I play guardian druid and I’m trying to set up my action bars more efficiently. Is there anyway to set up bars so that the same key bind can be used for different abilities depending on what form you’re in? For example id like to use my 4 key for maul in bear form, ferocious bite in cat form and wild growth out of shapeshift form. I cant figure out how to do it. Thanks in advance!
I use the bartender add on, you can download it from the curse forge app & you can keybind multiple buttons into 1
The normal UI lets you do this as is. When you swap form you get a new action bar on row 1.
That action bar resets to the same keybinds that would apply to it meaning you get to use multiple abilities with the same keybind depending on form. As with most parts of Retail, no fancy addons required to do what the base UI does for you. (unless your addons have so borked the base UI that you’ve disabled its useful functions)
Also, take Maul off your action bars. Or at least put it very far from where you might fat finger it. It has essentially no place in the game right now.
Mokon is correct here, but only action bar 1 changes when you switch form. If, perchance, you want an action bar slot other than on bar 1 to switch depending on your current form, you can use a macro with the [form] conditional.
Regarding your specific request, you could create the following macro:
#showtooltip
/cast [form:1] Maul; [form:2] Ferocious Bite; [form:0] Wild Growth
That will put all those spells/abilities into a single button that changes depending on your form. Once you create the macro, simply drag it to the slot on your action bar you want to use it from.
This needs to be shared everywhere. That macro is amazing and I wish I knew about it day one! It even changes the icon of the ability to match based on your form. You have singlehandedly made me want to dry druid again and I haven’t really played since legion!
You can return to the fold any time. We won’t even make you do a covenant rep grind.
You can use macros, action bar addons, and the default UI bar 1 changes based on form normally.
Be advised going down the rabbit hole of changing bars based on form/stance can be a bit of a bear (har har). It can be frustrating to get right, so if you do this setup, back it up.