Thats all. It would make the spec feel so much better.
I don’t see how it being on gcd really impacts the feel of the spec at all.
If you are in the middle of a cast when dragonrage comes off CD you want to be able to use the procs ASAP. It would like if Icy Veins or Combustion were on the GCD.
I want to macro it with Warbanner of Ire, Crimson Embers, Tip the Scales, and Fire Breath D:<
It launches pyres, there’s no way it ever would (or should) be off the gcd.
They’d have to take all the damage off of it to consider that, which would make it far worse.
What are you choosing to cast that close to it coming off CD that would negatively impact you to finish? This makes little sense.
Neither of those do up front damage, let alone the amount that you can get from d-rage pyres, so no–it’s not like either of these.
Would be better to fire an eternity surge into dragonrage + slightly delayed tts firebreath, so all 3 will hit extremely close together and just cause someone to evaporate
It’s on the GCD because of the Pyres. They’ve been doing that for any cooldowns that do something other than buff yourself.
TBH, of the problems with dragonrage, the GCD is not really one of them.
It definitely shouldn’t considering pressing it sends 3 abilities that are all individually on the global.
Dragon rage on global is fine.
S1 Dragonrage with Charged Blast had pushing Dragonrage being a multi-million damage GCD on trash. And that was a S1.
If ES was fired b4 Dragonrage, would it still benefit from dragon rage?
Do you mean in terms of extending it? No–but I think his point was that in PvP the burst of everything hitting simultaneously is probably far more powerful.
If you mean getting full value of mastery, it would as long as DR was pressed before it landed I would think, which it should be.
Possible if they were queued at the same time. Would it need to though if your target was at 100%?
Damage is calculated the moment a spell is considered cast, and not when it lands. This is how things like late turtle/walls end up getting bypassed by projectiles in the air.
To your point above, it would be irrelevant then since the ES would go off at their max hp (or highest point, at least).
the question was rhetorical
Yeah I know lol, I’m just saying regardless of whether it’s calculated pre or post cast (per my error) it wouldn’t really change the outcome unless they werent close to full HP in which case they’re getting blasted anyhow.
Noteworthy exception to this would be Frost Mage, but the whole thing of spellqueue gimmicks seems to be almost entirely a Frost Mage thing at this point given their spellqueuing is based on debuffing the target.
Still something I hate about Frost where being at a distance from the target is actually preferable to being close due to spell travel time allowing post-cast debuff gimmicks.
Is this because of shatter crits?
Yeah. Technically speaking you can queue certain spells before Flurry, and if you’re far enough from the target Flurry will actually land before the queued spell does to create a Shatter crit.
Same principle for Ice Nova and Comet Storm, you ideally cast Comet Storm before Ice Nova and while one or two of the initial projectiles won’t Shatter crit, the rest will Shatter crit off of the Ice Nova.
It’s really weird stuff.