Harmony). If that’s happening is because you are not using purge/shear correctly.
If somebody is at 0%HP…he is dead already. If a druid uses reju AFTER swiftmend, purge the improved rejuvenation… If a druid is casting Regrowth AFTER swiftmend, interrupt that regrowth… simple like that. Purge is almost free now, learn to use it properly to counter druid’s heals. Remember, purge is cheaper than ANY of druid’s heals. Also, learn what casts you need to interrupt and which ones you can let pass.
Hex is a 1.7s cast, with haste you can get it down to 1.4-1.5s, which is pretty much the same as the GCD. Just so you know, leaving form will trigger a GCD, using a heal/dispel/whatever will trigger another GCD and only after that last GCD we are able to get back in form. So you would have a solid 1.5-2s to Hex if, as I said, you time it correctly. You see druids being polymorphed in Tournaments (which, btw, is the same cast time of Hex - 1.7s), so I don’t know how you are struggling so much to time your hex cast to actually land it on a druid. As I said, have you tried to set it up with your teammates by stunning the druid out of form before using hex? If you are spamming mindless hexes hoping it will eventually land… you are doing it wrong.
That’s why you need to cc WW/Ret during their CDs… in fact, if you think that any healer can heal through WW+Ret burst with no peels/kitting, you are fundamentally wrong.
Guess what … resto druids is a HoT type of healer, you don’t counter them my mainly interrupting their casts (although, we are casting much more spells in BfA than ever before). Have you tried to use purge at the right time to remove important heals at critical times? Also, you can sheer Regrowth, Clone, Nourish, Roots… hell, even interrupting Solar Wrath will lock druids on Nature (which means, no heals…)
LOL honestly I wrote a ton here but then I saw this video so I delete them all lol
watch this and say this is balanced. On top of this druid have cc + insane dps.
I don’t care how much you say. Give shaman a single skill that heal for 145k I will say druid is not op
Mod Edit: Removed inappropriate language.
Play electrocute and tanky dps then purge bang them, that should get you a win for sure.
Dk Rsham probably your best bet if you don’t want to lose to rdruids although some rdruid comps would prolly still be a bit rough for that comp only when the Dk can’t do much (maybe WW/Rdruid)
Still as far as just baseline owning Rdruids get DK or even Dh play electrocute and you’re fine you should win any race in those scenarios.
I find it super fun how my Rsham can’t survive double dps teams. Even sitting in earthen with stream + tide and in 4 stack ghost wolf. Just flop over. 100-0
Giving druids a spam-able cc that can’t be dispelled is the problem. Giving them a bash on top of that makes it oppressive. I played several matches where I spent all match in cc chains while they laughed at me and killed my dps easily.
Yeah thanks for the tips I will try that. But I am wondering why one to replace. Currently I am taking those 3 talents: quick healing chains, 5s immune to silence and cc, grounding totem. And I replace the quick healing chain with wolf healing when fighting ret/ww/dh.
The most trouble I have are against resto druid + hunter/ww/dh/dk/ret pally. With a resto druid, I almost dont even bother to hex anything unless they are far from each other. Hunter + druid will put one of us almost in perma cc. ww/ret have just so much burst. Earthern wall isn’t really working against ret, and ww can rop us out of my earthern wall. dk/dh just win the long mana race. I hate my life
Can give up quick chain heals for sure vs Dks, vs rets/ww/dh can play ghost wolf/electrocute grounding or ghost wolf/electrocute/aura mastery
Hunters pretty much same thing. Honestly don’t think your direct healing has as much value in general vs rdruids so chain heal spec is kinda wasted - with electrocute you’re just putting them in a position where you both aren’t doing much healing so you should be winning with the extra damage
Forgot if Rshams still have the heal while purging honor talent - can also use that wii electrocute if you want with ghost wolf vs some teams and just focus on not dying and healing with purge spam (again forgot if that got removed).
You should probably win 2s games vs rdruids now though
A 145k regrowth on a fully hotted target after using swiftmend isn’t that hard, but do you realise the amount of GCDs and mana (and RNG) that is needed to do that? It’s not like every regrowth will automatically crit for 145k, lol.
I mean no disrespect, but shaman heals isn’t the reason why you can’t win vs rdruid teams.