[Dragonflight] How will Kill Command work for MM?

So they decided to allow MM to get Kill Command, not sure why. But since the ability is there, I hope it’s not only for fun. I mean, if they want to create a reasonable design they’ll now have to find a use for it in MM rotation (even though most people will go Lone Wolf and will just say “who cares”).

How can they do this? Kill Command costs 30 focus, so damage-wise it can not compete with Precise Shot Arcanes, which cost only 20 and already hit hard.

I think there is only two ways:

1) Kill Command would have to hit VERY hard with a LARGE cooldown, to make it priority over Precise Shot Arcanes.
2) Kill Command would have to regenerate focus instead of consuming, same way as Survival. This way it would be priority over Steady Shot every cooldown.

Any ideas?

Yeah, let the other two specs with their base design revolving around Kill Command have it be a central part of the rotation, and let MM focus on weapon attacks as it has for nearly 18 years.

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Kill command could be a mechanism used to get more aggro onto your pet (because it counts as the pet dealing damage) rather than onto you.

Outside of that, I don’t see a reason for it as a Marksman Spec, particularly because it costs focus. I suppose a person could build it as their primary focus dump instead of Arcane Shot?

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It’s interesting to me for three reasons:

  • It’s a warp/charge type ability that gets my pet on target instantly.

  • It costs class points that I have extra of instead of spec points that feel streched thin.

  • I don’t want to spend a spec point on lonewolf as it doesn’t help throughput.

Travis M. Day: It was another one that was missing its niche. It’s kind of like Marksman except more traps? Or different arrows? So it was kind of missing that “what is the core fantasy?"

Dragonflight: Just give Hunters everything

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Lone Wolf definitely helps with throughput though??

Lonewolf offers compensation for losing the damage that the pet would have done. If I don’t spend a spec point on lonewolf, I still have the pet’s damage, and a point to spend on something else.

Your MM pet doesn’t do AoE damage.

I don’t think I disagree in general, though. Lone Wolf really ought to be baseline for MM.

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True, my MM pet doesn’t do AoE dmg. On live I’d call Lonewolf a win. Current alpha not as much.

Current alpha, I can get everything I really want, as MM, on the class tree with enough throw away points left over to get every single pet buff including Kill Command and it’s buffs(stronger then arcane shot). However, I don’t have nearly enough points on the spec tree to get everything I want.

In that situation lonewolf represents spending a really valuable point for no real gain to me. I agree it should just be baseline.

If we have to spend a spec point on lonewolf, the dmg buff should be higher.

This.

Lone Wolf at 10% is a wash in single target, a gain in AoE, and a loss of all pet utility. It should realistically be ~15% to be worthwhile as a talent, but I’d much prefer baseline at 10%.

Honestly, i dont see why they didnt make lone wolf one of abilities in the generic tree. Either mm or surv COULD use it, if they implemented a handful of selective talents. Then they could have just added a talent allowing the spec to use a pet with the decrease dmg from lone wolf. If they would make FS or RS as a resource builder, they can do the same for surv.

I think the reason why it wasnt inplemented that way was bc you have a handful of fanbois crying for pet play to return for mm. The only reason id see as an reason for pet play is so they dont have to dismiss pets during m+ and raids for lust.

How about because I’ve soloed with a pet for all world content I’ve done for the past 17 years and have zero desire to lose that option or be forced to drop the sole spec focused on ranged weapons?

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