Dragonflight Fury Talent Tree Feedback

I’ve recently spent the past several days looking over and reviewing the new Warrior talent tress especially the Fury Tree since i’ve been a Fury main since Wotlk. Overall, i think that that the tress that were presented to us are a good first draft. I do feel nostalgic that they are brining stances back which was a basic warrior function back in the day. As for the Warrior class talent tree i do like the utility that it offers and i’m sure there is room for some tweaks in the near future. The majority of my feedback is going to be more about the Fury talent tree that i think can make it a more fun of a class to play.

Suggested Changes (Fury Tree):

Remove “Improved Whirlwind” and just make that the base damage of the ability, just kind of feels like a waste of a point for a small increase.

Move “Titan’s Grip” up one and put it where “Improved Whirlwind” use to be, at it’s current position you would have to spec pretty far into the tree in order to get it and i think the the whole point and fantasy of the Fury spec is wielding two-handed weapons. If you give players access to the passive sooner then they can really immerse themselves in the spec and enjoy it for the long run.

Move “Juggernaut” from the Arms tree and put it into the Fury tree where “Titan’s Grip” use to be. I think it goes without saying that the core of the Fury spec is charging into battle in a full rage thrashing your weapons around and doing crazy amounts of DAMAGE, in it’s current state i feel Fury could do so much more damage then it’s doing right now because that is what was most enjoyed about that class back then. I feel moving “Juggernaut” into this tree is going to open that window for more damage opportunities and bring fantasy back into this class.

Once “Juggernaut” is moved into the Fury spec, change the stack from 20 to 99, now i know in today’s game some might say that it would be broken to have that be that way. However, would it really do that much harm to let it be 99 instead of 20? think of it this way it can be hard to get 99 stacks of it, I believe that if you are able to achieve 99 stacks of something then you deserve to do crazy amounts of damage. I think this would bring back that core class fantasy and bring Fury damage back up to where it should be.

With that being said these are the changes i think will make the spec better and make players want to play Fury a lot more. Let me know what any of y’all think and if anyone from Blizzard should pass by this it would be awesome to take these into consideration.

I would like to see rampage usable without requiring a off hand weapon equipped so we can play as fury warriors with a shield equipped and also benefit from the “Frenzy” talent of giving haste if selected. If you’re not gonna allow rampage usable without requiring a off hand weapon, then at least bake the “Frenzy” talent into something that fury warriors with or without a shield can benefit from, without having to use carnage.

if you want to play some meme fury build, just go rend+tc in the class tree and use those as spenders

I’m fine with Juggernaut capped at 20, but in Fury’s current iteration of Execute, you would almost never reach 99 stacks anyway since you can’t spam it, so it doesn’t really matter that much. I personally wish they would restore one of the main pieces of Fury’s original identity and give all Warrior specs the strongest Execute phase again. I would like to have a spammable Execute as Fury again that consumes rage instead of building it.

If you consume rage you can’t rampage = bad. That doesn’t work. Fury does not use other rage spenders period.

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thats why fury is Meh. There is no rotation if you only spend on Rampage. I say bring Rend to all spec or Remove Blood and thunder also

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This is easily solved by making execute interact with either enrage or rampage in some way.

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Fury is meh to you. It’s clear you don’t like the Fury playstyle which is fine. Not all specs have to be for everyone. So just stick with druid and stop changing fury into something it’s not.

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Rend, when it was available to Fury, was far more resource-efficient than Rampage. That didn’t, however, break Rampage, just as Arms having Mortal Strike doesn’t break Slam. It simply means that you use the higher priority spender (Rend) when it is time to refresh it, and use Rampage as your filler behind it.

That does mean you’re getting fewer guaranteed Enrage procs, but that’s the sacrifice more than made up for by the higher damage-per-Rage of using Rend.

Irrelevant anyways, as it’s gone now. But Fury’s thematic core does not demand that it never be allowed the choice of even a single competing spender. For 6 expansions’ worth of time, all its attacks competed, and it still felt distinct for its time despite that.


For my part, I wouldn’t have minded seeing Rend added as an out-of-the-way option for Fury as well. But I am damn glad to see Blood and Thunder gone.

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gut warr from the game problem solved

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How lonely is the sad neck beard basement dweller. Thats only satisfaction is trolling, because he has no interaction with real people other then fake avatars.

Honestly, the only thing I care about across ALL classes, but especially Fury (my main) is the idea I can actively not spec into an interrupt in order to make my DPS higher, which I think is just terrible. Why would any DPS spec into things that aren’t purely higher-DPS talents if they have a choice between being a better team player or better DPS?

I’m already nearly the only person in any raids I do, interrupting anything, and now I feel I will be the only one in any raids I do with the ability to interrupt anything.

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