The Great Sundering called forth the Dragonflights of Azeroth to give their aid to the world, scattered into pieces, and take leave of their home lands to a world that cried out for their personal support, protection and guidance.
They entrusted their ancestral home, the Dragon Isles, to The Watchers, where one such atop the tower of Tyrhold, deactivated the beacon of the Dragon Isles to suppress the magic of the lands and conceal it from all, including the Dragons of Azeroth.
For 10,000 years the land laid dormant in a deep slumber, where the world of Azeroth’s healing finally gave no further need of the Dragonflights’ more personal involvement, away from home.
The security of Azeroth awakens one of the remaining Watchers, perhaps the only one left, on the Dragon Isles, who lights the Beacon of Tyrhold. The beacon empowers the land once more, unveiling it from the concealment paved by it’s slumber, where it’s call beckons the Dragonflights back home.
The Dragons have finally returned to uphold the role that was given to them long ago by the Titans that gifted them their power. Once more they take back their seat as the guardians of Azeroth and her watchful protectors.
But a new threat, an old and ancient enemy, has returned.
New Race: Dracthyr
10,000 years ago, the Dracthyr were an experimentally created race by Neltharion, who came to be known as Deathwing. It was the project to create the perfect soldier that combined the powers of all five dragonflights into one. He had formed, as the Earthwarder, a training grounds prepared for his creations known as the Forbidden Reach.
This act by Neltharion was in response to the growing rift between the Primalists, a faction of massive Proto-Drakes that chose not to side with the Titans upon Galakrond’s defeat, remaining on the Dragon Isles. They followed Galakrond’s philosophy that all should be subservient to Dragonkind for their great power.
This created a rift between them and the Dragon Aspects who followed the philosophy that the lesser races need their guidance and support. Neltharion, concerned with this ever-growing rift, sought to create a means of countering it, merging both Dragon and a selection of lesser races, to create the Dracthyr.
This project of the Dracthyr was left dormant and abandoned due to the aftermath of a terrible battle, a battle that resulted in the sundering of the world. The island, left in concealment without the Beacon of Tyrhold to light the way, could no longer be found and the Dracthyr were subsequentially forgotten.
For 10,000 years they have been left in dormancy in the finality of their creation on the Dragon Isles. But the return of an ancient enemy has opened their eyes to the revealing of the world and they begin to explore the land before them upon the Dragon Isles.
Along the way they learn of their innate abilities and natural skills as they tread the Dragon Isles from which their creation was borne, having to learn who they are and find where they stand in the world of Azeroth.
Facing the choice of who they will favour, the Alliance, or the Horde, the Dracthyr must also inevitably face the reality of their origins, and the cataclysmic history that followed after their creation.