Just to preface, I am enjoying the expansion, however, as the first section will indicate, I am going to run out of stuff to do this coming week, and hope it gets addressed.
My main thought throughout this week, that I want to emphasize more than anything:
As a mainly open door player, I have pretty much no content to play throughout the week.
All of my content is done day 1 of a week and day 4 of a week. Turning world quests into bi-weekly quests was a horrible decision. On top of that, most of the main reputation things are weekly quests, not even world quests at all.
Thus, why even bother playing WoW at this point, if I only have enough content to last me 4-8 days a month? Outdoor players rely on daily quests for content, and have since they were first introduced. Outdoor players matter, and this backpedaling makes it feel like you don’t think that, and honestly, makes me incredibly sad.
You had made a post stating you were turning the bi-weekly WQs back into daily quests, and it was well received by the outdoor community - the community the change was aimed at. But then you backpedaled because of the crafters, even though there’s a very simple solution that would solve both problems.
Move all of the Centaur/Tuskarr/Valdrakken/Expedition Crafting Recipes to the Consortium Vendor. They have their own reputation, and it’s obtained via crafting. This way, crafters are not forced to do WQs for their recipes, and can get them via their preferred avenue of play - crafting. However, please also add reputation for fulfilling work orders.
- Side note: Are you guys going to roll-back the ill-gotten gains of the people who exploited a bug to get near-max Artisan’s Consortium Rep in the first couple days before you hotfixed the exploit? Cause now they have a monopoly on recipes that shouldn’t be available for months and can set the price as high as they want and no one can really undercut them?
You also state you didn’t want to make things feel like mandatory daily things, but you have essentially caused Grand Hunts, Assault on Dragon Keep, and the Tuskarr Feast to become mandatory daily things by keeping the bi-weekly quests, because they’re the only daily things to do. And as they don’t change, they are even more monotonous than world quests.
Or do you expect all outdoor players to do nothing but fly around gathering ore, herbs, and treasure for all of 10.0 except on Tuesdays? Please reconsider on world quests and make them dailies. In that thread, I have repeatedly asked every player saying “Outdoor players have plenty to do!” what we can do, and not a single one has said anything other than “Gather Treasures, Ore, etc.” That’s not a game. That’s effectively forcing us into servitude to the raiders and M+ers to get their flask/potion/gear prices down low.
Anyway, I just wanted to make that extra clear with a larger paragraph. It would be nice if you reconsidered the backpedaling on this and made them daily. Even if we have to wait until next week when the raid launches. Cause at least then every player gets their “daily content” at the same time. (M+, Raid, Rated PvP, and Daily WQs)
Thoughts on other stuff that I actively participate in:
Pet Battles
I enjoyed how most of the wild pets this time weren’t simple “go out and capture” pets, there were small hidden secrets. Like one was a beaver locked in a dam you had to break, and it didn’t appear on the minimap until you did. A few were frustratingly rare, but eventually I found them. I also love that there’s a few “puzzle” pets that we’ve been finding - though they’re bugged and not showing in the pet journal currently. ^_^;
One thing to note, there’s a pet achievement added this expansion:
It requires 4 pets for a neat title: “, Knight of Feathersworth”
But… it requires Mister Muskoxeles. For those unaware, this pet is a reward for 2,000 unique pets. There were ~1540 at the end of SL in the game total, and DF added ~100. So we’re looking at a title that isn’t going to be obtainable for 3ish expansions down the line for even the top collectors. This seems… odd. I heard that Ion clarified that Muskoxeles being the 2000 Unique Pets reward is not within the design philosophy of the game, but I can’t find that interview, so all I have is word of mouth. It’d be nice to know if this title will actually be obtainable in DF? (Likewise, the 1750 Pets achievement also shouldn’t be obtainable in Dragonflight by even the top collection, and seeing as this would screw over achievement hunters, it might be best to hide the achievement/pet in 10.1 until it becomes obtainable? Like, keep it in the files, but hide it from players/armory)
Dragonriding
I still wish we had a way to Hover, cause there are times I have to rush to the bathroom, or just stand up, and faceplanting into the ground is unfortunate. Having an ability that costs like 1 Vigor that allows your Drake to hover in place but lose all momentum would be very helpful. Even if it makes us fall if we move at all.
I still prefer old flying, but this is definitely better than no flying at all.
As with Lina, it feels not too fun that drake colors are locked behind high renown, because these are mounts we’ll be looking at all expansion - we should be able to change the most obvious thing we see from nearly the get go. It feels like the colors for the drakes should have been locked behind powering up the 5 Oathstones, not Renown.
Professions
I’m not a fan that Mining/Herbalism/Skinning Knowledge is apparently timegated. If we want to grind that knowledge, why are we being stopped from it?
I went into length in the Crafting Order thread, but I feel like crafting orders need to be expanded to more things, like materials like bolts, gears, etc. Things like the S.A.V.I.O.R. also need to be orderable.
Dungeons
I love most of the dungeons. Nokhud Offensive is by far my least favorite though. I do not like the Dragonriding Mechanic whatsoever, and wish there was an alternative to it for the dungeon.
There’s a few trash packs I feel need significant tuning, like the waterbender mob in Halls of Infusion before the last boss - I can’t even imagine that gauntlet on M+. It was hell on earth in m0 and that was with a guild group in Discord, I don’t even want to think about it in a PuG.
Brackenhide Hollow’s disease really needs to be made into a magic effect. It does too much damage for only half of the existing healers to be able to dispel it. Yes, alchemists can help dispel it, but only alchemists. Why can’t cooks also interact with the pot, for instance? Why can’t Pandaren (since they cook a lot), etc.
What I’m looking forward to:
Honestly? Dead honest? Nothing.
LFR is dead to me with Group Loot, My guild has decided to focus on heroic raiding, so I don’t expect to do Normal this time either.
I don’t do M+ because the timers give me panic attacks and there’s no alternative to a timer.
And as outlined in detail above, I have no daily content to do as an outdoor player. I have literally nothing to look forward to in the coming weeks. For the first time, I may actually just blatantly unsubscribe at the start of a patch due to lack of content unless something is addressed.
Don’t get me wrong, I have enjoyed the story, main quests, and the content I did get to play. But now I’m out and I had hope today when you said daily WQs were coming back, but you dashed those hopes an hour later.