Quick introduction: I’ve been playing Paladin since 2004. I play many other classes, but Paladin is still my favourite.
Over the years at various times I have been a hardcore raider, a casual, sold challenge mode/m+ boosts, achieved realm firsts and realm best, dabbled in arenas, 2400+ in RBGs… I’ve done almost everything this game has to offer.
I am biased and my ideas are not perfect, but I am passionate about this game and about Retribution in particular. I hope my feedback is clearly communicated, insightful, and interesting.
Build 44795
General Feedback
- As a melee spec, it is difficult for Retribution to find a niche in raids. Ret needs unique offensive group utility such as Mystic Touch, Windfury Totem, etc. or it will not find a spot in Dragonflight raiding
- This must be completely unique to Ret - it cannot be something that is brought by Holy or Protection Paladins
- There are too many random effects that influence our damage
- Art of War, Ashes to Dust, Divine Purpose, Fires of Justice/Empyrean Power, Expurgation, Boundless Judgment, Templar’s Vindication, Sanctification, Incandescence, Seal of the Crusader
- Reacting to procs is fun, but having too much of your damage tied to random effects is not enjoyable; takes away player agency over their performance
- Ret has always struggled with having so much damage tied to Avenging Wrath
- Damage outside this cooldown feels inconsequential
- …but AW is an iconic ability, and should feel impactful
- Past expansions had ways to increase AW uptime, like Vision of Perfection (BFA)
- Consider adding a talent along the lines of “While Avenging Wrath is not active, Holy Power abilities reduce its cooldown by X sec”
- A large amount of Rets damage is tied to procs from auto attacks
- Paladins are the slowest class by design
- Losing uptime is a huge damage loss, and historically that has not been the case
Class Tree
- Seems unfinished, so I will not be going too far in-depth about this yet
- There are too many dps talents and they all feel “mandatory” for a damage spec
- Trading damage for healing/utility is interesting as a healer/tank, but not as dps
- Have to give up dps talents for utility talents - feels awful
- Elemental & Enhancement Shamans do not have to give up any damage talents in their class tree to take utility
- Consider reducing the amount of talent points that need to be spent increasing damage output to free up points to spend on utility nodes
Auras
- Devotion Aura is the main raid utility for Paladins, like Mystic Touch for Monks
- Thematically appropriate and iconic
- 3% damage reduction is an “invisible” effect; if it was bugged and did nothing, nobody would notice
- Neither fun or impactful
- Retribution Paladins will never use Devotion Aura because Retribution Aura provides a damage increase
- Offensive vs Defensive auras is not a good paradigm
- Swapping auras in combat is not fun because they are minor effects
Avenging Wrath
- Not a single person is going to ever skip taking this iconic ability
- Should be a baseline ability
- If the intent is to have it as a leveling reward, have it learned at level 20+
- Crusade/Might are unnecessarily complex and confusing
Blessing of Sacrifice
- Recompense is degenerate gameplay, please remove this talent asap
Divine Steed
- Why is it 1min cooldown now
- 4 talents to get a worse version of the Shadowlands steed? Thanks, I hate it
Seal of Reprisal
- Too powerful to ever skip - is this a problem?
Seal of the Templar
- Retribution will always use Retribution Aura (see above)
- Good for solo play, I guess
- Does this need to be conditional? Would it be too strong if it was just always active?
Aspirations of Divinity
- Flat +Primary stat does not scale well with item level
- Will be stronger in early tiers, and weaker in later tiers
- Consider changing this to +1/2/3% primary stat instead of a flat amount
Seal of Clarity
- Anti-synergy with Divine Purpose
Touch of Light vs Incandescence
- Both of these are very weak - is this intentional?
Hallowed Ground
- Boring and weak
- Almost zero damage increase, could be fixed with tuning?
Seal of the Crusader
- +15% holy damage is good but it’s random and has a low duration, hard to take advantage of it when it procs
- Low average uptime, doesn’t feel very impactful
Retribution
Consecration
- Poor damage, does not generate Holy Power, not a fun button to press
- It is made useful and interesting through all the talents in the Retribution tree, but it still feels like a bad button to press
- The static damage field is terrible for movement
- Kiting in m+, some boss fights, PVP
- This works for Protection since it is a tank and controls enemy location
- Works for Death Knights that can grip enemies into their Death and Decay
- Does not work as well for a slow melee dps spec like Ret
- Consecrated Blade and Consecrated Ground help with this problem
Row 3
- Improved Crusader Strike
- Acceptable
- Timely Judgment
- Boring and weak
- Swift Crusader
- Boring and weak
- Poor placement in tree, will never be picked
- Condemning Blade
- Interesting but weak
- 5% crit chance on one ability for 1 talent point feels weak
- Combos with Expurgation
- Holy Blade
- Does this need to be a talent?
