Did some work on my own version of the talent trees, link here, taking some inspiration from the warrior tree. I know Seals are a somewhat-controversial topic for Paladins, but I would like to see a version of them return; that being said, the ones I have in the tree now need work (I haven’t played Holy in forever, so its Seal is particularly poor).
For the general tree, I had two goals: to add more paths, and to remove many of the throughput talents and replace them with utility. To go along with this, all Auras, Blessing of Freedom, Lay on Hands, the Judgment debuff, and the complete version of Avenging Wrath has been moved baseline. I still want to rework Retribution Aura but I haven’t found a version that I like that isn’t terribly underpowered.
Unchanged Talents (currently on the official tree)
Hammer of Wrath
Cleanse
Rebuke
Crusader’s Reprisal (Previously Seal of Reprisal)
Golden Path
Judgment of Light
Repentance/Blinding Light
Turn Evil
Path of Mercy (previously Seal of Mercy)
Fist of Justice
The Mad Paragon
Updated Talents
Holy Aegis
- Now decreases damage taken by 3%/6% instead of increasing Armor and Critical Strike Chance.
Divine Steed
- Has a 5 second duration baseline, and suppresses slows/snares over its duration. Now a choice talent with Turalyon’s Might (see below).
Clarity of Light
- Previously Seal of Clarity, adjusted to be a 2 point talent.
Divine Purpose
- Now a choice talent with Seraphim.
After Image
- Now requires 12 Holy Power rather than 20 Holy Power.
Blessing of Sacrifice
- Now a choice talent with Blessing of Salvation (see below)
Blessing of Protection
- Now a choice talent with Blessing of Spellwarding.
Unbreakable Spirit
- Adjusted to be a 2 point talent.
Aspirations of Divinity
- Adjusted to be a 2 point talent.
Judgment of the Crusader
- Previously Seal of the Crusader. Adjusted to be a 2 point talent.
New Talents
Seal of Wisdom
-
Casting Holy Light Flash of Light, or Word of Glory reduces the cast time of your next Holy Light by 0.5 seconds. Critical strikes have triple the effect. Lasts 15 seconds.
-
Judging this Seal increases your haste by 3% and mana regeneration by X%
Seal of Justice
-
Passive: Reduces damage taken and damage dealt by 10%, and increases healing received by 20%.
-
Judging this Seal reduces the target’s attack speed and cast speed by 20%.
Seal of Truth
-
Passive: Your melee attacks apply Censure to the target, dealing Holy damage over time. Stacks up to 5 times.
-
Judging this Seal causes the Shadowland’s version of Zeal.
Divine Protection
- Reduces damage taken by 20% for 8 seconds. 1 minute cooldown.
Emancipate
- Removes one slow or snare. No cooldown.
Turalyon’s Might
- Leap to target location and apply Consecration in the area. 30 second cooldown.
Unbound Freedom
Divine Vision
- Current PvP talent. Does not include the Aura Mastery cooldown reduction.
Consecrated Ground
- Current Protection/Retribution talent.
Evil Denied
- Reduces the cast time of Turn Evil by 50%/100%, and cause the target to cower in place.
Blessing of Salvation
- Reduces the damage taken by an ally by 20% for 10 seconds. If the target is below 30% health, they will be healed for a percentage of their health every 2 seconds. Effect ends after the target reaches 50% health or the duration ends. 3 minute cooldown.
Sole Slough
- Current Soulbind. Will need to be renamed.
Oath of Sacrifice
- When an ally affected by your Aura drops below 50%, instantly sacrifice a portion of your health to heal them. Effect will not trigger when at or below 20% health.
Divine Plea
- Your Flash of Light has 60% increased critical strike chance on targets below 40% health.
Clemency
- Warlord’s of Draenor talent.
Long Arm of the Law
- Increases the range of all melee attacks by 3 yards, and the area of Divine Storm, Shield of the Righteous and Light of Dawn by 5 yards.
Oath of Vengeance
- When an ally affected by your Aura drops below 50%, gain the Vengeance buff, allowing Hammer of Wrath to be castable on any target for the duration.
Shielding Words
Aura Mastery
- Current Holy paladin ability.
Greater Blessing of Wisdom
- Legion spell. Target regenerates 0.2% of their maximum mana and life every 2 seconds. 30 minute duration, can be active on a maximum of two targets at a time.
