Druid Class Talent Tree needs work

The Druid class talent tree has so much vertical choice with incredibly minimal horizontal options. This feels absolutely terrible and forces every spec to opt into literal dead talent choices.

Druid has issues, design wise, because we are the only class with 4 specs and they are not fluid into one another. Every spec has numerous dead talent nodes they are forced to take, to get to some middle/lower talents because there is no horizontal pathways available.

Something needs to be done here and the class talent tree needs love. Some talents need to become baseline while others can be condensed.

9 Likes

Honestly…

Every time they tinker with us things seem to get a little worse.

2 Likes

I really wish Remove Corruption was at the top of the tree, then we could choose Rejuvenation and Swiftmend afterwards if we wanted to. Decurse/dispel poison is so good, and they locked it behind 2 healing spells. On DPS specs, this feels weird and adds more button bloat.

I also hate that Lycara’s Teachings is 3 points and practically a requirement. Renewal is too good for survivability to pass up.

6 Likes

Imagine thinking it’s okay that these arn’t baseline in the spell books lmao.

1 Like

I know right? Yet we still pay the hybrid tax that our healing abilities are generally less than other similar roles outside of resto, but we dont’ even get our basic, signature healing abilities.

At first, having decurse further behind 2 nodes annoyed me, but honestly there is so little from the tree that I can use as a bear that its a minor annoyance at this point. Its not like I can really make use of Heart of the Wild while tanking an M+.

But honestly, I’d rather blizz not tinker anymore. I’ve learned to deal with it and fear they’d muck it up more unless they do a full wholesale overhaul of the tree. Things like Convoke should be in class tree, not spec tree and shouldn’t be a choice node with Incarn.

Right? They made Shifting Power available for all mage specs, but Convoke has to be spec specific and up against another talent.

2 Likes

Girl, Regrowth and Renewal are fine on DPS for majority of content. Now if you’re talking Resto Druid, then I mean yeah just have those baseline idk.

They’re not fine. Regrowth is a pitiful 10-11% HP heal for a 1.5 sec cast time. Renewal is a worse Hunter exhilaration without the cd reduction.

Rejuvenation and Swiftmend are just as “bad” as Renewal. We also have bear form with Frenzied Regeneration, not to mention Well-Honed Instincts. Nature’s Vigil is a thing that exists as well.

I don’t understand how you’re taking that much damage that a 1.5 minute CD Renewal isn’t enough healing for you, on top of the other spells I listed above. For most forms of content, the healer in the group is keeping you alive 90% of the time, and you will use Barkskin/Bear Form/Survival Instincts mostly to reduce damage taken.

The only time I would specifically really feel like I needed Rejuvenation/Swiftmend is if I wanted to feel like an off-healer in a group or when I used the Heart of the Wild talent.

It’s called frequent unavoidable aoe damage auras in high keys. They happen way more frequently than every 1.5 minutes or even 30 seconds. You know, those bellowing shouts from S2, or the uninterruptible Etches from Waycrest Manor, the Pyromancers on Everbloom, the poison volleys in throne of tides, etc.

And if your healer needs to babysit you because your class is bad and only has bad reactive healing spells and literally ZERO passive magic DR like most classes do, or has 100k less HP in caster form than most melee, doesn’t passively leech health or has immunities and your DR is a garbo 20% cd, it means the healer is devoting far more attention to you than he would another DPS.

And that means less time the healer spends DPSing, not to mention when aoe burst goes out, you now put the healer in the spot of needing to worry about you acutely on top of other people.

But hey, you can switch to bear form and gain 200k hp, at the cost of doing virtually nothing for 3 seconds while FR ticks assuming it is even up, stalling the fight and letting the same mobs that are trampling your group with damage continue to do so for longer while you turtle in a form that’s basically a worse pally bubble, because you self CC and do zero damage.

Idk I feel like I have much more agency in my survival on my Druid than on other classes I play other than my Mage. Things could be better certainly.

Passive magic damage reduction sounds good but not every class should be homogenized into getting a cheat death or a full immunity spell for example.

It would be as simple as giving us back the 15% magic DR we had in Moonkin form that they took away in Legion (they did the same to Shadowpriests, but at least Dispersion doesn’t suck as a defensive CD and they also have passive healing from devouring plague and vampiric touch).

Shadow priests have it wayyyyyy worse than Druids. Especially since their passive healing is essentially negated by SW: Death feedback damage pretty much making them kill themselves (in game). Not really a good comparison.

At least Moonkin Form keeps the armor increase. I think they could add a passive Magic Damage reduction to Moonkin Form and that would make sense lore wise. Then maybe give Feral a point they could talent into to get the same or similar effect.

1 Like

My Balance druid takes a lot of damage. The amount regrowth heals for is negligible and will burn through my mana after a few casts. Rejuvination is useless.

Yeah I know. Which is why I said taking Rejuvenation and Swiftmend was about as effective as just using Renewal alone. Hybrid healing has become abysmal.

I’d be more interested in a flat magic damage reduction for Druids like discussed above. That would be much more useful for survivability than wasting globals casting mana intensive healing spells that hardly even heal.

2 Likes

Yeah exactly. It just makes it worse that I have to put talent points into them to get things I actually need.

1 Like

I fully agree!

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  • cries in guardian moonkin form *

Lyraca’s is the only 3 pointer left in the game and a capstone gate, it needs to be standardized with everyone else down to 2 at minimum.

TBH i think the first 2/3 abilities (what you learn for choosing a spec + 1) should be condensed back into a single point again with affinities like before. spending 1 point to get 3 niche abilites that you may use once a month and are blocking something important (cleanse, increased range, an interrupt) makes better sense then forcing us to spend 3 to reach what was baseline utility last expac.

1 Like

I’ve been complaining about this for a month now. The base Druid class tree needs another redesign, it still makes zero sense.

The bear stuff needs to all go bye bye, Maim needs to go back baseline, Cyclone needs to be not locked, Typhoon needs to not be where it is, the interrupt needs to be higher up and in a different spot, you could just go on and on and on and on.

2 Likes