Dragonwrath Acquisition Rate Adjustments - Updated Nov. 4

:joy: :joy: :rofl: :rofl: :rofl: :joy: :rofl: please be for real sweetie. 10m has never been hard in any expansion.

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from what? I typed this all out, but if you’re certain I copy+pasted it you could back up your claim. Burden of evidence is on you honey, not that you’d know what that means.

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They’ve been the same difficulty from Cata through whenever 20 mans were added.

That’s why people have to be bribed to do 25 mans, there’s nothing special about it compared to 10 mans after Wrath.

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No actually they’re just as easy as Wrath 10m. In fact, the only hard 10m ever was 10H LK, the sole exception for difficulty.

10m MoP is even easier than 10m Cata and since everyone gets a welfare legendary you won’t have to worry about 25m at all.

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There there it’s okay that you’re not doing content that’s any harder than 10 man, noone thinks less of you because of it.

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I did 10m for all of OG Cata, and I started off Cata classic in 10m. I even got Dragonwrath in 2012 solely from 10m. 25m is harder, plain and simple.

You don’t have to believe me ofc and that’s fine because 10m is objectively a joke mode and the single biggest mistake the devs ever made.

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what an oddly angry post for someone who also says “who the hell cares what they’re doing?”

seems like you might care, enough to make your first ever forum post, on your level 29 paladin

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You know by your own logic that 25 man should get 5 pieces then, right? Round down to 2 for everyone. :clown_face:

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Well except for the part where it’s not.

The reason they share a lockout and loot and achieves is because blizzard balances them the same.

But it’s fine if you like 25 man keep pretending it’s harder :slight_smile:

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thank you!

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10 and 25man is not balanced the same where is peep at?

Blizzard tried and failed to balance them as the same, which they admitted to at the end of MoP, and was their exact reasoning for bringing Mythic 20-man into existence. Try to keep up with the times sweetie, this was 10 years ago now!

Right some fights ended up harder one size or the other so blizzard killed 10 and 25 man and just has 20 man now with everything else as flex so this stupid argument doesn’t have to keep happening.

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I agree. We should fix the problem early by disabling 10m today and making all 25m raids 20m instead. Since we’re already doing much more dps today than we did in 2011, they shouldn’t have to rebalance 25m at all.

Depends when you’re starting the math and how you approach it.

a. 25 people = 6 Items.
i. 6 Items / 25 People = .24 Item(s) Per Person
b. 10 people = 2 Items
i. 2 Items / 10 People = .2 Item(s) Per Person

If you want to argue 10 people deserve three items, then you have to apply the same principles to the 25 person group. Wanting 10 x .24 to get a 2.4 to round up to 3, and then requiring 25 x .2 to exist instead of the .24 to lower the items to five. 25 person groups on the other hand, use their math for determining 10 size groups equally without sacrificing. Rounding down .4 which is clearly lower than .5 is standard practice when it comes to finite items in a game. With that out of the way, we can agree that 25 x .24 equals six. There was no rounding from 5.6 or anything, just an all around six.

So there’s that.

A huge factor not being mention is that this also assumes we’re all equal. So if that’s the case, we can apply more logical math behind it.

6 Items / Unknown (X) = 2 Items
Unknown(X) = 3

25 People / 3 = 8.33 Person(s)

It only takes 8.33 Person(s) to get 2 Items. That’s why you get 2.4 items per 10 people when you use 25 people numbers. 10 people want max their min so badly. Once again, 25 sized groups still equal out to exactly 6 pieces.

Unless you got other math to proves this crazy.

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lol 10man is a joke compared to 25man. Wouldnt expect a level 61 to be able to comprehend this tho. Since they are unable to enter the raid.

If you seek evidence, examine the logs and compare the 10-man and 25-man raids. The 25-man version is generally less forgiving than the 10-man.

  1. Mechanics and Coordination: 25-man raids often have more complex mechanics that require precise coordination among a larger group of players. For example, certain bosses may have additional abilities or mechanics that are only present in the 25-man version.
  2. Damage and Health Scaling: Bosses in 25-man raids typically have higher health pools and deal more damage compared to their 10-man counterparts. This means that players need to output more damage and healing to succeed.
  3. Logistics and Organization: Organizing and managing a 25-man raid group is inherently more complex than a 10-man group. This includes scheduling, communication, and ensuring that all roles are adequately filled.

Overall, the increased complexity, higher damage and health scaling, and the need for precise coordination make 25-man raids more challenging than 10-man raids.

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Ths thread reminds me of retail players gatekeeping raids and mythic+s. Its rather pathetic that the outcry over orange pixels was so loud.

FL will be out longer than 12 weeks everyone will get an orange staff.

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Did you hear our pleas for Joyous Journey? Your GM’s say it was a mistake that it was taken out.

Yup, if FL is only 12 weeks then they better have the next release of the game ready to go because anymore than 12 weeks in Dragonsoul then would be fairly stupid… meaning they would only have 24 weeks to have the next thing out or dead game.