You face the might of an Eredar lord! Bow down, puny mortals.
I ask a simple question what race was archimonde and kijaedon?
I miss Frostfire Bolt honestly.
Come forth, sister! Your master calls!
Oh nooOOooOOoo. The Loooooore! The LOOoOOoOoooOORE!!!1
Calm down. The lore changes as do the times. Nothing and no one is monolithic in real life, there’s no reason for it to be the same in works of fiction as well.
I am torn between leveling this one on ED, where I have a ton of characters and resources, or leveling one on MG, where I only have one other character and far fewer resources.
ED was amazing in its heyday, but feels dead lately. MG feels much more alive.
Decisions, decisions…
I suppose a third option is to start fresh on some other large server. Maybe Proudmoore.
I think you’re missing the entire point of why Warcraft has such a unique identity among countless other fantasy settings.
In the RTS games, each race plays differently. They aren’t the same, they don’t build the same buildings, or produce the same units. WoW’s characters were a natural extension of that, whereby every race was a unique culture. The classes available to each race (and conversely, races available to each class) communicates the culture of both race and class, without even needing to see lore.
It’s a pretty foundational design choice.
By allowing everyone to be everything, you cease to have interesting, meaningful differences in anything. People are so obsessed with this idea of “my character is special and doesn’t follow the rules”, they don’t recognize that rules are the entire basis of any fictional setting. Without rules and structure – and yes, restrictions – you don’t have a “world” at all. Just a flimsy toy-box where nothing matters.
The whole reason that “races” were so interesting in WoW is because they are their cultures. Orcs aren’t just “green humans”, they have a totally distinct culture and shared values from Humans. But if you have Orc Paladins running around, suddenly that distinction becomes blurred and somewhat meaningless, because at that point, Orcs are just “green humans”.
This should happen and this will eventually happen and the people that want Orc Paladin will be very happy and that’s how it should be, all races for all classes can’t happen and won’t happen soon enough.
And what of the people who don’t want Orc Paladins? The people who like WoW having distinctive differences between races? The people who’ve actually enjoyed WoW for nearly two decades?
You’re talking about changing the status-quo. It’s not suggesting your viewpoint is wrong, but it’s incredibly dismissive of everyone who does like what WoW already is.
Imagine running a D&D campaign with your friends, totally traditional fantasy RPG stuff, and then you have a new player who comes in and wants to change everything. You might make some concessions, or maybe expand some of the themes you’ve been running, but it’s not fair to throw out everything that players have invested in just to suit players who don’t like this campaign. Maybe it’s better to say “this is how this campaign is run, we’d love to have you, but we’re not changing it”.
I mean, if you had a Starcraft MMO, and Templars were a class, how wild would it be to suggest that “Zerg should be able to be Templars too”?
Don’t play them, no one is going to force you to play a race/class combo that you don’t want to and avoid playing with people that do play them otherwise in say group content if you have such an issue with them and you make on your own groups.
I’ve played WoW myself for a long time and I take no issue with there being all classes for all races because it doesn’t hurt me if others have more options because again I don’t have to play them, invite them, etc.
You make all kinds of threads about how something is wrong with this, something is wrong with that, maybe you should do some self reflection and think that maybe just maybe WoW isn’t for someone like you anymore.
Here’s the thing, though. Orc paladins, in the context of the Warcraft universe, would be weird. Unprecedented.
But your thread is on draenei warlocks. They’re not exactly unprecedented. They’re arguably the originals. The only thing that’s weird is them not being part of the Burning Legion, and the alliance quickly accepting them.
But it’s not as sky-fallingly silly as orc or undead paladins.
There’s also a lot of slippery slope-ishness to your contentions here.
That makes the Draenai just as bad as the demons then? Enslaving them.
It may, but it doesn’t “break” the lore.
It’s so awesome, and people been waiting for it for a loooong time.
Bring on the Man’ari skin colorations!
gotta love forum warriors who spend more time whining than playing
Ah…and in the end this was all totally and completely useless a thread because it still happened.
See forums, QQing does nothing. Shh
Depends on popular point of view.
If people do not view it as evil to enslave the beings that are hellbent on snuffing out all life, then it isn’t that bad and thus the draenei would not be as bad for enslaving otherwise chaotic beings.
I’m not missing the point at all. Keep calm and carry on.
Soooooooo… Vanilla WoW then.
This isn’t new or recent, it has existed (abielt not in a balant capacity) as far back as Vanilla, especially with it’s own retcons to try to make WoW work with it’s faction war and etc, when it could’ve stopped at 3 once the horde and alliance stopped the legion.
With Man’ari Eredar customizations coming in 10.1.7, this make Draenei Warlocks an even more fitting race/class combination.