Row 4
- Highlord’s Judgment
- Boring and weak
- Shield of Vengeance
- Taking damage to deal damage never feels correct
- Degenerate gameplay to use defensive tools for offense
- Historically always a problem in PVP
- Doesn’t feel good to spend global cooldown on this
- Consider replacing this with Divine Protection
- Expurgation
- Interesting, but weak
- Could be fixed with tuning
Row 5
- Calm Before the Storm
- Interesting, but weak
- Consecration damage is borderline negligible
- Consider changing this to something like “After using Divine Storm your next Crusader Strike deals 20% more damage and strikes all enemies standing in your Consecration”
- Righteous Verdict
- See Execution Sentence/Executioner’s Will section below
- Zeal
- Interesting and impactful
- 30% attack speed feels good with all the Art of War reset talents
- Feels good in ST & AOE
- Boundless Judgment
- Completely useless in ST but competes with a talent that is good in ST & AOE
- Has to be the superior choice for AOE or it will never be picked
- Unnecessary randomness
- Wake of Ashes
- Interesting and impactful
- Consecrated Blade
- Interesting but weak
- Consecration doesn’t do much damage
- Weak on its own, but great synergy across the tree - this is fine
- Blade of Wrath
- Interesting and impactful
- Last Rites
- Boring and weak
- Outside of Divine Toll/Resonance, takes a long time for 3 Judgments
- Could be fixed with the right tuning
Row 6
- Consecrated Ground
- Interesting but weak
- Does not increase our damage; this is a utility talent
- AOE snare is really great utility - consider moving this to Row 7
- Inner Power vs Sanctification
- These are too similar - does this need to be a choice node?
- If Sanctification doesn’t generate significantly more holy power on average then it will be useless
- Path of Ruin
- Interesting and strong, but has some problems
- Combos with Final Reckoning + Judgement + Mastery, feels like a good upgrade
- Needs to be a stronger than TV/DS by a wide margin to compensate for loss of Wake
- Does not benefit from any of the talents for TV/DS
- If it is only better in AOE, will feel awful to pick this in dungeons whenever you get to a boss since you gave up Wake generating HP
- Feels awkward in single target with Execution Sentence since they both cost 3 HP and you have to give up Wake generating HP
- Ashes to Dust
- Interesting and strong
- Execution Sentence
- Only useful in pure single target builds
- Placement in the middle of the tree is good for a pure single target ability
- However it is very powerful and impacts gameplay tremendously
- Many players do not enjoy the “1 minute burst” Execution Sentence gameplay
- Seems more appropriate as a capstone talent than a middle talent, but capstone talents should not have pure ST choices
- Consider making this a choice node with another single target effect (Final Verdict?)
- See Executioner’s Will section
- Truth’s Wake
- Boring and weak; doesn’t feel worth 1 talent point
- Could be easily fixed with proper tuning
- Fires of Justice vs Empyrean Power
- Low proc chance tied to our lowest priority builder
- Both are 15% chance proc off Crusader Strike to accelerate HP - too similar
- Consider changing one of these effects to differentiate them
- Consider moving moving to the left side of the tree (swap with Inner Power vs Sanctification choice node?)
- Deemed Unworthy
- Interesting effect but too weak
- Not impactful enough to make me care about tracking it
- Could be fixed with proper tuning
Row 7
- Long Arm of the Law
- Interesting but weak
- Long Arm of the Law used to feel good when it was 45% speed for 3 sec
- 20% for 2 sec is almost negligible
- Exorcism
- Interesting and strong
- Good mix of ST & AOE
- A good “payoff” for the Consecration playstyle
- Perhaps this should be a capstone talent and a bit stronger? Replace Final Verdicts spot and make Exorcism generate Holy Power?
- Hand of Hindrance
- Executioner’s Will
- Interesting and strong
- A very cool effect, but many players do not like Execution Sentence
- Consider changing this to a Choice Node with Executioner’s Will vs Righteous Verdict
- See Execution Sentence section
- Healing Hands vs Selfless Healer
- Interesting and strong
- Tempest of the Lightbringer
- Interesting and strong
- Eye for an Eye
- Acceptable
- Justicar’s Vengeance
- Hasn’t been picked since it was added in Legion; won’t be picked now
- Needs significant rework, removal, or replacement
Row 8
- Virtuous Command
- Interesting but weak
- Has good synergy with Divine Toll + Resonance
- Could be fixed with proper tuning
- Pure single target talent in bottom part of tree feels out of place
- Templar’s Vindication
- Boring and not impactful
- Pure single target talent in bottom part of tree feels out of place
- Leads to Divine Toll and Crusade; does not seem like a logical progression
- Relentless Inquisitor
- Acceptable, although it is boring
- Functionally worse than just having a +3/6% Haste talent
- Works on both ST & AOE
Row 9 & 10 - Capstone Talents
-
Final Verdict has no AOE component, but the others contribute to both AOE + ST
- “Single target vs AOE” is not an interesting niche for capstone talents
- All the capstone talents should impact both AOE & ST
- It is okay to have talents that only effect AOE or ST in top/middle of talent tree
-
The Ashes to Ashes + Final Reckoning line feels too powerful
- Every build will take this line
- Final Reckoning feels good on its own, but many players do not enjoy the “1 minute burst” gameplay of Final Reckoning + Execution Sentence
- If Execution Sentence is changes as outlined above, this will feel less mandatory
- Consider moving to right side of tree since the right side has all the “Art of War” talents
-
Divine Toll + Divine Resonance is a good mix of AOE & ST
- Interesting synergy with other Judgment talents
- Feels like an appropriate capstone to Judgment talents
-
Liadrin’s Fury
- Too similar to Divine Resonance
- Can take both, but it still seems like this could be more interesting
- Consider replacing with Vanguard’s Momentum (1 point talent)
-
Vanguard’s Momentum
- 1st point in this talent is much more impactful than 2nd point
- Many builds will take 1 point in this, seems weird
- Consider replacing this with Light’s Decree (2 point talent)
-
Final Verdict
- As outlined above, consider moving this to a Choice Node with Execution Sentence
- Replace with Exorcism?
Here is a mockup of what the talent tree could look like with the changes listed above:
(yellow = moved, red = new)
Please let me know what you think about my feedback and talent tree mock-up! Thank you for reading.