What is the soft cap for secondary stats as a destruction warlock?
I only recently started playing SL and find myself with a crapload of mastery and nothing else. At what point (m%) should i prioritise Crit or even Vers over Mastery?
Stat weights are far too individual and close set to know for you.
Best bet these days is simply sim all potential upgrades.
Also end of day ilevel is best upgrade for warlock due to int.
Thanks for the reply
a bit confused - I’m not talking about stat weights so much as DR on stats. I was told that in SL, past a certain point - say 25%, that each % of that stat starts to give you less of that attribute than it did prior to reaching 25%. Whereas in BFA, it gave you the same regardless of how much you had.
Not diminishing returns in terms of stat weights, but literal diminishing returns on the stats themselves if you stack certain stats past a ‘soft cap’.
Is that not correct?
I’ve heard 33.3% floated a couple times but the sources were not known/established. Still looking for definitive answer myself.
Ahh that.
And it’s not that each % gives less but raw amounts.
Say you have 29% haste and get and item with 59 haste…all that haste is going to be calculated normally.
Your exact duplicate toon you also have has 32% haste instead and gets the same item. Their 59haste gets reduced then applied basically.
The % haste you have always gives the same but achieving that % on raw stats becomes harder.
ahhhh thank you this is exactly what i was looking for <3
Just sim your stuff anyway. No way you can tell which is better by eye. I have gotten a few sims where higher ilvl piece didn’t translate to better dps, due to the stats it had.
The Diminishing Returns are as follow, by mindfull that Mastery is a little different, that the Diminishing Return only affects RATING and not % Base secondary stats.
From 30% to 39%: 10%
From 39% to 47%: 20%
From 47% to 54%: 30%
From 54% to 66%: 40%
From 66% to 126% 50%
126% being a Hardcap for rating, you can’t go beyond 126% by rating alone, you can with the help of % based effects tough.
Now, Mastery is actually based on Mastery points, so instead of it being 30%, it’s 30 Mastery Point.
The value of Mastery point is different from spec to spec, Affliction its 2.5%, Demonology it’s 1.45% and Destruction is 2% for the damage value and 0.666% for the defensive value. [also notie Mastery have a base value without any mastery points]