Couple things I’ve noticed so far and will update as time goes on:
1)Raptor Strike: the damage doesn’t seem to scale with gear correctly, on my talent tree for example it saids it’s suppose to do 513 damage but in my combat log it only does 358 (on average)
2) Feign Death: it doesn’t seem to take you out of combat fast enough to swap gear, this is a common use for me as sometimes i get caught out of ‘uniform’ for example if I have my mining cap on while mining, I’ll use this to get back into the right gear with a macro, but it took over 5 seconds for me to drop combat to swap gear.
EDIT: Pet Action Bar; during pet battles the pet action bar is still on the screen and covers some of the abilities partially
EDIT: Old world profession gear seems to auto equip to character rather then actually get slotted into spot
(Nit pic) so it seems survival is being forced to use ranged abilities as basic survival abilities are in the talent tree (paying for my abilities again aye blizz lol) honestly, overall I like how many abilities I kept I was really worried low levels would loose a lot but all I really lost is serpent sting, but the feel of the class isn’t the same, it’s very clunky, having to use kill command as my opener (my focus generator) and my damage in order to get 3 stacks for raptor strike (my focus spender) seems backwards, makes me feel more beast mastery then survival. So I’m forced to use ranged abilities and that means macro, macro my ranged weapon to my arcane shot and steady shot and macro my melee weapon to my harpoon (yea I payed for it and it’s stupid but I need it) and possibly my raptor strike so I can disengage and shoot as well as harpoon back in and go for the big (hopefully crit) raptor strike… it’s a lot of work. I’ll play around with it to try to make it feel smooth but it would be nice to have a base line filler for when I’m up close other then raptor strike, and it’s damage needs a buff, all that work for one hit at maybe double damage (a little better if you crit)… kinda meh