For the Retribution tree I had a specific layout in mind when setting it up. The center of the tree should be core mechanics, abilities, and utilities; doesn’t mean you HAVE to take them, but I wanted them easily accessible no matter how you pathed along the tree. I also wanted to get away from the sides of the tree being AoE on the left, single target on the right. Instead, I wanted the choice to be between more Melee-focused combat on the left side and mid-range combat on the right.
Unchanged Talents (currently on the official tree)
Improved Crusader Strike
Divine Storm
Tempest of the Lightbringer
Selfless Healer/Healing Hands
Last Rite
Wake of Ashes
Execution Sentence
Deemed Unworthy
Executioner’s Call
Liadrin’s Fury
Crusade
Relentless Inquisitor
Final Reckoning
Vanguard’s Momentum
Divine Resonance
Final Verdict
Updated Talents
Exorcism
- No cooldown, 1.5 second cast time, deals Holy damage and generates 1 Holy Power. Now a choice talent with Blade of Justice.
Boundless Judgment
- Judgment deals Holy damage to up to 2 targets around the initial target, and applies the Judgment debuff.
Art of War
- Your auto attacks have a 12% chance to grant a free use of Blade of Justice or to make the next Exorcism you cast instant.
Empyrean Power
- Now has a 15% chance to proc off of all attacks.
Swift Crusader
- Now grants 3% Haste (small change, I know).
Righteous Cause
- Previously Righteous Verdict. Now includes Divine Storm.
Blade of Wrath
- Now includes Exorcism (will need to be renamed).
Eye for an Eye
- Now a passive. Every time you take direct damage, there is a chance that the damage is reduced by X%, and the mitigated damage dealt back to the attacker as Holy damage (capped at Y).
Consecrated Blade
- Now includes Exorcism (will need to be renamed). No longer has a separate limit for Consecration. Instead, if Consecration is active, it will explode, dealing its remaining damage to all targets in the area.
Templar’s Vindication
- Now includes Divine Storm.
Expurgation
Hand of Hindrance
- Reworked. Now costs 1 Holy Power, slows the target by 50% for 10 seconds. No cooldown, 30 yard range.
Truth’s Wake
- Now reduces the cooldown of Wake of Ashes by 15 seconds along with its current affect.
Zeal
- Causes Crusader Strike to deal Holy damage to one additional enemy, and grant the Zeal buff. Each stack of Zeal increases the number of targets hit 1, stacking up to three times.
Ashes to Ashes
- Now 1 point, when Art of War procs gain Seraphim for 4 seconds.
Virtuous Command
- The Holy damage from judging Seal of Truth is increases by 25%/50%, and cleaves to two additional enemies.
Sanctified Wrath
- Reverted to the Shadowlands version.
Divine Toll
- Now throws a minimum of three Judgments. Any extra judgments are thrown at your primary target.
New Talents
Pursuit of Justice
- Increases movement speed by 15%.
Sanctified Retribution
- Wrath of the Lich King talent. All allies empowered by the paladin’s auras deal 3% increased damage.
Masterful Crusader
- Increases your Mastery by 3%.
Holy Strike
- Strike the target with righteous fury, dealing Holy damage and immediately procing Art of War. Melee range, 8 second cooldown.
Greater Blessing of Retribution
- Blesses the target ally, promising retribution to those that harm them. The ally gains the benefit of your Eye for an Eye passive. 30 minute duration, can be active on a maximum of two targets at a time.
Divine Eruption
- Divine Storm now has a 12 yard range, and occurs at your target’s location, rather than on the paladin.
Fanaticism
- You can have two charges of Art of War at a time.
Righteous Brand
- Replaces Crusader Strike. You blast the target with holy flames, dealing Radiant damage and generating 1 Holy Power. Righteous Brand has a 15% chance to reduce the cost of your next Holy Power spender by 1. 30 yard range, 6 second cooldown.
March of the Crusade
- 2 point talent. When Avenging Wrath ends, your strength is increased by 5%. This buff lasts 0.5/1 second for each Holy Power spent during Avenging Wrath (basically stole this from Frost Death Knights).
Judication
- Strike the target, dealing Holy damage. If the target is afflicted with Censure, they will flair with divine light, dealing Holy damage to up to two nearby enemies and apply an equal number of Censure stacks to those enemies. Melee range, 3 Holy Power cost, 25 second cooldown.
- I’m probably going to rework this to be a single-target spell, to mirror the single-target focus of Final Verdict.
Divine Punishment
- After Final Reckoning expires, you’re next three auto attacks trigger Final Reckoning’s passive, and the debuff stacks up to three times.