Dragonflight talent trees: Don't mess this up

A lot of players liked the pre-Pandaland talent trees. They like to talk about the customization… then they tell their raiders or PvPers to spec a certain way or they don’t a slot in the group at all. Don’t make that same mistake that led to “tic-tac-toe” talents.

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Youre not their supervisor!

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You’re not my real mom!

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It was cookie cutter in vanilla through cata, it’s not going to change that. I prefer the old trees because it adopted the possibility of multiple builds within the same tree, which we have a little bit of that now thanks to covenant abilities / trees, but the idea of us getting any freedoms by getting talent trees back is unfortunately delusional.

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I like to think I was the only one doing this but I could be wrong. Back in wrath I was creating a pure discipline dps priest. Took all the disc talents I wanted and the last 10 points went into 5 for holy damage increase and 5 into shadow damage increase. It was very interesting.

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Unfortunately as soon as someone puts it through SimCraft or Raidbots there will be a “max damage” spec, with math behind why it is, and then Wowhead and Icy Veins and all the Discords will publicize it as the “max damage” spec, and players will be able to look up on Subcreation what build all the “elite” players are using… That’s the type of game WoW is these days, after 17 years it’s the most theorycrafted game in the world. There’s an entire ecosystem devoted to theorycrafting this game.

It’s going to be a challenge for Blizz to either a) come up with non output talents that add utility and flavor; or b) multiple talent paths that all have the same damage output. Because if there’s one that’s even 0.5% better than the others sim wise that’s what all the competitive and wannabe-competitive players will go for.

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There’ll be a meta, there always has to be a meta. Yes, there will be a mathematically superior version posted on wowhead, icyveins, well before the expansion releases. Yet talent trees just feel more satisfying than the current system.

My one wish for them is that they bring back the background art from the classic-cata era for the trees. Just saying.

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That’s why for years I’m still using the summon gargoyle turned into a val’kier talent and im kyrian. It may not be meta approved or mathematically “superior” but its fun lol.

People can have thier meta thing, won’t change how I play.

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Exactly. And that’s my biggest hope for the trees is that it lets some of the playstyles that might have slipped away over the years come back as options via certain talent paths.

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Remove talents because people have to use cookie cutter specs anyway. Don’t want bad players ruining raids with their stupid RP builds.

Remove gear stats, too. People with bad gear will ruin raids, so everyone should wear the same gear.

Remove classes. People that don’t know how to play their class will ruin the raid.

Remove players because they ruin raids.

Go play Call of Duty instead.

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Me, I am wondering how this ‘core system’ will function going forward. It looks pretty now but - assuming there is a 11.00 - how will it work when you have new expansions and presumably a need for further expansion of the talent trees?

It could end up looking like that mad tree in Harry Potter, branches going in all directions.

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i kind of like the talent choices we have now, honestly. I hope there are a lot of those “choose between 2” nodes so I can actually distinguish my characters by talent selection because that’s my fetish or some bullcrap I do for no good reason.

chrisp/gotnov

I think Ion said something along the lines that they can just add to it and in six or eight years when it starts to become a hassle they can revisit it, but that’s a problem for the future.

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Yeah, he did, and I am completely ok with that. I’d rather have a fun talent system now that needs to be fixed later than the current safe talent system that wasn’t moving in any direction at all.

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Its cookie cutter now though, players are always going to find what works best and copy that

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And that’s perfectly fine to do, as well. Giving people optional builds is still a good thing.

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Might I suggest not adding to the tree and instead just adding optional glyphs to change how the talents and abilities work like we had from WotLK to WoD? The reason they had to “add” things was cause the meta supposedly got stale and players got bored, something optional glyphs introduced a few every expansion per class would solve.

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It doesn’t matter what approach they take. The best build will always be figured out and put online. It happens in every single game with any kind of talent system.

Players will always take the path of least resistance.

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well, welcome to gaming in 2022.

Players will figure out what is the optimal way to play their characters.

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