With hotfixes that will go live during scheduled weekly maintenance this week (tomorrow, June 4 in this region), we will make the following tuning adjustments to Neltharus and Uldaman: Legacy of Tyr dungeons.
Dungeons
Neltharus
Chargath
Slag Eruption duration reduced to 3 seconds (was 4 seconds).
Fetter duration increased to 15 seconds (was 12 seconds).
Addressed an issue where canceling Dragon Strike using invisibility will lead to Grounding Chain not being cast.
Uldaman: Legacy of Tyr
Bromach
Quaking totem’s health reduced by 10%.
Emberon
Addressed an issue where Purging Flames’ visual does not line up with the beam area.
How has Chrono-Lord Deios dodged nerfs each tuning pass? Do tuning designers play this game at a high level? My guy needs a damage done nerf, particularly to wing buffet.
I’ve played VDH mainly this season because Enhancement is bad for M+.
Anyway, Neltharus hunters are completely overtuned, hunter is probably 75% more damage than reasonable damage.
Uldaman is a horrible dungeon for all roles. Probably about 4 bosses need nerfs. Bromach’s totem needs a 10% damage nerf. Snake boss stomp and shard bleed need nerf, the group needs Evokers / Paladin / dwarves racial to become manageable. Shard bleed is 100% unreasonable, it should have reduced the amount of shards through the fight. Emberon needs the same treatment as the last boss in HoI, make Emberon’s intermission once. Deios is probably one of the worst M+ bosses in this expansion, wing buffet needs nerfs. Uldaman trash mobs probably need health nerfs such as golem.
Agree with the others that hunters are overtuned. Uldaman as a whole feels very punishing especially for pugs, the bosses do too much damage and the timer is too strict.
Sorry, not excited about any of this, I play warlock and can never catch up to the sprinting classes, so no idea what Mythic + or raiding is all about… and its a autoloss vs WW/RetPal in pvp so… I guess i’ll go back to 40k