Dragonflight Shadow - Best PVP Ranged Spec?

  1. Many ways to instantly apply 2-3 dots on 1+ targets
  2. 1 minute meaningful burst damage profile with instant CCs & Void Volley
  3. Access to 3 schools of magic
  4. Improved Mass Dispel within easy reach
  5. Double PI within easy reach
  6. Huge instant cast heal on a 10 sec cooldown holy school
  7. 1 minute root & Freedom + Speed boost on a 20 sec cooldown
  8. Mindgames
  9. Damage Reductions all over the place, 10% from flash heal, 10% from fade and 15% from focused will

Checks all the boxes for a dream caster. They seemed to have gotten rid of all the weaknesses Spriests had.

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dot’s do 0 dmg,

Dark ascension is complete trash.

Losing greater fade sucks.

They nerfed insanity generation by alot. Hopefully it’s not that bad and mind games isn’t trash.

You still oom in 4 casts. so if your trying to purge alot you won’t be able to heal ect.

Everything else seems good.

Wow okay kill joy đź« 

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In Dragonflight, Spriests use Dots to just amp up Mindblast and Mindgames via Mastery.
They no longer rely on DOTs. It is just a means for instant cast proc.

Unless the proc rate of “Surge of Darkness” is reduced below 8%, they are in a solid position.

Who cares if you top the score board when you can kill reliably in a setup.

Calling Dark Ascension a complete trash is ignorance. When mind blast and mind games are your bread and better spells for a kill, you gain a lot out of Dark Ascension. Not to mention Void Volley every minute. If anything Voidform is trash compared to Dark Ascension. Who wants to cast a lackluster Void Bolt anymore?

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Yeah on affliction it’s super fun and effective in duels on PTR, but I can’t imagine DoTs being very effective when someone is healing.

We’ll see what tuning does for DoT classes.

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Spriest seems really good. Current damage tuning and where that damage comes from is largely irrelevant imo. The PvE devs will make sure spriest does enough damage.

The kit looks fun/viable in PvP and once DF launches the chances of the devs taking away any of that good stuff is almost nil. Hopefully both the mind flay/tendril build and mind blast/mind spike builds are viable. Asking for 2 viable dps builds is a lot though.

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This feels like when a Subtlety Rogue goes “but backstab only hits for 800”.

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i know dots do no dmg, that’s why i… wait for it. said dot’s do no dmg?

Watch out now! this guy is gonna do 25% more damage on his mind blast and mind games every 1 min guys!

LUL ok bro

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Talking about dmg is silly at this time. But we need to look at what they are capable of at this point in time.

Mindgames (100k+) + Mind blast (50k) combo can do 150k+ dmg when people have 225kish health pool. Check all the modifiers mind blast gets, 25% from DS is better than 10% from VF. And Spriests will have minimum 70% crit on Mind blast when going for this combo. Add to it the DOT dmg, mind bender dmg and potentially void volley hits.

Shadow priests melt faces whether you like it or not, believe it or not.

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Ima give it to affy over shadow. Considering ur tankier. have perma curse for no cost and with either essence drain for tankyness/ or precog for more damage its nearly impossible to not kill someone randomly. Especially when u consider if they get triple uas out, have fun…100% up time on ur soul rot :}}}}.

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So basically they should rename the spec to Destro priest, w/e happened to spriest dots actually doing dmg (don’t remember when was the last time).

Should do affliction mage next, shift to dot dmg.

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I feel like affy multi target dmg has historically been unrivaled with (except for boomkin at times). Spriest’s strength lies in single target periodic burst over anything else. For comps that are in need of good utility and unannounced setup dmg derived from the least cast-dependent sources, I think spriest is up there along with ele. I can say for sure that both spriests and locks will be a lot tankier come DF just by looking at how accessible defensive/healing talents are in their trees.

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i remember shadow multitarget in legion, when insanity was a new mechanic, was really good. there were a lot of reasons double sp became a common comp in the middle, it wasn’t the only one, but i think it was a large one

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That’s right. Legion spriest was pretty wild with the multi dot dmg. I remember folks used to build rbg teams strictly around numerous shadow priests for that intense dot pressure. Iirc, it was slightly less disruptive with CC but very scary if left neglected.

the overall i see some spriests pump in modern games is also extremely high, speaking from personal experience. i think general tuning of healers and hp pools is what’s made rot weaker-it’s true that there’s really no spec in the game whose full resource engine is online with just full dot coverage out, which is definitely an intended design, but i think it’s also relevant that there are almost healers who aren’t passively doing enough low-resource-cost nonsense to basically discard 5-30% of a “normal” amount of single target damage being applied steadily to a player who isn’t MSd.

mana is a separate issue, but for basically all of SL i think it’s been impossible to actually get ahead of the healing a healer can output just by dotting several people.

The burst looks super nice. It will be decent, gonna take some getting used to.

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Shadow looks like it can carry hard in shuffle.

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Oh its multi dot is . Just the amount of damage on 1 target atm is insane. Now mind u subject to change because even in m+ affy is doing ungodly amounts. Legit u have a 30 second cd. Much more deadly than with dark soul and with soul swap being a thing oh boi. Also their 2 pc just gives them random 12% haste boosts. Im not discounting sp outside of it feeling like dogwater to actually play. Its single targ is stupid but god is it feels bad to play. I swear it has so many procs to play with atm its just unfun.

Yeah I think this enables more setup/patient/conservative gameplay mostly. Obv if the procs feel meaningless and you don’t feel like there’s any momentum being generated by using those efficiently, its a tuning issue I’d imagine.

I’m very fond of the haunt gameplay that they’ve decided to give back for aff. It’s amps up the single target dmg greatly and rightfully so imo. Just not a fan of its healing/dmg through inevitable demise. I just think inevitable demise is what makes affliction very unpleasant to play against in general now paired with a very user-friendly defensive (dark pact).

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